/
['typ'] = 'guild' |
} |
local GuildBankIsOpen = false |
local failCount = 0 |
local function gbagLoop(id) |
local res = {} |
local dName = modulname.."Count" |
end |
end |
end |
local count = 0 |
for k,v in pairs(itemlist) do |
count = count + 1 |
end |
if(count==0 and failCount<3) then |
C_Timer.After(.2, function(tab) scanGuildBank(tab) end) |
failCount = failCount + 1 |
return |
end |
failCount = 0 |
return empty and nil or itemlist |
end |
function events:GUILDBANKBAGSLOTS_CHANGED(event,...) |