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local parent, ns = ... local oUF = ns.oUF local GetRaidTargetIndex = GetRaidTargetIndex local SetRaidTargetIconTexture = SetRaidTargetIconTexture local Update = function(self, event) local index = GetRaidTargetIndex(self.unit) local icon = self.RaidIcon if(index) then SetRaidTargetIconTexture(icon, index) icon:Show() else icon:Hide() end end local Enable = function(self) local ricon = self.RaidIcon if(ricon) then self:RegisterEvent("RAID_TARGET_UPDATE", ricon.Update or Update) if(ricon:IsObjectType"Texture" and not ricon:GetTexture()) then ricon:SetTexture[[Interface\TargetingFrame\UI-RaidTargetingIcons]] end return true end end local Disable = function(self) local ricon = self.RaidIcon if(ricon) then self:UnregisterEvent("RAID_TARGET_UPDATE", ricon.Update or Update) end end oUF:AddElement('RaidIcon', Update, Enable, Disable)