WoWInterface SVN sStats

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  • This comparison shows the changes necessary to convert path
    /trunk
    from Rev 7 to Rev 6
    Reverse comparison

Rev 7 → Rev 6

sStats/sStats.lua
17,20 → 17,16
preColor = {r=1, g=1, b=1},
sufColor = {r=1, g=1, b=1},
classColor = false,
shadow = true,
}
 
 
--in a separate function so it can be called by the options
local function ConfigModule(frame)
local name = frame:GetName()
local useGlobal = db[name].global
 
frame:ClearAllPoints()
if not db[name].point then
db[name].point = {"CENTER", "UIParent", "CENTER", 0, 0}
if not db[frame:GetName()].point then
db[frame:GetName()].point = {"CENTER", "UIParent", "CENTER", 0, 0}
end
frame:SetPoint(unpack(db[name].point))
frame:SetPoint(unpack(db[frame:GetName()].point))
if not db.locked then
frame:SetMovable(true)
frame:SetBackdropColor(0,0,0,.4)
38,16 → 34,10
frame:SetMovable(false)
frame:SetBackdropColor(0,0,0,0)
end
 
local fstring = _G[name.."Text"]
local fstring = _G[frame:GetName().."Text"]
fstring:ClearAllPoints()
fstring:SetPoint(useGlobal and db.align or db[name].align)
fstring:SetFont(LSM:Fetch("font", useGlobal and db.font or db[name].font), useGlobal and db.fontSize or db[name].fontSize, useGlobal and db.fontFlag or db[name].fontFlag)
if (useGlobal and db.shadow) or (db[name].shadow and not useGlobal) then
fstring:SetShadowColor(0,0,0,1)
else
fstring:SetShadowColor(0,0,0,0)
end
fstring:SetPoint(db.align)
fstring:SetFont(LSM:Fetch("font", db.font), db.fontSize, db.fontFlag)
end
 
--Frame and fonstring template setup--
68,7 → 58,6
end
end)
local fstring = f:CreateFontString("sStats_"..module.."Text")
fstring:SetShadowOffset(1,-1)
 
-- ConfigModule(f, fstring)
tinsert(modules, f)
111,21 → 100,10
else
db = sStatsDB
end
 
local name
for k,v in pairs(modules) do
name = v:GetName()
db[name] = db[name] or {}
if db[name].global == nil then
db[name].global = true
if not db[v:GetName()] then
db[v:GetName()] = {}
end
db[name].font = db[name].font or db.font
db[name].fontFlag = db[name].fontFlag or db.fontFlag
db[name].fontSize = db[name].fontSize or db.fontSize
db[name].align = db[name].align or db.align
if db[name].shadow == nil then
db[name].shadow = true
end
end
end
 
279,19 → 257,6
end,
order = 8,
},
shadow = {
name = "Font Shadow",
desc = "Give the text a shadow.",
type = "toggle",
get = function() return db.shadow end,
set = function()
db.shadow = not db.shadow
for k,v in pairs(modules) do
ConfigModule(v)
end
end,
order = 9,
},
},
},
profile = {
350,16 → 315,12
}
 
local options = sStatsOptionsTable
--function sStats:GetCustomOptions(module)
local function GetModuleOptions(module)
options.args[module] = {
name = module,
type = "group",
args = {
header = {
name = module.." Options",
type = "header",
order = 0,
},
Xoffset = {
name = "X:",
desc = "The module's X coordinate on the screen.",
390,100 → 351,6
end,
order = 2,
},
global = {
name = "Use Global Settings",
desc = "Use the global settings for this module.",
type = "toggle",
width = "full",
get = function() return db[module].global end,
set = function() db[module].global = not db[module].global end,
order = 3,
},
custom = {
name = "Custom Module Settings",
type = "group",
inline = true,
order = 4,
disabled = function() return db[module].global end,
args = {
font = {
name = "Font",
desc = "Select the font for this module to display.",
type = "select",
dialogControl = "LSM30_Font",
values = widgetLists.font,
get = function()
return db[module].font
end,
set = function(self, font)
db[module].font = font
ConfigModule(_G[module])
end,
order = 1,
},
fontFlag = {
name = "Font Flag",
desc = "Set how to alter the modules' font.",
type = "select",
values = fontFlags,
get = function()
for k, v in pairs(fontFlags) do
if db[module].fontFlag == v then
return k
end
end
end,
set = function(_,key)
db[module].fontFlag = fontFlags[key]
ConfigModule(_G[module])
end,
order = 2,
},
fontSize = {
name = "Font Size",
desc = "Change the font size of this module.",
type = "range",
min = 6,
max = 24,
step = 1,
get = function() return db[module].fontSize end,
set = function(_,size)
db[module].fontSize = size
ConfigModule(_G[module])
end,
order = 3,
},
align = {
name = "Font Alignment",
desc = "What side of this module's frame you would like the text aligned to.",
type = "select",
values = alignments,
get = function()
for k, v in pairs(alignments) do
if db[module].align == v then
return k
end
end
end,
set = function(_, align)
db[module].align = alignments[align]
ConfigModule(_G[module])
end,
order = 4,
},
shadow = {
name = "Font Shadow",
desc = "Give this module's text a shadow.",
type = "toggle",
get = function() return db[module].shadow end,
set = function()
db[module].shadow = not db[module].shadow
ConfigModule(_G[module])
end,
order = 5,
},
},
},
},
}
sStats.optionsFrame[module] = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("sStats", module, "sStats", module)
516,7 → 383,7
else
sufHex = RGBPercToHex(db.sufColor.r,db.sufColor.g,db.sufColor.b)
end
 
 
for k,v in pairs(modules) do
ConfigModule(v)
end
sStats/sStats.toc
1,8 → 1,8
## Interface: 30300
## Title: sStats
## Author: Seerah
## Version: 1.1
## Notes: Modular framework for stat displays. Includes memory, latency, and fps
## Version: 1.0 beta 4
## Notes: memory, latency, fps, and durability display
## SavedVariables: sStatsDB
## SavedVariablesPerCharacter: sStatsPCDB
## OptionalDeps: Ace3, LibSharedMedia-3.0, AceGUI-3.0-SharedMediaWidgets
sStats/libs/AceGUI-3.0-SharedMediaWidgets/prototypes.lua File deleted
sStats/libs/AceGUI-3.0-SharedMediaWidgets/BorderWidget.lua
4,225 → 4,160
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
 
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
 
do
local widgetType = "LSM30_Border"
local widgetVersion = 7
local min, max, floor = math.min, math.max, math.floor
local fixlevels = AceGUISharedMediaWidgets.fixlevels
local OnItemValueChanged = AceGUISharedMediaWidgets.OnItemValueChanged
 
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
do
local widgetType = "LSM30_Border_Item_Select"
local widgetVersion = 1
 
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Frame_OnEnter(this)
local self = this.obj
 
local function ContentOnEnter(this, button)
local self = this.obj
local text = this.text:GetText()
local border = self.list[text] or Media:Fetch('border',text)
this.dropdown:SetBackdrop({edgeFile = border,
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
end
if self.useHighlight then
self.highlight:Show()
self.border:Show()
end
self:Fire("OnEnter")
 
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
frame:SetScript("OnEnter", ContentOnEnter)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
frame:Show()
return frame
end
 
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function Frame_OnLeave(this)
local self = this.obj
self.border:Hide()
self.highlight:Hide()
self:Fire("OnLeave")
 
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
 
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
local function SetText(self, text)
if text and text ~= '' then
local backdropTable = self.border:GetBackdrop()
backdropTable.edgeFile = Media:Fetch('border',text)
self.border:SetBackdrop(backdropTable)
end
self.text:SetText(text or "")
end
 
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
local border = CreateFrame('Frame')
border:SetFrameStrata("TOOLTIP")
border:SetWidth(64)
border:SetHeight(32)
border:SetPoint("LEFT",self.frame,"RIGHT",5,0)
border:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
self.border = border
border:Hide()
self.frame:SetScript("OnEnter", Frame_OnEnter)
self.frame:SetScript("OnLeave", Frame_OnLeave)
return self
end
self.value = value
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
local function GetValue(self)
return self.value
end
do
local widgetType = "LSM30_Border"
local widgetVersion = 3
 
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("border")
end
local function Frame_OnEnter(this)
local self = this.obj
local text = self.text:GetText()
if text ~= nil and text ~= '' then
self.borderframe:Show()
end
end
 
local function Frame_OnLeave(this)
local self = this.obj
self.borderframe:Hide()
end
 
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local border = self.list[text] or Media:Fetch('border',text)
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Border_Item_Select")
item:SetText(text)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
 
self.frame.displayButton:SetBackdrop({edgeFile = border,
bgFile=[[Interface\DialogFrame\UI-DialogBox-Background-Dark]],
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
end
 
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
 
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
 
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
 
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
local function SetList(self, list)
self.list = list or Media:HashTable("border")
self.pullout:Clear()
if self.multiselect then
AddCloseButton()
end
end
end
 
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
 
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
self.dropdown = AGSMW:GetDropDownFrame()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
local sortlist = {}
local function ParseListItems(self)
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
--print(k)
if k == self.value then
f.check:Show()
end
f.obj = self
f.dropdown = self.dropdown
self.dropdown:AddFrame(f)
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, value)
sortlist[i] = nil
end
AceGUI:SetFocus(self)
wipe(sortedlist)
end
end
 
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
local function SetText(self, text)
if text and text ~= '' then
local backdropTable = self.borderframe:GetBackdrop()
backdropTable.edgeFile = Media:Fetch('border',text)
self.borderframe:SetBackdrop(backdropTable)
end
self.text:SetText(text or "")
end
end
 
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetList = SetList
self.SetText = SetText
self.SetValue = AceGUISharedMediaWidgets.SetValue
 
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local left = _G[self.dropdown:GetName() .. "Left"]
local middle = _G[self.dropdown:GetName() .. "Middle"]
local right = _G[self.dropdown:GetName() .. "Right"]
 
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local borderframe = CreateFrame('Frame')
borderframe:SetFrameStrata("TOOLTIP")
borderframe:SetWidth(64)
borderframe:SetHeight(32)
borderframe:SetPoint("LEFT",right,"RIGHT",-15,0)
borderframe:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
self.borderframe = borderframe
borderframe:Hide()
 
local function Constructor()
local frame = AGSMW:GetBaseFrameWithWindow()
local self = {}
self.dropdown:EnableMouse(true)
self.dropdown:SetScript("OnEnter", Frame_OnEnter)
self.dropdown:SetScript("OnLeave", Frame_OnLeave)
 
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
local clickscript = self.button:GetScript("OnClick")
self.button:SetScript("OnClick", function(...)
self.pullout:Clear()
ParseListItems(self)
clickscript(...)
end)
 
self.alignoffset = 31
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
 
AceGUI:RegisterAsWidget(self)
return self
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
 
end
sStats/libs/AceGUI-3.0-SharedMediaWidgets/widget.xml
1,6 → 1,6
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
<Script file="prototypes.lua" />
<Script file="SharedFunctions.lua" />
<Script file="FontWidget.lua" />
<Script file="SoundWidget.lua" />
<Script file="StatusbarWidget.lua" />
sStats/libs/AceGUI-3.0-SharedMediaWidgets/BackgroundWidget.lua
4,228 → 4,159
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
 
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
 
do
local widgetType = "LSM30_Background"
local widgetVersion = 7
local min, max, floor = math.min, math.max, math.floor
local fixlevels = AceGUISharedMediaWidgets.fixlevels
local OnItemValueChanged = AceGUISharedMediaWidgets.OnItemValueChanged
 
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
do
local widgetType = "LSM30_Background_Item_Select"
local widgetVersion = 1
 
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Frame_OnEnter(this)
local self = this.obj
 
local function ContentOnEnter(this, button)
local self = this.obj
local text = this.text:GetText()
local background = self.list[text] or Media:Fetch('background',text)
self.dropdown.bgTex:SetTexture(background)
end
if self.useHighlight then
self.highlight:Show()
self.texture:Show()
end
self:Fire("OnEnter")
 
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
frame:SetScript("OnEnter", ContentOnEnter)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
 
local font, size = text:GetFont()
text:SetFont(font,size,"OUTLINE")
local function Frame_OnLeave(this)
local self = this.obj
self.texture:Hide()
self.highlight:Hide()
self:Fire("OnLeave")
 
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
frame:Show()
return frame
end
 
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('background',text))
end
self.text:SetText(text or "")
end
 
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
 
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
 
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
local textureframe = CreateFrame('Frame')
textureframe:SetFrameStrata("TOOLTIP")
textureframe:SetWidth(128)
textureframe:SetHeight(128)
textureframe:SetPoint("LEFT",self.frame,"RIGHT",5,0)
self.textureframe = textureframe
local texture = textureframe:CreateTexture(nil, "OVERLAY")
texture:SetTexture(0,0,0,0)
texture:SetAllPoints(textureframe)
texture:Hide()
self.texture = texture
self.frame:SetScript("OnEnter", Frame_OnEnter)
self.frame:SetScript("OnLeave", Frame_OnLeave)
return self
end
self.value = value
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
local function GetValue(self)
return self.value
end
do
local widgetType = "LSM30_Background"
local widgetVersion = 3
 
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("background")
end
local function Frame_OnEnter(this)
local self = this.obj
local text = self.text:GetText()
if text ~= nil and text ~= '' then
self.textureframe:Show()
end
end
 
local function Frame_OnLeave(this)
local self = this.obj
self.textureframe:Hide()
end
 
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local background = self.list[text] or Media:Fetch('background',text)
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('background',text))
end
self.text:SetText(text or "")
end
 
self.frame.displayButton:SetBackdrop({bgFile = background,
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
end
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Background_Item_Select")
item:SetText(text)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
 
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function SetList(self, list)
self.list = list or Media:HashTable("background")
self.pullout:Clear()
 
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
 
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
 
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
self.frame.displayButton:SetBackdropColor(.2,.2,.2,1)
else
self.frame:Enable()
self.frame.displayButton:SetBackdropColor(1,1,1,1)
if self.multiselect then
AddCloseButton()
end
end
end
 
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
 
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
self.dropdown = AGSMW:GetDropDownFrame()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
local sortlist = {}
local function ParseListItems(self)
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
--print(k)
if k == self.value then
f.check:Show()
end
f.obj = self
f.dropdown = self.dropdown
self.dropdown:AddFrame(f)
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, value)
sortlist[i] = nil
end
AceGUI:SetFocus(self)
wipe(sortedlist)
end
end
 
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetText = SetText
self.SetList = SetList
self.SetValue = AceGUISharedMediaWidgets.SetValue
 
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local left = _G[self.dropdown:GetName() .. "Left"]
local middle = _G[self.dropdown:GetName() .. "Middle"]
local right = _G[self.dropdown:GetName() .. "Right"]
 
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local textureframe = CreateFrame('Frame')
textureframe:SetFrameStrata("TOOLTIP")
textureframe:SetWidth(128)
textureframe:SetHeight(128)
textureframe:SetPoint("LEFT",right,"RIGHT",-15,0)
self.textureframe = textureframe
local texture = textureframe:CreateTexture(nil, "OVERLAY")
texture:SetTexture(0,0,0,0)
texture:SetAllPoints(textureframe)
textureframe:Hide()
self.texture = texture
 
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
self.dropdown:EnableMouse(true)
self.dropdown:SetScript("OnEnter", Frame_OnEnter)
self.dropdown:SetScript("OnLeave", Frame_OnLeave)
 
local function Constructor()
local frame = AGSMW:GetBaseFrameWithWindow()
local self = {}
local clickscript = self.button:GetScript("OnClick")
self.button:SetScript("OnClick", function(...)
self.pullout:Clear()
ParseListItems(self)
clickscript(...)
end)
 
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
 
self.alignoffset = 31
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
 
AceGUI:RegisterAsWidget(self)
return self
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
 
end
sStats/libs/AceGUI-3.0-SharedMediaWidgets/FontWidget.lua
4,210 → 4,91
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
 
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
 
do
local widgetType = "LSM30_Font"
local widgetVersion = 7
local min, max, floor = math.min, math.max, math.floor
local fixlevels = AceGUISharedMediaWidgets.fixlevels
local OnItemValueChanged = AceGUISharedMediaWidgets.OnItemValueChanged
 
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
do
local widgetType = "LSM30_Font_Item_Select"
local widgetVersion = 1
 
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
local function SetText(self, text)
if text and text ~= '' then
local _, size, outline= self.text:GetFont()
self.text:SetFont(Media:Fetch('font',text),size,outline)
end
self.text:SetText(text or "")
end
end
 
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
return self
end
frame:Show()
return frame
end
 
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
do
local widgetType = "LSM30_Font"
local widgetVersion = 3
 
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
local function SetText(self, text)
if text and text ~= '' then
local _, size, outline= self.text:GetFont()
self.text:SetFont(Media:Fetch('font',text),size,outline)
end
self.text:SetText(text or "")
end
 
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Font_Item_Select")
item:SetText(text)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
self.value = value
end
 
local function GetValue(self)
return self.value
end
 
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("font")
end
 
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local font = self.list[text] or Media:Fetch('font',text)
local _, size, outline= self.frame.text:GetFont()
self.frame.text:SetFont(font,size,outline)
end
 
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
 
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
 
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
 
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
local function SetList(self, list)
self.list = list or Media:HashTable("font")
self.pullout:Clear()
if self.multiselect then
AddCloseButton()
end
end
end
 
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
 
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
self.dropdown = AGSMW:GetDropDownFrame()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
local sortlist = {}
local function ParseListItems(self)
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
local _, size, outline= f.text:GetFont()
f.text:SetFont(self.list[k],size,outline)
f.text:SetText(k)
if k == self.value then
f.check:Show()
end
f.obj = self
self.dropdown:AddFrame(f)
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, value)
sortlist[i] = nil
end
AceGUI:SetFocus(self)
wipe(sortedlist)
end
end
 
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetText = SetText
self.SetValue = AceGUISharedMediaWidgets.SetValue
self.SetList = SetList
 
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
local clickscript = self.button:GetScript("OnClick")
self.button:SetScript("OnClick", function(...)
self.pullout:Clear()
ParseListItems(self)
clickscript(...)
end)
 
return self
end
end
 
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
 
local function Constructor()
local frame = AGSMW:GetBaseFrame()
local self = {}
 
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
 
self.alignoffset = 31
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
 
AceGUI:RegisterAsWidget(self)
return self
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
 
end
sStats/libs/AceGUI-3.0-SharedMediaWidgets/SoundWidget.lua
4,259 → 4,271
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
 
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
 
do
local widgetType = "LSM30_Sound"
local widgetVersion = 7
local min, max, floor = math.min, math.max, math.floor
local fixlevels = AceGUISharedMediaWidgets.fixlevels
local OnItemValueChanged = AceGUISharedMediaWidgets.OnItemValueChanged
 
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
do
local widgetType = "LSM30_Sound_Item_Select"
local widgetVersion = 1
 
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Frame_OnEnter(this)
local self = this.obj
 
local function ContentSpeakerOnClick(this, button)
local self = this.frame.obj
local sound = this.frame.text:GetText()
PlaySoundFile(self.list[sound] or Media:Fetch('sound',sound))
end
if self.useHighlight then
self.highlight:Show()
end
self:Fire("OnEnter")
 
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
if self.specialOnEnter then
self.specialOnEnter(self)
end
end
 
local soundbutton = CreateFrame("Button", nil, frame)
soundbutton:SetWidth(16)
soundbutton:SetHeight(16)
soundbutton:SetPoint("RIGHT",frame,"RIGHT",-1,0)
soundbutton.frame = frame
soundbutton:SetScript("OnClick", ContentSpeakerOnClick)
frame.soundbutton = soundbutton
local function Frame_OnLeave(this)
local self = this.obj
 
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
speaker:SetAllPoints(soundbutton)
frame.speaker = speaker
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
speakeron:SetAllPoints(soundbutton)
frame.speakeron = speakeron
self.highlight:Hide()
self:Fire("OnLeave")
 
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
text:SetPoint("LEFT", check, "RIGHT", 1, 0)
text:SetPoint("RIGHT", soundbutton, "LEFT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
if self.specialOnLeave then
self.specialOnLeave(self)
end
end
frame:Show()
return frame
end
 
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
local function OnAcquire(self)
self.frame:SetToplevel(true)
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
end
 
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
local function OnRelease(self)
self.pullout = nil
self.frame:SetParent(nil)
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
local function SetPullout(self, pullout)
self.pullout = pullout
 
self.frame:ClearAllPoints()
self.frame:Hide()
end
self.frame:SetParent(nil)
self.frame:SetParent(pullout.itemFrame)
self.parent = pullout.itemFrame
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
end
 
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
local function SetText(self, text)
self.sound = text or ''
self.text:SetText(text or "")
end
self.value = value
end
 
local function GetValue(self)
return self.value
end
local function GetText(self)
return self.text:GetText()
end
 
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("sound")
end
local function SetPoint(self, ...)
self.frame:SetPoint(...)
end
 
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
end
local function Show(self)
self.frame:Show()
end
 
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
local function Hide(self)
self.frame:Hide()
end
 
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
local function SetDisabled(self, disabled)
self.disabled = disabled
if disabled then
self.useHighlight = false
self.text:SetTextColor(.5, .5, .5)
else
self.useHighlight = true
self.text:SetTextColor(1, 1, 1)
end
end
 
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
local function SetOnLeave(self, func)
self.specialOnLeave = func
end
 
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
self.speaker:SetDesaturated(true)
self.speakeron:SetDesaturated(true)
else
self.frame:Enable()
self.speaker:SetDesaturated(false)
self.speakeron:SetDesaturated(false)
local function SetOnEnter(self, func)
self.specialOnEnter = func
end
end
 
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
 
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
self.dropdown = AGSMW:GetDropDownFrame()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
local function UpdateToggle(self)
if self.value then
self.check:Show()
else
self.check:Hide()
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
if k == self.value then
f.check:Show()
end
f.obj = self
self.dropdown:AddFrame(f)
end
AceGUI:SetFocus(self)
wipe(sortedlist)
end
end
 
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
local function Frame_OnClick(this, button)
local self = this.obj
self.value = not self.value
UpdateToggle(self)
self:Fire("OnValueChanged", self.value)
end
end
 
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
local function Speaker_OnClick(this, button)
local self = this.obj
PlaySoundFile(Media:Fetch('sound',self.sound))
end
end
 
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local function SetValue(self, value)
self.value = value
UpdateToggle(self)
end
 
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local function Constructor()
local count = AceGUI:GetNextWidgetNum(type)
local frame = CreateFrame("Frame", "LSM30_Sound_DropDownItem"..count)
local self = {}
self.frame = frame
frame.obj = self
self.type = type
 
local function WidgetPlaySound(this)
local self = this.obj
local sound = self.frame.text:GetText()
PlaySoundFile(self.list[sound] or Media:Fetch('sound',sound))
end
self.useHighlight = true
 
local function Constructor()
local frame = AGSMW:GetBaseFrame()
local self = {}
frame:SetHeight(17)
frame:SetFrameStrata("FULLSCREEN_DIALOG")
 
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
local button = CreateFrame("Button", nil, frame)
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-22,0)
button:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
self.button = button
button.obj = self
 
local speakerbutton = CreateFrame("Button", nil, frame)
speakerbutton:SetWidth(16)
speakerbutton:SetHeight(16)
speakerbutton:SetPoint("RIGHT",frame,"RIGHT",-6,0)
self.speakerbutton = speakerbutton
speakerbutton.obj = self
 
local soundbutton = CreateFrame("Button", nil, frame)
soundbutton:SetWidth(16)
soundbutton:SetHeight(16)
soundbutton:SetPoint("LEFT",frame.DLeft,"LEFT",26,1)
soundbutton:SetScript("OnClick", WidgetPlaySound)
soundbutton.obj = self
self.soundbutton = soundbutton
frame.text:SetPoint("LEFT",soundbutton,"RIGHT",2,0)
local speaker = frame:CreateTexture(nil, "BACKGROUND")
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
speaker:SetAllPoints(speakerbutton)
self.speaker = speaker
 
 
local speaker = soundbutton:CreateTexture(nil, "BACKGROUND")
speaker:SetTexture("Interface\\Common\\VoiceChat-Speaker")
speaker:SetAllPoints(soundbutton)
self.speaker = speaker
local speakeron = soundbutton:CreateTexture(nil, "HIGHLIGHT")
local speakeron = speakerbutton:CreateTexture(nil, "HIGHLIGHT")
speakeron:SetTexture("Interface\\Common\\VoiceChat-On")
speakeron:SetAllPoints(soundbutton)
self.speakeron = speakeron
speakeron:SetAllPoints(speakerbutton)
self.speakeron = speakeron
 
self.alignoffset = 31
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
text:SetTextColor(1,1,1)
text:SetJustifyH("LEFT")
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-24,0)
self.text = text
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
local highlight = button:CreateTexture(nil, "OVERLAY")
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
highlight:SetBlendMode("ADD")
highlight:SetHeight(14)
highlight:ClearAllPoints()
highlight:SetPoint("RIGHT",frame,"RIGHT",-19,0)
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
highlight:Hide()
self.highlight = highlight
 
AceGUI:RegisterAsWidget(self)
return self
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",3,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
self.check = check
 
local sub = frame:CreateTexture("OVERLAY")
sub:SetWidth(16)
sub:SetHeight(16)
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
sub:Hide()
self.sub = sub
 
button:SetScript("OnEnter", Frame_OnEnter)
button:SetScript("OnLeave", Frame_OnLeave)
 
self.OnAcquire = OnAcquire
self.OnRelease = OnRelease
 
self.SetPullout = SetPullout
self.GetText = GetText
self.SetText = SetText
self.SetDisabled = SetDisabled
 
self.SetPoint = SetPoint
self.Show = Show
self.Hide = Hide
 
self.SetOnLeave = SetOnLeave
self.SetOnEnter = SetOnEnter
 
self.button:SetScript("OnClick", Frame_OnClick)
self.speakerbutton:SetScript("OnClick", Speaker_OnClick)
 
self.SetValue = SetValue
 
AceGUI:RegisterAsWidget(self)
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
do
local widgetType = "LSM30_Sound"
local widgetVersion = 3
 
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Sound_Item_Select")
item:SetText(text)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
 
local function SetList(self, list)
self.list = list or Media:HashTable("sound")
self.pullout:Clear()
if self.multiselect then
AddCloseButton()
end
end
 
local sortlist = {}
local function ParseListItems(self)
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, value)
sortlist[i] = nil
end
end
 
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetList = SetList
self.SetValue = AceGUISharedMediaWidgets.SetValue
 
local clickscript = self.button:GetScript("OnClick")
self.button:SetScript("OnClick", function(...)
self.pullout:Clear()
ParseListItems(self)
clickscript(...)
end)
 
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
end
sStats/libs/AceGUI-3.0-SharedMediaWidgets/StatusbarWidget.lua
4,225 → 4,103
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
 
local AGSMW = LibStub("AceGUISharedMediaWidgets-1.0")
 
do
local widgetType = "LSM30_Statusbar"
local widgetVersion = 7
local min, max, floor = math.min, math.max, math.floor
local fixlevels = AceGUISharedMediaWidgets.fixlevels
local OnItemValueChanged = AceGUISharedMediaWidgets.OnItemValueChanged
 
local contentFrameCache = {}
local function ReturnSelf(self)
self:ClearAllPoints()
self:Hide()
self.check:Hide()
table.insert(contentFrameCache, self)
end
do
local widgetType = "LSM30_Statusbar_Item_Select"
local widgetVersion = 1
 
local function ContentOnClick(this, button)
local self = this.obj
self:Fire("OnValueChanged", this.text:GetText())
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('statusbar',text))
self.texture:SetVertexColor(.5,.5,.5)
end
self.text:SetText(text or "")
end
end
 
local function GetContentLine()
local frame
if next(contentFrameCache) then
frame = table.remove(contentFrameCache)
else
frame = CreateFrame("Button", nil, UIParent)
--frame:SetWidth(200)
frame:SetHeight(18)
frame:SetHighlightTexture([[Interface\QuestFrame\UI-QuestTitleHighlight]], "ADD")
frame:SetScript("OnClick", ContentOnClick)
local check = frame:CreateTexture("OVERLAY")
check:SetWidth(16)
check:SetHeight(16)
check:SetPoint("LEFT",frame,"LEFT",1,-1)
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
check:Hide()
frame.check = check
local bar = frame:CreateTexture("ARTWORK")
bar:SetHeight(16)
bar:SetPoint("LEFT",check,"RIGHT",1,0)
bar:SetPoint("RIGHT",frame,"RIGHT",-1,0)
frame.bar = bar
local text = frame:CreateFontString(nil,"OVERLAY","GameFontWhite")
 
local font, size = text:GetFont()
text:SetFont(font,size,"OUTLINE")
 
text:SetPoint("LEFT", check, "RIGHT", 3, 0)
text:SetPoint("RIGHT", frame, "RIGHT", -2, 0)
text:SetJustifyH("LEFT")
text:SetText("Test Test Test Test Test Test Test")
frame.text = text
frame.ReturnSelf = ReturnSelf
local function Constructor()
local self = AceGUI:Create("Dropdown-Item-Toggle")
self.type = widgetType
self.SetText = SetText
local texture = self.frame:CreateTexture(nil, "BACKGROUND")
texture:SetTexture(0,0,0,0)
texture:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-4,1)
texture:SetPoint("TOPLEFT",self.frame,"TOPLEFT",6,-1)
self.texture = texture
return self
end
frame:Show()
return frame
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
local function OnAcquire(self)
self:SetHeight(44)
self:SetWidth(200)
end
do
local widgetType = "LSM30_Statusbar"
local widgetVersion = 3
 
local function OnRelease(self)
self:SetText("")
self:SetLabel("")
self:SetDisabled(false)
 
self.value = nil
self.list = nil
self.open = nil
self.hasClose = nil
 
self.frame:ClearAllPoints()
self.frame:Hide()
end
 
local function SetValue(self, value) -- Set the value to an item in the List.
if self.list then
self:SetText(value or "")
local function SetText(self, text)
if text and text ~= '' then
self.texture:SetTexture(Media:Fetch('statusbar',text))
self.texture:SetVertexColor(.5,.5,.5)
end
self.text:SetText(text or "")
end
self.value = value
end
 
local function GetValue(self)
return self.value
end
 
local function SetList(self, list) -- Set the list of values for the dropdown (key => value pairs)
self.list = list or Media:HashTable("statusbar")
end
 
 
local function SetText(self, text) -- Set the text displayed in the box.
self.frame.text:SetText(text or "")
local statusbar = self.list[k] or Media:Fetch('statusbar',text)
self.bar:SetTexture(statusbar)
end
 
local function SetLabel(self, text) -- Set the text for the label.
self.frame.label:SetText(text or "")
end
 
local function AddItem(self, key, value) -- Add an item to the list.
self.list = self.list or {}
self.list[key] = value
end
local SetItemValue = AddItem -- Set the value of a item in the list. <<same as adding a new item>>
 
local function SetMultiselect(self, flag) end -- Toggle multi-selecting. <<Dummy function to stay inline with the dropdown API>>
local function GetMultiselect() return false end-- Query the multi-select flag. <<Dummy function to stay inline with the dropdown API>>
local function SetItemDisabled(self, key) end-- Disable one item in the list. <<Dummy function to stay inline with the dropdown API>>
 
local function SetDisabled(self, disabled) -- Disable the widget.
self.disabled = disabled
if disabled then
self.frame:Disable()
else
self.frame:Enable()
local function AddListItem(self, value, text)
local item = AceGUI:Create("LSM30_Statusbar_Item_Select")
item:SetText(text)
item.userdata.obj = self
item.userdata.value = value
item:SetCallback("OnValueChanged", OnItemValueChanged)
self.pullout:AddItem(item)
end
end
 
local function textSort(a,b)
return string.upper(a) < string.upper(b)
end
 
local sortedlist = {}
local function ToggleDrop(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
AceGUI:ClearFocus()
else
self.dropdown = AGSMW:GetDropDownFrame()
self.dropdown:SetPoint("TOPLEFT", self.frame, "BOTTOMLEFT")
for k, v in pairs(self.list) do
sortedlist[#sortedlist+1] = k
local function SetList(self, list)
self.list = list or Media:HashTable("statusbar")
self.pullout:Clear()
if self.multiselect then
AddCloseButton()
end
table.sort(sortedlist, textSort)
for i, k in ipairs(sortedlist) do
local f = GetContentLine()
f.text:SetText(k)
--print(k)
if k == self.value then
f.check:Show()
end
end
 
local statusbar = self.list[k] or Media:Fetch('statusbar',k)
f.bar:SetTexture(statusbar)
f.obj = self
f.dropdown = self.dropdown
self.dropdown:AddFrame(f)
local sortlist = {}
local function ParseListItems(self)
for v in pairs(self.list) do
sortlist[#sortlist + 1] = v
end
AceGUI:SetFocus(self)
wipe(sortedlist)
table.sort(sortlist)
for i, value in pairs(sortlist) do
AddListItem(self, value, value)
sortlist[i] = nil
end
end
end
 
local function ClearFocus(self)
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local function Constructor()
local self = AceGUI:Create("Dropdown")
self.type = widgetType
self.SetText = SetText
self.SetList = SetList
self.SetValue = AceGUISharedMediaWidgets.SetValue
 
local function OnHide(this)
local self = this.obj
if self.dropdown then
self.dropdown = AGSMW:ReturnDropDownFrame(self.dropdown)
end
end
local left = _G[self.dropdown:GetName() .. "Left"]
local middle = _G[self.dropdown:GetName() .. "Middle"]
local right = _G[self.dropdown:GetName() .. "Right"]
 
local function Drop_OnEnter(this)
this.obj:Fire("OnEnter")
end
local texture = self.dropdown:CreateTexture(nil, "ARTWORK")
texture:SetPoint("BOTTOMRIGHT", right, "BOTTOMRIGHT" ,-39, 26)
texture:SetPoint("TOPLEFT", left, "TOPLEFT", 24, -24)
self.texture = texture
 
local function Drop_OnLeave(this)
this.obj:Fire("OnLeave")
end
local clickscript = self.button:GetScript("OnClick")
self.button:SetScript("OnClick", function(...)
self.pullout:Clear()
ParseListItems(self)
clickscript(...)
end)
 
local function Constructor()
local frame = AGSMW:GetBaseFrame()
local self = {}
 
self.type = widgetType
self.frame = frame
frame.obj = self
frame.dropButton.obj = self
frame.dropButton:SetScript("OnEnter", Drop_OnEnter)
frame.dropButton:SetScript("OnLeave", Drop_OnLeave)
frame.dropButton:SetScript("OnClick",ToggleDrop)
frame:SetScript("OnHide", OnHide)
 
local bar = frame:CreateTexture(nil, "ARTWORK")
bar:SetPoint("TOPLEFT", frame,"TOPLEFT",6,-25)
bar:SetPoint("BOTTOMRIGHT", frame,"BOTTOMRIGHT", -21, 5)
self.bar = bar
 
self.OnRelease = OnRelease
self.OnAcquire = OnAcquire
self.ClearFocus = ClearFocus
self.SetText = SetText
self.SetValue = SetValue
self.GetValue = GetValue
self.SetList = SetList
self.SetLabel = SetLabel
self.SetDisabled = SetDisabled
self.AddItem = AddItem
self.SetMultiselect = SetMultiselect
self.GetMultiselect = GetMultiselect
self.SetItemValue = SetItemValue
self.SetItemDisabled = SetItemDisabled
self.ToggleDrop = ToggleDrop
 
AceGUI:RegisterAsWidget(self)
return self
return self
end
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
end
 
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
 
end
sStats/libs/AceGUI-3.0-SharedMediaWidgets/SharedFunctions.lua New file
0,0 → 1,55
-- Widget is based on the AceGUIWidget-DropDown.lua supplied with AceGUI-3.0
-- Widget created by Yssaril
LoadAddOn("LibSharedMedia-3.0")
local AceGUI = LibStub("AceGUI-3.0")
local Media = LibStub("LibSharedMedia-3.0")
 
AceGUISharedMediaWidgets = {}
do
AceGUIWidgetLSMlists = {
['font'] = Media:HashTable("font"),
['sound'] = Media:HashTable("sound"),
['statusbar'] = Media:HashTable("statusbar"),
['border'] = Media:HashTable("border"),
['background'] = Media:HashTable("background"),
}
 
local min, max, floor = math.min, math.max, math.floor
 
local function fixlevels(parent,...)
local i = 1
local child = select(i, ...)
while child do
child:SetFrameLevel(parent:GetFrameLevel()+1)
fixlevels(child, child:GetChildren())
i = i + 1
child = select(i, ...)
end
end
 
local function OnItemValueChanged(this, event, checked)
local self = this.userdata.obj
if self.multiselect then
self:Fire("OnValueChanged", this.userdata.value, checked)
else
if checked then
self:SetValue(this.userdata.value)
self:Fire("OnValueChanged", this.userdata.value)
else
this:SetValue(true)
end
self.pullout:Close()
end
end
 
local function SetValue(self, value)
if value then
self:SetText(value or "")
end
self.value = value
end
 
AceGUISharedMediaWidgets.fixlevels = fixlevels
AceGUISharedMediaWidgets.OnItemValueChanged = OnItemValueChanged
AceGUISharedMediaWidgets.SetValue = SetValue
end
sStats Property changes : Deleted: svn:ignore - old sStats.lua