/
count = count + elapsed |
if count >= 1 then |
local time, suffix = strsplit(" ", GameTime_GetTime(true)) |
if time and suffix then |
--------------------------------------------------------------------------- |
-- To set the text of your module, this optional function exists to ensure that |
sStats:SetModuleText(sStats_clockText, time, " "..suffix) |
--------------------------------------------------------------------------- |
end |
count = 0 |
end |
end) |
## Title: sStats_Clock |
## Author: Seerah |
## Notes: A clock module for sStats |
## Version: 1.0.2 |
## Version: 1.0.3 |
## Dependencies: sStats |
clock.lua |