WoWInterface SVN phUnitFrames

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    /
    from Rev 3 to Rev 4
    Reverse comparison

Rev 3 → Rev 4

trunk/phUnitFrame.lua
16,8 → 16,24
frame.name = "?";
frame.disp_role = 0;
frame.createTooltip = phUnitFrame.createTooltip;
 
 
local bar = frame:CreateTexture();
bar:SetTexture("Interface\\TargetingFrame\\UI-StatusBar");
bar:SetVertexColor(1,0,0,0.5);
bar:SetPoint("TOPLEFT",frame,"TOPLEFT");
bar:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT");
 
frame.ibar = CreateFrame("StatusBar",nil,frame);
frame.ibar:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar");
frame.ibar:SetMinMaxValues(0, 100);
frame.ibar:SetValue(0);
frame.ibar:SetStatusBarColor(0,0.5,0.5);
frame.ibar:SetPoint("TOPLEFT",frame,"TOPLEFT");
frame.ibar:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT");
 
frame.bar = CreateFrame("StatusBar",nil,frame);
frame.bar:SetFrameLevel(frame.ibar:GetFrameLevel()+1);
frame.bar:SetStatusBarTexture("Interface\\TargetingFrame\\UI-StatusBar");
frame.bar:SetMinMaxValues(0, 100);
frame.bar:SetValue(100);
49,13 → 65,14
frame:RegisterEvent("UNIT_MAXHEALTH");
frame:RegisterEvent("UNIT_AURA");
frame:RegisterEvent("UNIT_NAME_UPDATE");
frame:RegisterEvent("UNIT_HEAL_PREDICTION");
frame:SetScript("OnEvent",function(frame,event,...)
if event == "PLAYER_TARGET_CHANGED" or "PLAYER_FOCUS_CHANGED" then
phUnitFrame.update(frame);
phUnitFrame.update(frame,event);
elseif frame.unit then
local unit = ...;
if UnitIsUnit(unit,frame.unit) then
phUnitFrame.update(frame);
phUnitFrame.update(frame,event);
end;
end;
end);
268,14 → 285,14
end;
end,
 
update = function(frame)
update = function(frame,event)
local unit = frame.unit;
 
if not unit or not UnitExists(unit) then
phUnitFrame.updateSimple(frame,unit);
return;
end
 
 
local role = frame.role;
if not role then
local r = UnitGroupRolesAssigned(unit);
331,8 → 348,7
frame.icon:Show();
return;
end
 
 
 
if UnitIsFriend("player",unit) then
frame.bar:SetStatusBarColor(0,1,0);
if not UnitIsVisible(unit) or not UnitInRange(unit) then
366,13 → 382,15
if not frame.order then
frame.order = 100;
end;
 
 
frame.ibar:SetMinMaxValues(0,UnitHealthMax(unit));
frame.ibar:SetValue(UnitHealth(unit)+UnitGetIncomingHeals(unit));
frame.bar:SetMinMaxValues(0,UnitHealthMax(unit));
frame.bar:SetValue(UnitHealth(unit));
 
local model = phUnitFramesModels[frame.config.model];
phUnitFrame.updateAuras(frame,frame.buffs,model.buffs);
phUnitFrame.updateAuras(frame,frame.debuffs,model.debuffs);
phUnitFrame.updateAuras(frame,frame.buffs,model.buffs);
phUnitFrame.updateAuras(frame,frame.debuffs,model.debuffs);
 
end,
 
trunk/phUnitFrames.lua
104,9 → 104,7
frame:update();
end);
frame:SetScript("OnUpdate",function(frame,timediff)
if GetTime() - frame.lastUpdate >= 1 then
frame:update();
end;
frame:update();
end);
 
frame.text = frame:CreateFontString(nil,"ARTWORK");
218,11 → 216,16
return;
end;
frame.lastUpdate = GetTime();
 
 
local childs = frame.childs;
if not InCombatLockdown() then
local config = frame.config;
if config.units == "raid" then
--[[for i,child in pairs(childs) do
child:changeUnit("player");
end;--]]
 
if GetNumRaidMembers() > 0 then
for i,child in pairs(childs) do
child:changeUnit("raid"..i);
trunk/phUnitFramesModels.lua
131,6 → 131,7
1022, -- Main de protec
1038, -- Main de salut
1044, -- Main de liberté
31850, -- Ardent défenseur
 
},
combat = {
146,6 → 147,8
1022, -- Main de protec
1038, -- Main de salut
1044, -- Main de liberté
31850, -- Ardent défenseur
 
},
spells = {
{