WoWInterface SVN zz_Coords

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  • This comparison shows the changes necessary to convert path
    /
    from Rev 65 to Rev 66
    Reverse comparison

Rev 65 → Rev 66

trunk/zz_Coords/core.lua
23,7 → 23,7
local outbound = true
local mf, mfn
local db
local delayMapUpdate = .2
local delayMapUpdate = .4
local delayOnUpdate = .5
local WorldMapFrame = TestWorldMapFrame and TestWorldMapFrame or WorldMapFrame
local function isoutbound()
37,8 → 37,25
return true
end
 
local function getContinent()
local continent
local mapID = C_Map.GetBestMapForUnit("player")
if(mapID) then
local info = C_Map.GetMapInfo(mapID)
if(info) then
if(info['mapType'] > 2) then
while(info['mapType'] > 2) do
info = C_Map.GetMapInfo(info['parentMapID'])
end
continent = info['mapID']
end
end
end
return continent
end
local function positionFrame()
if(WORLDMAP_SETTINGS['size'] ~= WORLDMAP_WINDOWED_SIZE) then
-- if(WORLDMAP_SETTINGS['size'] ~= WORLDMAP_WINDOWED_SIZE) then
if(WorldMapFrame:IsMaximized()) then
zz_CoordsMapFrameCoordText:SetPoint("BOTTOM", WorldMapFrame, "BOTTOM", db['screenX'], db['screenY'])
else
zz_CoordsMapFrameCoordText:SetText()
55,7 → 72,10
end
local function bfa_func()
if(C_Map and C_Map.GetPlayerMapPosition) then
return C_Map.GetPlayerMapPosition(C_Map.GetBestMapForUnit("player"),"player")
local mapID = C_Map.GetBestMapForUnit("player")
if(mapID) then
return C_Map.GetPlayerMapPosition(mapID,"player")
end
else
local x,y = GetPlayerMapPosition("player")
return {
66,10 → 86,12
end
local function setPlayerCoords()
local tab = bfa_func()
local x,y = tab['x'],tab['y']
if(x) then
if(y) then
playerCoords = format("%.1f, %.1f", x*100, y*100)
if(tab) then
local x,y = tab['x'],tab['y']
if(x) then
if(y) then
playerCoords = format("%.1f, %.1f", x*100, y*100)
end
end
end
end
180,7 → 202,7
 
local function ZONED()
if(not WorldMapFrame:IsShown()) then
SetMapToCurrentZone()
-- SetMapToCurrentZone()
end
zoneText = db['ShowZone'] and GetRealZoneText() or ""
if(db['ShowSubZone']) then
196,21 → 218,25
end
zoneText = limitLength(zoneText,db['maxLength'])
end
 
local alreadyprinted = false
local function MapFrame_OnUpdate()
C_Timer.After(delayMapUpdate, MapFrame_OnUpdate)
if(not zz_CoordsMapFrameCoordText:IsVisible()) then return end
if(not alreadyprinted) then
alreadyprinted=true
for k,v in pairs(WorldMapFrame) do
print(k,v)
end
end
if(not WorldMapFrame.ScrollContainer:IsVisible()) then return end
setPlayerCoords()
local x, y = GetCursorPosition();
x = x / WorldMapButton:GetEffectiveScale();
y = y / WorldMapButton:GetEffectiveScale();
 
local centerX, centerY = WorldMapButton:GetCenter();
local width = WorldMapButton:GetWidth();
local height = WorldMapButton:GetHeight();
local x,y = WorldMapFrame.ScrollContainer:GetCursorPosition()
local centerX, centerY = WorldMapFrame.ScrollContainer:GetCenter();
local width = WorldMapFrame.ScrollContainer:GetWidth();
local height = WorldMapFrame.ScrollContainer:GetHeight();
local adjustedY = addon['round']((centerY + (height/2) - y) / height * 100,1);
local adjustedX = addon['round']((x - (centerX - (width/2))) / width * 100,1);
zz_CoordsMapFrameCoordText:SetText(format("%s%s",isoutbound() and L['outbound'] or L['COORDFMTSTRING']( mapFrame,adjustedX, adjustedY), playerCoords))
-- WorldMapFrameTitleText:SetText(adjustedX..", "..adjustedY)
positionFrame()
if(isoutbound()) then
MouseOut(mapFrame)
227,7 → 253,9
coordText:SetTextColor(GameFontNormal:GetTextColor())
coordText:SetShadowColor(GameFontNormal:GetShadowColor())
coordText:SetShadowOffset(GameFontNormal:GetShadowOffset())
coordText:SetPoint("BOTTOM", WorldMapFrame, "BOTTOM", 0, 10)
coordText:SetPoint("BOTTOM", WorldMapFrame.ScrollContainer, "BOTTOM", 0, 10)
mapFrame:Show()
coordText:Show()
end
 
local function getPref(pref)