end |
]]-- |
if(typ == "item" or typ == "enchant" or typ == "spell" or typ == "quest") then |
ShowUIPanel(GameTooltip) |
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR") |
GameTooltip:SetHyperlink(link) |
GameTooltip:Show() |
-- GameTooltip:Show() |
ShowUIPanel(GameTooltip) |
elseif(typ == "player") then |
local typ, name = string.match(link, "^(.-):(.*):(.*):") |
if(name) then |
ShowUIPanel(GameTooltip) |
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR") |
GameTooltip:SetUnit(name) |
GameTooltip:Show() |
-- GameTooltip:Show() |
ShowUIPanel(GameTooltip) |
end |
end |
end |