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---------------------------------------------------------------------------- -- Title: MSBT Options Simplified Chinese Localization -- Author: Mikord -- Simplified Chinese Translation by: -- elafor -- hscui -- yaroot#gmail_com ------------------------------------------------------------------------------- -- Don't do anything if the locale isn't Simplified Chinese. if (GetLocale() ~= "zhCN") then return end -- Local reference for faster access. local L = MikSBT.translations ------------------------------------------------------------------------------- -- Simplified Chinese localization ------------------------------------------------------------------------------- ------------------------------ -- Interface messages ------------------------------ L.MSG_CUSTOM_FONTS = "èªå®ä¹åä½" L.MSG_INVALID_CUSTOM_FONT_NAME = "æ æåä½å." L.MSG_FONT_NAME_ALREADY_EXISTS = "åä½ååå·²ç»åå¨." L.MSG_INVALID_CUSTOM_FONT_PATH = "åä½è·¯å¾å¿ é¡»æå.ttfæ件" L.MSG_UNABLE_TO_SET_FONT = "æ æ³ä½¿ç¨æå®åä½." --L.MSG_TESTING_FONT = "Testing the specified font for validity..." L.MSG_CUSTOM_SOUNDS = "èªå®ä¹å£°é³" L.MSG_INVALID_CUSTOM_SOUND_NAME = "æ æ声é³å" L.MSG_SOUND_NAME_ALREADY_EXISTS = "声é³åå·²ç»åå¨" L.MSG_NEW_PROFILE = "æ°å»ºé ç½®" L.MSG_PROFILE_ALREADY_EXISTS = "æ¤é ç½®æ件已åå¨" L.MSG_INVALID_PROFILE_NAME = "æ æçé ç½®åå" L.MSG_NEW_SCROLL_AREA = "æ°å»ºæ»å¨åºå" L.MSG_SCROLL_AREA_ALREADY_EXISTS = "æ¤æ»å¨åºåå·²åå¨" L.MSG_INVALID_SCROLL_AREA_NAME = "æ æçæ»å¨åºåå" L.MSG_ACKNOWLEDGE_TEXT = "ä½ ç¡®å®æ³è¿æ ·ååï¼" L.MSG_NORMAL_PREVIEW_TEXT = "æ®éæå" L.MSG_INVALID_SOUND_FILE = "声é³å¿ 须为OGGæ件" L.MSG_NEW_TRIGGER = "æ°å»ºè§¦åå¨" L.MSG_TRIGGER_CLASSES = "触åç§ç±»" L.MSG_MAIN_EVENTS = "主è¦äºä»¶" L.MSG_TRIGGER_EXCEPTIONS = "触åå¨ä¾å¤" L.MSG_EVENT_CONDITIONS = "äºä»¶æ¡ä»¶" L.MSG_DISPLAY_QUALITY = "å½ç©å为æ¤åè´¨æ¶æ¾ç¤ºæ示" L.MSG_SKILLS = "æè½" L.MSG_SKILL_ALREADY_EXISTS = "æè½ååå·²åå¨" L.MSG_INVALID_SKILL_NAME = "æ æçæè½åå" L.MSG_HOSTILE = "æ对" L.MSG_ANY = "ä»»ä½" L.MSG_CONDITION = "æ¡ä»¶" L.MSG_CONDITIONS = "æ¡ä»¶" L.MSG_ITEM_QUALITIES = "ç©ååè´¨" L.MSG_ITEMS = "ç©å" L.MSG_ITEM_ALREADY_EXISTS = "ç©ååå·²ç»åå¨." L.MSG_INVALID_ITEM_NAME = "æ æç©åå." ------------------------------ -- Interface tabs ------------------------------ obj = L.TABS obj["customMedia"] = { label="èªå®ä¹åªä½æ件", tooltip="设置èªå®ä¹åªä½æ件"} obj["general"] = { label="常è§", tooltip="常è§è®¾ç½®"} obj["scrollAreas"] = { label="æ»å¨åºå", tooltip="å建ãå é¤åé ç½®æ»å¨åºåï¼é¼ æ æåæé®å¯å¾å°æ´å¤æ示"} obj["events"] = { label="äºä»¶", tooltip="设置æ¿å伤害ãè¾åºä¼¤å®³åéåçäºä»¶ï¼é¼ æ æåæé®å¯å¾å°æ´å¤æ示"} obj["triggers"] = { label="触åå¨", tooltip="设置触åå¨ï¼é¼ æ æåæé®å¯å¾å°æ´å¤æ示"} obj["spamControl"] = { label="é¢é²å·å±", tooltip="设置对å¯è½é æå·å±çä¿¡æ¯è¿è¡æ§å¶"} obj["cooldowns"] = { label="å·å´éå", tooltip="设置å·å´éå"} obj["lootAlerts"] = { label="æ¾åéå", tooltip="设置ä¸æ¾åæå ³çéå"} obj["skillIcons"] = { label="æè½å¾æ ", tooltip="设置æè½å¾æ "} ------------------------------ -- Interface checkboxes ------------------------------ obj = L.CHECKBOXES obj["enableMSBT"] = { label="å¯ç¨MSBT", tooltip="å¯ç¨MSBT"} obj["stickyCrits"] = { label="çå»ç²æ»æ¾ç¤º", tooltip="使ç¨ç²æ»æ ·å¼æ¾ç¤ºçå»"} obj["enableSounds"] = { label="å¯ç¨å£°é³", tooltip="å½æå®äºä»¶å触åå¨åçæ¶ææ¾å£°é³"} obj["textShadowing"] = { label="åä½é´å½±", tooltip="æ¾ç¤ºåä½é´å½±ææ让å®ä»¬çèµ·æ¥æ´ç½"} obj["colorPartialEffects"] = { label="ç¹æçè²", tooltip="ç»æäºç¹æ®ææææçä¿¡æ¯çè²"} obj["crushing"] = { label="碾å", tooltip="æ¾ç¤ºç¢¾åæ示"} obj["glancing"] = { label="åæ", tooltip="æ¾ç¤ºåææ示"} obj["absorb"] = { label="é¨åå¸æ¶", tooltip="æ¾ç¤ºé¨åå¸æ¶æ°å¼"} obj["block"] = { label="é¨åæ ¼æ¡", tooltip="æ¾ç¤ºé¨åæ ¼æ¡æ°å¼"} obj["resist"] = { label="é¨åæµæ", tooltip="æ¾ç¤ºé¨åæµææ°å¼"} obj["vulnerability"] = { label="æ伤å æ", tooltip="æ¾ç¤ºæ伤å ææ°å¼"} obj["overheal"] = { label="è¿éæ²»ç", tooltip="æ¾ç¤ºè¿éæ²»çæ°å¼"} obj["overkill"] = { label="çç»", tooltip="æ¾ç¤ºçç»æ»æ°."} obj["colorDamageAmounts"] = { label="伤害æ°å¼çè²", tooltip="为伤害å¼çè²"} obj["colorDamageEntry"] = { tooltip="为æ¤ç±»ä¼¤å®³çè²"} obj["colorUnitNames"] = { label="ååçè²", tooltip="åå使ç¨èä¸é¢è²çè²."} obj["colorClassEntry"] = { tooltip="å¯ç¨æ¤èä¸çé¢è²."} obj["enableScrollArea"] = { tooltip="å¯ç¨æ»å¨åºå"} obj["inheritField"] = { label="继æ¿", tooltip="继æ¿æ¤åºåçå¼ï¼ä¸å¾éåæ æ"} obj["hideSkillIcons"] = { label="éèå¾æ ", tooltip="æ»å¨åºåä¸æ¾ç¤ºå¾æ ."} obj["stickyEvent"] = { label="å§ç»ç²æ»", tooltip="æ»æ¯ä½¿ç¨ç²æ»æ ·å¼æ¾ç¤ºäºä»¶"} obj["enableTrigger"] = { tooltip="å¯ç¨è§¦åå¨"} obj["allPowerGains"] = { label="ææè½éè·å", tooltip="æ¾ç¤ºææè·åçè½éå æ¬é£äºæææ¥å¿ä¸ä¸æ¾ç¤ºçãè¦åï¼è¿ä¸ªé项å°ä¼å¤§éå·å±åæ¶æ è§è½ééå¼åæå¶æ¾ç¤ºè®¾ç½®\nä¸æ¨è"} obj["abbreviateSkills"] = { label="æè½ç®ç§°", tooltip="ç®ç¼©æè½ååï¼ä» éç¨äºè±æçï¼ãè¥äºä»¶æè¿°ä¸å å ¥â%slâ代ç ï¼æ¤é项å³å¤±æ"} obj["mergeSwings"] = { label="å并æ®éæ»å»", tooltip="å并æçæ¶é´å çæ®éæ»å»ä¼¤å®³"} --obj["shortenNumbers"] = { label="Shorten Numbers", tooltip="Display numbers in an abbreviated format (example: 32765 -> 33k)."} --obj["groupNumbers"] = { label="Group By Thousands", tooltip="Display numbers grouped by thousands (example: 32765 -> 32,765)."} obj["hideSkills"] = { label="éèæè½", tooltip="å¨æ¿å伤害åè¾åºä¼¤å®³ä¸ä¸æ¾ç¤ºæè½ååãå¼å¯æ¤é项å°ä½¿ä½ 失å»æäºäºä»¶èªå®ä¹åè½ï¼å 为å®ä¼å¿½ç¥â%sâ代ç "} obj["hideNames"] = { label="éèåå", tooltip="å¨æ¿å伤害åè¾åºä¼¤å®³ä¸ä¸æ¾ç¤ºåä½ååãå¼å¯æ¤é项å°ä½¿ä½ 失å»æäºäºä»¶èªå®ä¹åè½ï¼å 为å®ä¼å¿½ç¥â%nâ代ç "} obj["hideFullOverheals"] = { label="éèå ¨é¨è¿éçæ²»ç", tooltip="ä¸æ¾ç¤ºå ¨é¨è¿éçæ²»ç."} obj["hideFullHoTOverheals"] = { label="éèå ¨é¨æº¢åºçæç»æ²»ç", tooltip="ä¸æ¾ç¤ºå ¨é¨æº¢åºçå¨èæ²»ç"} obj["hideMergeTrailer"] = { label="éèå并æ»å»ç»è", tooltip="ä¸å¨å并æ»å»åæ¾ç¤ºè¢«å并çæ»å»æ¬¡æ°åæ´å»è¯¦æ "} obj["allClasses"] = { label="ææèä¸"} obj["enablePlayerCooldowns"] = { label="æè½å·å´", tooltip="å¨æè½å·å´å®æä¹åæ¾ç¤ºæ示信æ¯"} obj["enablePetCooldowns"] = { label="å® ç©æè½å·å´", tooltip="å¨å® ç©æè½å·å´å®æä¹åæ¾ç¤ºæ示信æ¯"} obj["enableItemCooldowns"] = { label="ç©åå·å´", tooltip="å¨ç©åå·å´å®æåæ¾ç¤ºæ示信æ¯."} obj["lootedItems"] = { label="æ¾åç©å", tooltip="æ¾ç¤ºç©åæ¾å."} obj["moneyGains"] = { label="è·å¾éé±", tooltip="æ¾ç¤ºè·å¾çéé±"} obj["alwaysShowQuestItems"] = { label="æ»æ¯æ¾ç¤ºä»»å¡ç©å", tooltip="æ»æ¯æ¾ç¤ºä»»å¡ç©å, æ è®ºå ¶æ¯ä½åè´¨."} obj["enableIcons"] = { label="å¯ç¨æè½å¾æ ", tooltip="å¦æå¯è½ï¼å¨æè½ææ¾ç¤ºå¾æ "} obj["exclusiveSkills"] = { label="å¦åä» æ¾ç¤ºæè½åå", tooltip="å¦æ没æå¾æ ï¼å°±åªæ¾ç¤ºæè½åå"} ------------------------------ -- Interface dropdowns ------------------------------ obj = L.DROPDOWNS obj["profile"] = { label="å½åé ç½®æ件ï¼", tooltip="设置å½åé ç½®æ件"} obj["normalFont"] = { label="æ®éåä½ï¼", tooltip="éæ©éçå»ä¼¤å®³çåä½"} obj["critFont"] = { label="çå»åä½ï¼", tooltip="éæ©çå»ä¼¤å®³çåä½"} obj["normalOutline"] = { label="æ®éåä½æè¾¹ï¼", tooltip="éæ©éçå»ä¼¤å®³åä½çæè¾¹æ ·å¼"} obj["critOutline"] = { label="çå»åä½æè¾¹ï¼", tooltip="éæ©çå»ä¼¤å®³åä½çæè¾¹æ ·å¼"} obj["scrollArea"] = { label="æ»å¨åºåï¼", tooltip="éæ©æ»å¨åºåè¿è¡é ç½®"} obj["sound"] = { label="声é³ï¼", tooltip="éæ©äºä»¶åçæ¶ææ¾ç声é³"} obj["animationStyle"] = { label="å¨ç»æ ·å¼ï¼", tooltip="æ»å¨åºåå éç²æ»çå¨ç»æ ·å¼"} obj["stickyAnimationStyle"] = { label="ç²æ»æ ·å¼ï¼", tooltip="æ»å¨åºåå ç²æ»çå¨ç»æ ·å¼"} obj["direction"] = { label="æ¹åï¼", tooltip="å¨ç»çæ¹å"} obj["behavior"] = { label="ç¹æï¼", tooltip="å¨ç»çç¹æ"} obj["textAlign"] = { label="ææ¬æåï¼", tooltip="å¨ç»ä¸ææ¬çæåæ¹å¼"} obj["iconAlign"] = { label="å¾æ æå:", tooltip="å¾æ ç¸å¯¹äºææ¬çä½ç½®."} obj["eventCategory"] = { label="äºä»¶ç§ç±»ï¼", tooltip="设置äºä»¶ç§ç±»"} obj["outputScrollArea"] = { label="è¾åºæ»å¨åºåï¼", tooltip="éæ©è¾åºä¼¤å®³æ»å¨åºå"} obj["mainEvent"] = { label="主è¦äºä»¶:"} obj["triggerCondition"] = { label="æ¡ä»¶:", tooltip="æµè¯æ¡ä»¶."} obj["triggerRelation"] = { label="å ³ç³»:"} obj["triggerParameter"] = { label="åæ°:"} ------------------------------ -- Interface buttons ------------------------------ obj = L.BUTTONS obj["addCustomFont"] = { label="æ·»å åä½", tooltip="ååä½å表添å èªå®ä¹åä½.\n\nè¦å: åä½æä»¶å¿ é¡» *å¨WOWè¿è¡ä¹å* å°±æ¾ç½®å¨ç®æ æ件夹å .\n\næ¨èå°å ¶æ¾ç½®å¨ MikScrollingBattleText\\Fonts æ件夹."} obj["addCustomSound"] = { label="æ·»å 声é³", tooltip="æ³å£°é³å表添å èªå®ä¹å£°é³.\n\nè¦å: 声é³æä»¶å¿ é¡» *å¨WOWè¿è¡ä¹å* å°±æ¾ç½®å¨ç®æ æ件夹å .\n\næ¨èå°å ¶æ¾ç½®å¨ MikScrollingBattleText\\Sounds æ件夹."} obj["editCustomFont"] = { tooltip="ç¹å»ç¼è¾èªå®ä¹åä½."} obj["deleteCustomFont"] = { tooltip="ç¹å»å°æ¤åä½ä»MSBTä¸ç§»é¤."} obj["editCustomSound"] = { tooltip="ç¹å»ç¼è¾èªå®ä¹å£°é³."} obj["deleteCustomSound"] = { tooltip="ç¹å»å°æ¤å£°é³ä»MSBTä¸ç§»é¤."} obj["copyProfile"] = { label="å¤å¶é ç½®", tooltip="å¤å¶é ç½®æ件å°æ°å»ºçé ç½®ä¸"} obj["resetProfile"] = { label="éç½®é ç½®", tooltip="éç½®é ç½®è³é»è®¤è®¾ç½®"} obj["deleteProfile"] = { label="å é¤é ç½®", tooltip="å é¤é ç½®æ件"} obj["masterFont"] = { label="主è¦åä½", tooltip="设置主è¦åä½æ ·å¼ï¼é¤éå¦ææå®ï¼å¦åææçæ»å¨åºååäºä»¶åå°ä½¿ç¨è¿ç§åä½æ ·å¼"} obj["partialEffects"] = { label="ç¹æçè²", tooltip="设置æ¾ç¤ºåªäºç¹æ®ææææ以åçä»ä¹é¢è²"} obj["damageColors"] = { label="伤害çè²", tooltip="设置æ¯å¦ä¸ºæç§ä¼¤å®³æ°å¼çè²ä»¥åçä»ä¹é¢è²"} obj["classColors"] = { label="èä¸é¢è²", tooltip="设置ååæ¯å¦ä½¿ç¨èä¸é¢è²çè²åæ¯ç§èä¸æç¨çé¢è²." } obj["inputOkay"] = { label=OKAY, tooltip="æ¥åè¾å ¥"} obj["inputCancel"] = { label=CANCEL, tooltip="åæ¶è¾å ¥"} obj["genericSave"] = { label=SAVE, tooltip="ä¿åæ¹å"} obj["genericCancel"] = { label=CANCEL, tooltip="åæ¶æ¹å"} obj["addScrollArea"] = { label="å¢å æ»å¨åºå", tooltip="å¢å ä¸ä¸ªæ°çæ»å¨åºå以å å«äºä»¶å触åå¨"} obj["configScrollAreas"] = { label="设置æ»å¨åºå", tooltip="设置æ®éåç²æ»å¨ç»ææï¼ææ¬æåï¼æ»å¨åºåç宽度/é«åº¦ï¼ä»¥ååºåä½ç½®"} obj["editScrollAreaName"] = { tooltip="ç¹å»ç¼è¾æ»å¨åºååå"} obj["scrollAreaFontSettings"] = { tooltip="ç¹å»è®¾ç½®åä½ï¼é¤éå¦ææå®ï¼å¦åæ¤åºåä¸ææäºä»¶åå°ä½¿ç¨è¿ç§åä½æ ·å¼æ¾ç¤º"} obj["deleteScrollArea"] = { tooltip="ç¹å»å é¤æ¤æ»å¨åºå"} obj["scrollAreasPreview"] = { label="é¢è§", tooltip="é¢è§ææ"} obj["toggleAll"] = { label="å¼å¯/å ³éææäºä»¶", tooltip="å¼å¯/å ³éæéäºä»¶åç±»ä¸ææäºä»¶æ¾ç¤º"} obj["moveAll"] = { label="移å¨ææäºä»¶", tooltip="移å¨æéäºä»¶åç±»ä¸ææäºä»¶è³æå®æ»å¨åºå"} obj["eventFontSettings"] = { tooltip="ç¹å»è®¾ç½®æ¤äºä»¶åä½"} obj["eventSettings"] = { tooltip="ç¹å»è®¾ç½®äºä»¶æææ¯å¦è¾åºåºåï¼è¾åºä¿¡æ¯ï¼ææ¾å£°é³ç"} obj["customSound"] = { tooltip="ç¹å»éæ©èªå®ä¹å£°é³æ件" } obj["playSound"] = { label="ææ¾", tooltip="ææ¾éå®ç声é³."} obj["addTrigger"] = { label="å¢å æ°è§¦åå¨", tooltip="å¢å æ°è§¦åå¨"} obj["triggerSettings"] = { tooltip="ç¹å»è®¾ç½®è§¦åæ¡ä»¶"} obj["deleteTrigger"] = { tooltip="ç¹å»å é¤è§¦åå¨"} obj["editTriggerClasses"] = { tooltip="ç¹å»ç¼è¾è§¦åå¨ä½¿ç¨èä¸"} obj["addMainEvent"] = { label="å¢å äºä»¶", tooltip="ä»»ä½äºä»¶åç并ä¸æ¡ä»¶ä¸ºçæ¶, 触åå¨ä¼è§¦å, é¤éåå¨ä¾å¤æ¡ä»¶."} obj["addTriggerException"] = { label="å¢å ä¾å¤", tooltip="å½ä»»ä½ä¸ä¸ªä¾å¤æç«æ¶, 触åå¨ä¸ä¼è¢«è§¦å."} obj["editEventConditions"] = { tooltip="ç¹å»ç¼è¾äºä»¶çæ¡ä»¶."} obj["deleteMainEvent"] = { tooltip="ç¹å»å é¤äºä»¶."} obj["addEventCondition"] = { label="å¢å æ¡ä»¶", tooltip="å½æææ¡ä»¶é½æç«æ¶, 触åå¨ä¼è§¦å, é¤éä¾å¤æ¡ä»¶æç«."} obj["editCondition"] = { tooltip="ç¹å»å¢å æ¡ä»¶."} obj["deleteCondition"] = { tooltip="ç¹å»å é¤æ¡ä»¶."} obj["throttleList"] = { label="æå¶å表", tooltip="设置æå®æè½çèªå®ä¹æå¶æ¶é´"} obj["mergeExclusions"] = { label="é²æ¢å并", tooltip="é²æ¢æå®æè½ç伤害æ°å¼å并"} obj["skillSuppressions"] = { label="æè½ç¼©å", tooltip="缩åæè½åå"} obj["skillSubstitutions"] = { label="æè½æ¿æ¢", tooltip="ç¨èªå®ä¹å称æ¿æ¢æè½åå"} obj["addSkill"] = { label="å¢å æè½", tooltip="å¢å æ°æè½å°å表ä¸"} obj["deleteSkill"] = { tooltip="ç¹å»å é¤æè½"} obj["cooldownExclusions"] = { label="å·å´æé¤å表", tooltip="ä¸è¿½è¸ªæå®æè½çå·å´"} obj["itemsAllowed"] = { label="å 许ç©å", tooltip="æ»æ¯æ¾ç¤ºè¿äºç©å, æ è®ºå ¶æ¯ä½ç©ååè´¨."} obj["itemExclusions"] = { label="æé¤ç©å", tooltip="æ°¸è¿ä¸æ¾ç¤ºè¿äºç©å."} obj["addItem"] = { label="å¢å ç©å", tooltip="åå表ä¸å¢å æ°çç©å."} obj["deleteItem"] = { tooltip="ç¹å»å é¤ç©å."} ------------------------------ -- Interface editboxes ------------------------------ obj = L.EDITBOXES obj["customFontName"] = { label="åä½å:", tooltip="ç¨æ¥ç¡®å®åä½çåå.\n\nä¾å¦: æçåä½"} obj["customFontPath"] = { label="åä½è·¯å¾:", tooltip="åä½æ件çè·¯å¾.\n\n注æ: å¦ææä»¶å¨ MikScrollingBattleText\\Fonts ä¸çè¯, åªéè¦è¾å ¥æ件åå°±å¯ä»¥.\n\nä¾å¦: myFont.ttf "} obj["customSoundName"] = { label="é³æå:", tooltip="ç¨æ¥ç¡®å®é³æçåå.\n\nExample: æçé³æ"} obj["customSoundPath"] = { label="é³æè·¯å¾:", tooltip="é³ææ件çè·¯å¾.\n\n注æ: å¦ææä»¶å¨ MikScrollingBattleText\\Sounds ä¸çè¯, åªéè¦è¾å ¥æ件åå°±å¯ä»¥.\n\nä¾å¦: mySound.ogg "} obj["copyProfile"] = { label="æ°å»ºé ç½®ï¼", tooltip="è¾å ¥æ°å»ºé ç½®çå称"} obj["partialEffect"] = { tooltip="ç¹æ触åæ¶çæ示."} obj["scrollAreaName"] = { label="æ°å»ºæ»å¨åºå:", tooltip="æ°å»ºæ»å¨åºåçå称"} obj["xOffset"] = { label="Xå¼ï¼", tooltip="æéæ©æ»å¨åºåçXå¼"} obj["yOffset"] = { label="Yå¼ï¼", tooltip="æéæ©æ»å¨åºåçYå¼"} obj["eventMessage"] = { label="è¾åºä¿¡æ¯ï¼", tooltip="äºä»¶åçæ¶æ¾ç¤ºçä¿¡æ¯"} obj["soundFile"] = { label="声é³æ件ï¼", tooltip="äºä»¶åçæ¶ææ¾ç声é³"} obj["iconSkill"] = { label="æè½å¾æ ï¼", tooltip="äºä»¶åçæ¶, æ³æ¯çå¾æ ä¼è¢«æ¾ç¤º.\n\nå¦æ没ææå®, MSBTä¼èªå¨éæ©ä¸ä¸ªåéçå¾æ .\n\n注æ: æ³æ¯IDå¿ é¡»è¢«ç¨æ¥ä»£æ¿ä¸ä¸ªä¸å¨ä½ æ³æ¯ä¹¦ä¸çæ³æ¯. 大å¤æ°æ°æ®åºç½ç«é½å¯ä»¥ç¨æ¥æ¥æ¾."} obj["skillName"] = { label="æè½å称ï¼", tooltip="æå¢å çæè½çåå"} obj["substitutionText"] = { label="æ¿ä»£ææ¬ï¼", tooltip="ç¨æ¥ä»£æ¿æè½ååçææ¬"} obj["itemName"] = { label="ç©åå称:", tooltip="è¦æ·»å ç©åçåå."} ------------------------------ -- Interface sliders ------------------------------ obj = L.SLIDERS obj["animationSpeed"] = { label="å¨ç»é度", tooltip="设置主å¨ç»é度\næ¯ä¸ªæ»å¨åºåä¹å¯ä»¥è®¾ç½®èªèº«ç¬æçé度"} obj["normalFontSize"] = { label="æ®éåä½å¤§å°", tooltip="设置éçå»åä½ç大å°"} obj["normalFontOpacity"] = { label="æ®éåä½ä¸éæ度", tooltip="设置éçå»åä½çä¸éæ度"} obj["critFontSize"] = { label="çå»åä½å¤§å°", tooltip="设置çå»åä½å¤§å°"} obj["critFontOpacity"] = { label="çå»åä½ä¸éæ度", tooltip="设置çå»åä½ä¸éæ度"} obj["scrollHeight"] = { label="æ»å¨é«åº¦", tooltip="æ»å¨åºåé«åº¦"} obj["scrollWidth"] = { label="æ»å¨å®½åº¦", tooltip="æ»å¨åºå宽度"} obj["scrollAnimationSpeed"] = { label="å¨ç»é度", tooltip="设置æ»å¨åºåå å¨ç»é度"} obj["powerThreshold"] = { label="è½ééå¼", tooltip="è½éè·å¾åªæè¶ è¿æ¤å¼æä¼è¢«æ¾ç¤º"} obj["healThreshold"] = { label="æ²»çéå¼", tooltip="æ²»çéåªæè¶ è¿æ¤å¼æä¼è¢«æ¾ç¤º"} obj["damageThreshold"] = { label="伤害éå¼", tooltip="伤害éåªæè¶ è¿æ¤å¼æä¼è¢«æ¾ç¤º"} obj["dotThrottleTime"] = { label="æç»ä¼¤å®³æå¶æ¾ç¤º", tooltip="å¨è®¾å®çç§æ°ä¸é æçæç»ä¼¤å®³å°å并为ä¸æ¬¡æ¾ç¤º"} obj["hotThrottleTime"] = { label="æç»æ²»çæå¶æ¾ç¤º", tooltip="å¨è®¾å®çç§æ°ä¸é æçæç»æ²»çå°å并为ä¸æ¬¡æ¾ç¤º"} obj["powerThrottleTime"] = { label="è½éæå¶æ¾ç¤º", tooltip="å¨è®¾å®çç§æ°ä¸æç»è·å¾çè½éå°å并为ä¸æ¬¡æ¾ç¤º"} obj["skillThrottleTime"] = { label="æè½æå¶æ¾ç¤º", tooltip="å¨è®¾å®çç§æ°ä¸æç»ä½¿ç¨çæè½å°åªæ¾ç¤ºä¸æ¬¡"} obj["cooldownThreshold"] = { label="å·å´éå¼", tooltip="å·å´æ¶é´ä½äºè®¾å®ç§æ°çæè½ä¸ä¼è¢«æ¾ç¤º"} ------------------------------ -- Event categories ------------------------------ obj = L.EVENT_CATEGORIES obj[1] = "ç©å®¶åå°ä¼¤å®³" obj[2] = "å® ç©åå°ä¼¤å®³" obj[3] = "ç©å®¶è¾åºä¼¤å®³" obj[4] = "å® ç©è¾åºä¼¤å®³" obj[5] = "éå" ------------------------------ -- Event codes ------------------------------ obj = L.EVENT_CODES obj["DAMAGE_TAKEN"] = "%a - åå°ä¼¤å®³æ»æ°.\n" obj["HEALING_TAKEN"] = "%a - åå°æ²»çæ»æ°.\n" obj["DAMAGE_DONE"] = "%a - è¾åºä¼¤å®³æ»æ°.\n" obj["HEALING_DONE"] = "%a - è¾åºæ²»çæ»æ°.\n" obj["ABSORBED_AMOUNT"] = "%a - å¸æ¶ä¼¤å®³æ»æ°.\n" obj["AURA_AMOUNT"] = "%a - å ç¯çå å æ°é.\n" obj["ENERGY_AMOUNT"] = "%a - è½éæ»æ°.\n" --obj["CHI_AMOUNT"] = "%a - Amount of chi you have.\n" obj["CP_AMOUNT"] = "%a - ä½ çè¿å»ç¹æ»æ°.\n" obj["HOLY_POWER_AMOUNT"] = "%a - Amount of holy power you have.\n" --obj["SHADOW_ORBS_AMOUNT"] = "%a - Amount of shadow orbs you have.\n" obj["HONOR_AMOUNT"] = "%a - è£èªæ»æ°.\n" obj["REP_AMOUNT"] = "%a - 声ææ»æ°.\n" obj["ITEM_AMOUNT"] = "%a - æ¾åç©åçæ°é.\n" obj["SKILL_AMOUNT"] = "%a - æè½ç¹æ»æ°.\n" obj["EXPERIENCE_AMOUNT"] = "%a - è·å¾ç»éªæ»æ°.\n" obj["PARTIAL_AMOUNT"] = "%a - ç¹æ触åæ»æ°.\n" obj["ATTACKER_NAME"] = "%n - æ»å»è åå.\n" obj["HEALER_NAME"] = "%n - æ²»çè åå.\n" obj["ATTACKED_NAME"] = "%n - 被æ»å»è åå.\n" obj["HEALED_NAME"] = "%n - 被治çè åå.\n" obj["BUFFED_NAME"] = "%n - 被Buffè åå.\n" obj["UNIT_KILLED"] = "%n - 被ææ»çåä½åå.\n" obj["SKILL_NAME"] = "%s - æè½å.\n" obj["SPELL_NAME"] = "%s - æ³æ¯å.\n" obj["DEBUFF_NAME"] = "%s - Debuffå.\n" obj["BUFF_NAME"] = "%s - Buffå.\n" obj["ITEM_BUFF_NAME"] = "%s - ç©åBuffå.\n" obj["EXTRA_ATTACKS"] = "%s - è·å¾é¢å¤æ»å»çæè½å.\n" obj["SKILL_LONG"] = "%sl - %s å ¨ç§°. ç¨æ¥ç¼©åäºä»¶.\n" obj["DAMAGE_TYPE_TAKEN"] = "%t - åå°ä¼¤å®³ç±»å.\n" obj["DAMAGE_TYPE_DONE"] = "%t - è¾åºä¼¤å®³ç±»å.\n" obj["ENVIRONMENTAL_DAMAGE"] = "%e - 伤害æ¥æº (æè½, 溺水, 岩æµ, çç...)\n" obj["FACTION_NAME"] = "%e - 声æéµè¥å.\n" obj["EMOTE_TEXT"] = "%e - 表æ æå.\n" obj["MONEY_TEXT"] = "%e - è·åéé±æå.\n" obj["COOLDOWN_NAME"] = "%e - 就绪çæ³æ¯åå.\n" obj["ITEM_COOLDOWN_NAME"] = "%e - 就绪çç©ååå.\n" obj["ITEM_NAME"] = "%e - æ¾åç©åçå称.\n" obj["POWER_TYPE"] = "%p - è½åç±»å« (è½é, ææ°, æ³å).\n" obj["TOTAL_ITEMS"] = "%t - æ¾åç©åçæ»æ°." ------------------------------ -- Incoming events ------------------------------ obj = L.INCOMING_PLAYER_EVENTS obj["INCOMING_DAMAGE"] = { label="è¿æ伤害", tooltip="æ¾ç¤ºè¢«è¿æ伤害"} obj["INCOMING_DAMAGE_CRIT"] = { label="è¿æçå»", tooltip="æ¾ç¤ºè¢«è¿æçå»"} obj["INCOMING_MISS"] = { label="è¿ææªå½ä¸", tooltip="æ¾ç¤ºæªè¢«è¿æå½ä¸"} obj["INCOMING_DODGE"] = { label="è¿æéªèº²", tooltip="æ¾ç¤ºéªèº²è¿ææ»å»"} obj["INCOMING_PARRY"] = { label="è¿æææ¶", tooltip="æ¾ç¤ºææ¶è¿ææ»å»"} obj["INCOMING_BLOCK"] = { label="è¿ææ ¼æ¡", tooltip="æ¾ç¤ºæ ¼æ¡è¿ææ»å»"} obj["INCOMING_DEFLECT"] = { label="è¿æåæ", tooltip="æ¾ç¤ºåæè¿ææ»å»"} obj["INCOMING_ABSORB"] = { label="è¿æå¸æ¶", tooltip="æ¾ç¤ºå¸æ¶è¿æ伤害"} obj["INCOMING_IMMUNE"] = { label="è¿æå ç«", tooltip="æ¾ç¤ºå ç«è¿æ伤害"} obj["INCOMING_SPELL_DAMAGE"] = { label="æè½ä¼¤å®³", tooltip="æ¾ç¤ºè¢«æè½ä¼¤å®³"} obj["INCOMING_SPELL_DAMAGE_CRIT"] = { label="æè½çå»", tooltip="æ¾ç¤ºè¢«æè½çå»"} obj["INCOMING_SPELL_DOT"] = { label="æè½æç»ä¼¤å®³", tooltip="æ¾ç¤ºè¢«æè½æç»ä¼¤å®³"} obj["INCOMING_SPELL_DOT_CRIT"] = { label="æè½æç»ä¼¤å®³æ´å»", tooltip="æ¾ç¤ºè¢«æè½æç»ä¼¤å®³æ´å»"} obj["INCOMING_SPELL_DAMAGE_SHIELD"] = { label="伤害æ¤ç¾ä¼¤å®³", tooltip="æ¾ç¤ºè¢«ä¼¤å®³æ¤ç¾ä¼¤å®³"} obj["INCOMING_SPELL_DAMAGE_SHIELD_CRIT"] = { label="伤害æ¤ç¾çå»", tooltip="æ¾ç¤ºä¼¤è¢«å®³æ¤ç¾çå»"} obj["INCOMING_SPELL_MISS"] = { label="æè½æªå½ä¸", tooltip="æ¾ç¤ºæªè¢«æè½å½ä¸"} obj["INCOMING_SPELL_DODGE"] = { label="æè½éªèº²", tooltip="æ¾ç¤ºéªèº²æè½æ»å»"} obj["INCOMING_SPELL_PARRY"] = { label="æè½ææ¶", tooltip="æ¾ç¤ºææ¶æè½æ»å»"} obj["INCOMING_SPELL_BLOCK"] = { label="æè½æ ¼æ¡", tooltip="æ¾ç¤ºæ ¼æ¡æè½æ»å»"} obj["INCOMING_SPELL_DEFLECT"] = { label="æè½åæ", tooltip="æ¾ç¤ºåææè½"} obj["INCOMING_SPELL_RESIST"] = { label="æ³æ¯æµæ", tooltip="æ¾ç¤ºæµææ³æ¯æ»å»"} obj["INCOMING_SPELL_ABSORB"] = { label="æè½å¸æ¶", tooltip="æ¾ç¤ºå¸æ¶æè½ä¼¤å®³"} obj["INCOMING_SPELL_IMMUNE"] = { label="æè½å ç«", tooltip="æ¾ç¤ºå ç«æè½ä¼¤å®³"} obj["INCOMING_SPELL_REFLECT"] = { label="æè½åå°", tooltip="æ¾ç¤ºåå°æè½ä¼¤å®³"} obj["INCOMING_SPELL_INTERRUPT"] = { label="æ³æ¯ææ", tooltip="æ¾ç¤ºæææ³æ¯"} obj["INCOMING_HEAL"] = { label="æ²»ç", tooltip="æ¾ç¤ºè¢«æ²»ç"} obj["INCOMING_HEAL_CRIT"] = { label="çå»æ²»ç", tooltip="æ¾ç¤ºè¢«æ²»ççå»"} obj["INCOMING_HOT"] = { label="æç»æ²»ç", tooltip="æ¾ç¤ºè¢«æç»æ²»ç"} obj["INCOMING_HOT_CRIT"] = { label="æç»æ²»çæ´å»", tooltip="æ¾ç¤ºæç»æ²»çæ´å»"} obj["INCOMING_ENVIRONMENTAL"] = { label="ç¯å¢ä¼¤å®³", tooltip="æ¾ç¤ºç¯å¢ä¼¤å®³ï¼å¦è·è½ï¼çªæ¯ï¼ç岩çï¼"} obj = L.INCOMING_PET_EVENTS obj["PET_INCOMING_DAMAGE"] = { label="è¿æ伤害", tooltip="æ¾ç¤ºå® ç©è¢«è¿æ伤害"} obj["PET_INCOMING_DAMAGE_CRIT"] = { label="è¿æçå»", tooltip="æ¾ç¤ºå® ç©è¢«è¿æçå»"} obj["PET_INCOMING_MISS"] = { label="è¿ææªå½ä¸", tooltip="æ¾ç¤ºå® ç©æªè¢«è¿æå½ä¸"} obj["PET_INCOMING_DODGE"] = { label="è¿æéªèº²", tooltip="æ¾ç¤ºå® ç©éªèº²è¿ææ»å»"} obj["PET_INCOMING_PARRY"] = { label="è¿æææ¶", tooltip="æ¾ç¤ºå® ç©ææ¶è¿ææ»å»"} obj["PET_INCOMING_BLOCK"] = { label="è¿ææ ¼æ¡", tooltip="æ¾ç¤ºå® ç©æ ¼æ¡è¿ææ»å»"} obj["PET_INCOMING_DEFLECT"] = { label="è¿æåæ", tooltip="æ¾ç¤ºå® ç©åæè¿ææ»å»"} obj["PET_INCOMING_ABSORB"] = { label="è¿æå¸æ¶", tooltip="æ¾ç¤ºå® ç©å¸æ¶è¿æ伤害"} obj["PET_INCOMING_IMMUNE"] = { label="è¿æå ç«", tooltip="æ¾ç¤ºå® ç©å ç«è¿æ伤害"} obj["PET_INCOMING_SPELL_DAMAGE"] = { label="æè½ä¼¤å®³", tooltip="æ¾ç¤ºå® ç©è¢«æè½ä¼¤å®³"} obj["PET_INCOMING_SPELL_DAMAGE_CRIT"] = { label="æè½çå»", tooltip="æ¾ç¤ºå® ç©è¢«æè½çå»"} obj["PET_INCOMING_SPELL_DOT"] = { label="æè½æç»ä¼¤å®³", tooltip="æ¾ç¤ºå® ç©è¢«æè½æç»ä¼¤å®³"} obj["PET_INCOMING_SPELL_DOT_CRIT"] = { label="æè½æç»ä¼¤å®³æ´å»", tooltip="æ¾ç¤ºå® ç©è¢«æè½æç»ä¼¤å®³æ´å»"} obj["PET_INCOMING_SPELL_DAMAGE_SHIELD"] = { label="伤害æ¤ç¾ä¼¤å®³", tooltip="æ¾ç¤ºå® ç©è¢«ä¼¤å®³æ¤ç¾ç伤害"} obj["PET_INCOMING_SPELL_DAMAGE_SHIELD_CRIT"] = { label="伤害æ¤ç¾çå»", tooltip="æ¾ç¤ºå® ç©è¢«ä¼¤å®³æ¤ç¾ççå»"} obj["PET_INCOMING_SPELL_MISS"] = { label="æè½æªå½ä¸", tooltip="æ¾ç¤ºå® ç©æªè¢«æè½å½ä¸"} obj["PET_INCOMING_SPELL_DODGE"] = { label="æè½éªèº²", tooltip="æ¾ç¤ºå® ç©éªèº²æè½æ»å»"} obj["PET_INCOMING_SPELL_PARRY"] = { label="æè½ææ¶", tooltip="æ¾ç¤ºå® ç©ææ¶æè½æ»å»"} obj["PET_INCOMING_SPELL_BLOCK"] = { label="æè½æ ¼æ¡", tooltip="æ¾ç¤ºå® ç©æ ¼æ¡æè½æ»å»"} obj["PET_INCOMING_SPELL_DEFLECT"] = { label="æè½åæ", tooltip="æ¾ç¤ºå® ç©è¿ææè½"} obj["PET_INCOMING_SPELL_RESIST"] = { label="æ³æ¯æµæ", tooltip="æ¾ç¤ºå® ç©æµææ³æ¯æ»å»"} obj["PET_INCOMING_SPELL_ABSORB"] = { label="æè½å¸æ¶", tooltip="æ¾ç¤ºå® ç©å¸æ¶æè½ä¼¤å®³"} obj["PET_INCOMING_SPELL_IMMUNE"] = { label="æè½å ç«", tooltip="æ¾ç¤ºå® ç©å ç«æè½ä¼¤å®³"} obj["PET_INCOMING_HEAL"] = { label="æ²»ç", tooltip="æ¾ç¤ºå® ç©è¢«æ²»ç"} obj["PET_INCOMING_HEAL_CRIT"] = { label="æ²»ççå»", tooltip="æ¾ç¤ºå® ç©è¢«æ²»ççå»"} obj["PET_INCOMING_HOT"] = { label="æç»æ²»ç", tooltip="æ¾ç¤ºå® ç©è¢«æç»æ²»ç"} obj["PET_INCOMING_HOT_CRIT"] = { label="æç»æ²»çæ´å»", tooltip="æ¾ç¤ºå® ç©æç»æ²»çæ´å»"} ------------------------------ -- Outgoing events ------------------------------ obj = L.OUTGOING_PLAYER_EVENTS obj["OUTGOING_DAMAGE"] = { label="è¿æ伤害", tooltip="æ¾ç¤ºå¯¹æè¿æ伤害"} obj["OUTGOING_DAMAGE_CRIT"] = { label="è¿æçå»", tooltip="æ¾ç¤ºå¯¹æè¿æçå»"} obj["OUTGOING_MISS"] = { label="è¿ææªå½ä¸", tooltip="æ¾ç¤ºè¿ææªå½ä¸æ人"} obj["OUTGOING_DODGE"] = { label="è¿æéªèº²", tooltip="æ¾ç¤ºæ人éªèº²è¿ææ»å»"} obj["OUTGOING_PARRY"] = { label="è¿æææ¶", tooltip="æ¾ç¤ºæ人ææ¶è¿ææ»å»"} obj["OUTGOING_BLOCK"] = { label="è¿ææ ¼æ¡", tooltip="æ¾ç¤ºæäººæ ¼æ¡è¿ææ»å»"} obj["OUTGOING_DEFLECT"] = { label="è¿æåæ", tooltip="æ¾ç¤ºæ人åæè¿ææ»å»"} obj["OUTGOING_ABSORB"] = { label="è¿æå¸æ¶", tooltip="æ¾ç¤ºæ人å¸æ¶è¿æ伤害"} obj["OUTGOING_IMMUNE"] = { label="è¿æå ç«", tooltip="æ¾ç¤ºæ人å ç«è¿æ伤害"} obj["OUTGOING_EVADE"] = { label="è¿æéªé¿", tooltip="æ¾ç¤ºæ人éªé¿è¿ææ»å»"} obj["OUTGOING_SPELL_DAMAGE"] = { label="æè½ä¼¤å®³", tooltip="æ¾ç¤ºæè½ä¼¤å®³æ人"} obj["OUTGOING_SPELL_DAMAGE_CRIT"] = { label="æè½çå»", tooltip="æ¾ç¤ºæè½çå»æ人"} obj["OUTGOING_SPELL_DOT"] = { label="æè½æç»ä¼¤å®³", tooltip="æ¾ç¤ºæè½æç»ä¼¤å®³æ人"} obj["OUTGOING_SPELL_DOT_CRIT"] = { label="æè½æç»ä¼¤å®³æ´å»", tooltip="æ¾ç¤ºè¾åºæè½æç»ä¼¤å®³æ´å»"} obj["OUTGOING_SPELL_DAMAGE_SHIELD"] = { label="伤害æ¤ç¾ä¼¤å®³", tooltip="æ¾ç¤ºä¼¤å®³æ¤ç¾ç伤害"} obj["OUTGOING_SPELL_DAMAGE_SHIELD_CRIT"] = { label="伤害æ¤ç¾çå»", tooltip="æ¾ç¤ºä¼¤å®³æ¤ç¾ççå»"} obj["OUTGOING_SPELL_MISS"] = { label="æè½æªå½ä¸", tooltip="æ¾ç¤ºæè½æªå½ä¸æ人"} obj["OUTGOING_SPELL_DODGE"] = { label="æè½éªèº²", tooltip="æ¾ç¤ºæ人éªèº²æè½æ»å»"} obj["OUTGOING_SPELL_PARRY"] = { label="æè½ææ¶", tooltip="æ¾ç¤ºæ人ææ¶æè½æ»å»"} obj["OUTGOING_SPELL_BLOCK"] = { label="æè½æ ¼æ¡", tooltip="æ¾ç¤ºæäººæ ¼æ¡æè½æ»å»"} obj["OUTGOING_SPELL_DEFLECT"] = { label="æè½åæ", tooltip="æ¾ç¤ºæ人åææè½"} obj["OUTGOING_SPELL_RESIST"] = { label="æ³æ¯æµæ", tooltip="æ¾ç¤ºæ人æµææ³æ¯æ»å»"} obj["OUTGOING_SPELL_ABSORB"] = { label="æè½å¸æ¶", tooltip="æ¾ç¤ºæ人å¸æ¶æ³æ¯ä¼¤å®³"} obj["OUTGOING_SPELL_IMMUNE"] = { label="æè½å ç«", tooltip="æ¾ç¤ºæ人å ç«æè½ä¼¤å®³"} obj["OUTGOING_SPELL_REFLECT"] = { label="æè½åå°", tooltip="æ¾ç¤ºæ人åå°æè½ä¼¤å®³"} obj["OUTGOING_SPELL_INTERRUPT"] = { label="æ³æ¯ææ", tooltip="æ¾ç¤ºæ³æ¯æ»å»è¢«ææ"} obj["OUTGOING_SPELL_EVADE"] = { label="æè½éªé¿", tooltip="æ¾ç¤ºæè½æ»å»è¢«éªé¿"} obj["OUTGOING_HEAL"] = { label="æ²»ç", tooltip="æ¾ç¤ºæ²»çç®æ "} obj["OUTGOING_HEAL_CRIT"] = { label="æ²»ççå»", tooltip="æ¾ç¤ºçå»æ²»çç®æ "} obj["OUTGOING_HOT"] = { label="æç»æ²»ç", tooltip="æ¾ç¤ºæç»æ²»çç®æ "} obj["OUTGOING_HOT_CRIT"] = { label="æç»æ²»çæ´å»", tooltip="æ¾ç¤ºæç»æ²»çæ´å»."} obj["OUTGOING_DISPEL"] = { label="驱æ£", tooltip="æ¾ç¤ºé©±æ£."} obj = L.OUTGOING_PET_EVENTS obj["PET_OUTGOING_DAMAGE"] = { label="è¿æ伤害", tooltip="æ¾ç¤ºå® ç©è¿æ伤害"} obj["PET_OUTGOING_DAMAGE_CRIT"] = { label="è¿æçå»", tooltip="æ¾ç¤ºå® ç©è¿æçå»"} obj["PET_OUTGOING_MISS"] = { label="è¿ææªå½ä¸", tooltip="æ¾ç¤ºå® ç©çè¿ææ»å»æªå½ä¸æ人"} obj["PET_OUTGOING_DODGE"] = { label="è¿æéªèº²", tooltip="æ¾ç¤ºå® ç©çè¿ææ»å»è¢«éªèº²"} obj["PET_OUTGOING_PARRY"] = { label="è¿æææ¶", tooltip="æ¾ç¤ºå® ç©çè¿ææ»å»è¢«ææ¶"} obj["PET_OUTGOING_BLOCK"] = { label="è¿ææ ¼æ¡", tooltip="æ¾ç¤ºå® ç©çè¿ææ»å»è¢«æ ¼æ¡"} obj["PET_OUTGOING_DEFLECT"] = { label="è¿æåæ", tooltip="æ¾ç¤ºå® ç©çè¿ææ»å»åæ"} obj["PET_OUTGOING_ABSORB"] = { label="è¿æå¸æ¶", tooltip="æ¾ç¤ºå® ç©çè¿æ伤害被å¸æ¶"} obj["PET_OUTGOING_IMMUNE"] = { label="è¿æå ç«", tooltip="æ¾ç¤ºå® ç©çè¿æ伤害被å ç«"} obj["PET_OUTGOING_EVADE"] = { label="è¿æéªé¿", tooltip="æ¾ç¤ºå® ç©çè¿ææ»å»è¢«éªé¿"} obj["PET_OUTGOING_SPELL_DAMAGE"] = { label="æè½ä¼¤å®³", tooltip="æ¾ç¤ºå® ç©çæè½ä¼¤å®³"} obj["PET_OUTGOING_SPELL_DAMAGE_CRIT"] = { label="æè½çå»", tooltip="æ¾ç¤ºå® ç©çæè½çå»"} obj["PET_OUTGOING_SPELL_DOT"] = { label="æè½æç»ä¼¤å®³", tooltip="æ¾ç¤ºå® ç©æè½çæç»ä¼¤å®³"} obj["PET_OUTGOING_SPELL_DOT_CRIT"] = { label="æè½æç»ä¼¤å®³æ´å»", tooltip="æ¾ç¤ºå® ç©çæè½æç»ä¼¤å®³æ´å»."} obj["PET_OUTGOING_SPELL_DAMAGE_SHIELD"] = { label="伤害æ¤ç¾ä¼¤å®³", tooltip="æ¾ç¤ºå® ç©ç伤害æ¤ç¾ç伤害."} obj["PET_OUTGOING_SPELL_DAMAGE_SHIELD_CRIT"] = { label="伤害æ¤ç¾çå»", tooltip="æ¾ç¤ºå® ç©ç伤害æ¤ç¾ççå»."} obj["PET_OUTGOING_SPELL_MISS"] = { label="æè½æªå½ä¸", tooltip="æ¾ç¤ºå® ç©æè½æ»å»æªå½ä¸æ人"} obj["PET_OUTGOING_SPELL_DODGE"] = { label="æè½éªèº²", tooltip="æ¾ç¤ºå® ç©çæè½æ»å»è¢«éªèº²"} obj["PET_OUTGOING_SPELL_PARRY"] = { label="æè½ææ¶", tooltip="æ¾ç¤ºå® ç©çæè½æ»å»è¢«ææ¶"} obj["PET_OUTGOING_SPELL_BLOCK"] = { label="æè½æ ¼æ¡", tooltip="æ¾ç¤ºå® ç©çæè½æ»å»è¢«æ ¼æ¡"} obj["PET_OUTGOING_SPELL_DEFLECT"] = { label="æè½åæ", tooltip="æ¾ç¤ºå® ç©çæè½åæ"} obj["PET_OUTGOING_SPELL_RESIST"] = { label="æ³æ¯æµæ", tooltip="æ¾ç¤ºå® ç©çæ³æ¯æ»å»è¢«æµæ"} obj["PET_OUTGOING_SPELL_ABSORB"] = { label="æè½å¸æ¶", tooltip="æ¾ç¤ºå® ç©çæè½ä¼¤å®³è¢«å¸æ¶"} obj["PET_OUTGOING_SPELL_IMMUNE"] = { label="æè½å ç«", tooltip="æ¾ç¤ºå® ç©çæè½ä¼¤å®³è¢«å ç«"} obj["PET_OUTGOING_SPELL_EVADE"] = { label="æè½éªé¿", tooltip="æ¾ç¤ºå® ç©çæè½æ»å»è¢«éªé¿"} obj["PET_OUTGOING_HEAL"] = { label="æ²»ç", tooltip="æ¾ç¤ºå® ç©æ²»ç"} obj["PET_OUTGOING_HEAL_CRIT"] = { label="æ²»çæ´å»", tooltip="æ¾ç¤ºå® ç©æ²»çæ´å»"} obj["PET_OUTGOING_HOT"] = { label="æç»æ²»ç", tooltip="æ¾ç¤ºå® ç©æç»æ²»ç"} obj["PET_OUTGOING_HOT_CRIT"] = { label="æç»æ²»çæ´å»", tooltip="æ¾ç¤ºå® ç©æç»æ²»çæ´å»"} obj["PET_OUTGOING_DISPEL"] = { label="驱æ£", tooltip="æ¾ç¤ºå® ç©ç驱æ£."} ------------------------------ -- Notification events ------------------------------ obj = L.NOTIFICATION_EVENTS obj["NOTIFICATION_DEBUFF"] = { label="Debuff", tooltip="æ¾ç¤ºä½ å¾å°çDebuff"} obj["NOTIFICATION_DEBUFF_STACK"] = { label="Debuffå å ", tooltip="æ¾ç¤ºDebuffå å æ°é"} obj["NOTIFICATION_BUFF"] = { label="Buff", tooltip="æ¾ç¤ºä½ å¾å°çBuff"} obj["NOTIFICATION_BUFF_STACK"] = { label="Buffå å ", tooltip="æ¾ç¤ºBuffå å æ°é"} obj["NOTIFICATION_ITEM_BUFF"] = { label="ç©åBuff", tooltip="æ¾ç¤ºä½¿ç¨ç©åå¾å°çBuff"} obj["NOTIFICATION_DEBUFF_FADE"] = { label="Debuffæ¶å¤±", tooltip="æ¾ç¤ºä»ä½ 身ä¸æ¶å¤±çDebuff"} obj["NOTIFICATION_BUFF_FADE"] = { label="Buffæ¶å¤±", tooltip="æ¾ç¤ºä»ä½ 身ä¸æ¶å¤±çBuff"} obj["NOTIFICATION_ITEM_BUFF_FADE"] = { label="ç©åBuffæ¶å¤±", tooltip="æ¾ç¤ºä»ä½ 身ä¸æ¶å¤±çç©åBuff"} obj["NOTIFICATION_COMBAT_ENTER"] = { label="ææå¼å§", tooltip="æ¾ç¤ºä½ å·²ç»å¼å§ææ"} obj["NOTIFICATION_COMBAT_LEAVE"] = { label="ææç»æ", tooltip="æ¾ç¤ºä½ å·²ç»ç»æäºææ"} obj["NOTIFICATION_POWER_GAIN"] = { label="è½éè·å¾", tooltip="æ¾ç¤ºä½ é¢å¤è·å¾çæ³åï¼ææ°æè è½é"} obj["NOTIFICATION_POWER_LOSS"] = { label="è½éè¡å¨", tooltip="æ¾ç¤ºä½ 失å»çæ³åï¼ææ°æè è½é"} --obj["NOTIFICATION_ALT_POWER_GAIN"] = { label="Alternate Power Gains", tooltip="Enable when you gain alternate power such as sound level on Atramedes."} --obj["NOTIFICATION_ALT_POWER_LOSS"] = { label="Alternate Power Losses", tooltip="Enable when you lose alternate power from drains."} --obj["NOTIFICATION_CHI_CHANGE"] = { label="Chi Changes", tooltip="Enable when you change chi."} --obj["NOTIFICATION_CHI_FULL"] = { label="Chi Full", tooltip="Enable when you attain full chi."} obj["NOTIFICATION_CP_GAIN"] = { label="è¿å»ç¹è·å¾", tooltip="æ¾ç¤ºä½ è·å¾çè¿å»ç¹"} obj["NOTIFICATION_CP_FULL"] = { label="è¿å»ç¹å·²æ»¡", tooltip="æ¾ç¤ºä½ çè¿å»ç¹å·²æ»¡"} obj["NOTIFICATION_HOLY_POWER_CHANGE"] = { label="ç¥å£è½éåå", tooltip="æ¾ç¤ºä½ çç¥å£è½éåå"} obj["NOTIFICATION_HOLY_POWER_FULL"] = { label="ç¥å£è½é已满", tooltip="æ¾ç¤ºä½ çç¥å£è½é已满"} --obj["NOTIFICATION_SHADOW_ORBS_CHANGE"] = { label="Shadow Orb Changes", tooltip="Enable when you change shadow orbs."} --obj["NOTIFICATION_SHADOW_ORBS_FULL"] = { label="Shadow Orbs Full", tooltip="Enable when you attain full shadow orbs."} obj["NOTIFICATION_HONOR_GAIN"] = { label="è·å¾è£èª", tooltip="æ¾ç¤ºä½ è·å¾è£èª"} obj["NOTIFICATION_REP_GAIN"] = { label="声ææé«", tooltip="æ¾ç¤ºä½ ç声ææé«"} obj["NOTIFICATION_REP_LOSS"] = { label="声æä¸é", tooltip="æ¾ç¤ºä½ ç声æä¸é"} obj["NOTIFICATION_SKILL_GAIN"] = { label="è·å¾æè½ç¹", tooltip="æ¾ç¤ºä½ è·å¾äºæè½ç¹"} obj["NOTIFICATION_EXPERIENCE_GAIN"] = { label="è·å¾ç»éª", tooltip="æ¾ç¤ºä½ è·å¾äºç»éªå¼"} obj["NOTIFICATION_PC_KILLING_BLOW"] = { label="å»æç©å®¶", tooltip="æ¾ç¤ºä½ å»æäºä¸ä¸ªæ对ç©å®¶"} obj["NOTIFICATION_NPC_KILLING_BLOW"] = { label="å»æNPC", tooltip="æ¾ç¤ºä½ å»æäºä¸ä¸ªæ对NPC"} obj["NOTIFICATION_EXTRA_ATTACK"] = { label="é¢å¤æ»å»", tooltip="æ¾ç¤ºä½ ä»é£æï¼çå»ä¹åï¼åç³»ææ¡çæ¹é¢è·å¾äºä¸æ¬¡é¢å¤æ»å»"} obj["NOTIFICATION_ENEMY_BUFF"] = { label="æ人è·å¾Buff", tooltip="æ¾ç¤ºå½åæ对ç®æ è·å¾çBuff"} obj["NOTIFICATION_MONSTER_EMOTE"] = { label="æªç©è¡¨æ ", tooltip="æ¾ç¤ºå½åç®æ æªç©è¡¨æ "} ------------------------------ -- Trigger info ------------------------------ -- Main events. obj = L.TRIGGER_DATA obj["SWING_DAMAGE"] = "å¹³ç 伤害" obj["RANGE_DAMAGE"] = "è¿ç¨ä¼¤å®³" obj["SPELL_DAMAGE"] = "æè½ä¼¤å®³" obj["GENERIC_DAMAGE"] = "å¹³ç /è¿ç¨/æè½ä¼¤å®³" obj["SPELL_PERIODIC_DAMAGE"] = "å¨ææ§æè½ä¼¤å®³(DoT)" obj["DAMAGE_SHIELD"] = "伤害æ¤ç¾ä¼¤å®³" obj["DAMAGE_SPLIT"] = "åæ伤害" obj["ENVIRONMENTAL_DAMAGE"] = "ç¯å¢ä¼¤å®³" obj["SWING_MISSED"] = "å¹³ç æªå½ä¸" obj["RANGE_MISSED"] = "è¿ç¨æªå½ä¸" obj["SPELL_MISSED"] = "æè½æªå½ä¸" obj["GENERIC_MISSED"] = "å¹³ç /è¿ç¨/æè½æªå½ä¸" obj["SPELL_PERIODIC_MISSED"] = "å¨ææ§æè½æªå½ä¸" obj["SPELL_DISPEL_FAILED"] = "驱æ£å¤±è´¥" obj["DAMAGE_SHIELD_MISSED"] = "伤害æ¤ç¾æªå½ä¸" obj["SPELL_HEAL"] = "æ²»ç" obj["SPELL_PERIODIC_HEAL"] = "å¨ææ§æ²»ç(HoT)" obj["SPELL_ENERGIZE"] = "è½éè·å" obj["SPELL_PERIODIC_ENERGIZE"] = "å¨ææ§è½éè·å" obj["SPELL_DRAIN"] = "è½éæ¶è" obj["SPELL_PERIODIC_DRAIN"] = "å¨ææ§è½éæ¶è" obj["SPELL_LEECH"] = "è½éå¸å" obj["SPELL_PERIODIC_LEECH"] = "å¨ææ§è½éå¸å" obj["SPELL_INTERRUPT"] = "æè½ææ" obj["SPELL_AURA_APPLIED"] = "è·å¾å ç¯" obj["SPELL_AURA_REMOVED"] = "å ç¯æ¶å¤±" obj["SPELL_STOLEN"] = "å·åå ç¯" obj["SPELL_DISPEL"] = "å ç¯è¢«é©±æ£" obj["SPELL_AURA_REFRESH"] = "å ç¯å·æ°" obj["SPELL_AURA_BROKEN_SPELL"] = "å ç¯æç ´" obj["ENCHANT_APPLIED"] = "ééææ触å" obj["ENCHANT_REMOVED"] = "ééæææ¶å¤±" obj["SPELL_CAST_START"] = "å¼å§æ½æ³" obj["SPELL_CAST_SUCCESS"] = "æ½æ³æå" obj["SPELL_CAST_FAILED"] = "æ½æ³å¤±è´¥" obj["SPELL_SUMMON"] = "å¬å¤" obj["SPELL_CREATE"] = "åé " obj["PARTY_KILL"] = "éåå»æ" obj["UNIT_DIED"] = "åä½æ»äº¡" obj["UNIT_DESTROYED"] = "åä½è¢«æ§æ¯" obj["SPELL_EXTRA_ATTACKS"] = "é¢å¤æ»å»" obj["UNIT_HEALTH"] = "çå½å¼æ¹å" obj["UNIT_POWER"] = "æ³åå¼æ¹å" obj["SKILL_COOLDOWN"] = "æè½å·å´å®æ" obj["PET_COOLDOWN"] = "å® ç©æè½å·å´å®æ" obj["ITEM_COOLDOWN"] = "ç©åå·å´å®æ" -- Main event conditions. obj["sourceName"] = "æ¥æºç©å®¶åå" obj["sourceAffiliation"] = "æ¥æºç©å®¶èç³»" obj["sourceReaction"] = "æ¥æºç©å®¶ååº" obj["sourceControl"] = "æ¥æºç©å®¶æ§å¶" obj["sourceUnitType"] = "æ¥æºç©å®¶ç±»å" obj["recipientName"] = "æ¥åç©å®¶åå" obj["recipientAffiliation"] = "æ¥åç©å®¶èç³»" obj["recipientReaction"] = "æ¥åç©å®¶ååº" obj["recipientControl"] = "æ¥åç©å®¶æ§å¶" obj["recipientUnitType"] = "æ¥åç©å®¶ç±»å" obj["skillID"] = "æè½ ID" obj["skillName"] = "æè½åå" obj["skillSchool"] = "æè½ç±»å" obj["extraSkillID"] = "é¢å¤æè½ ID" obj["extraSkillName"] = "é¢å¤æè½åå" obj["extraSkillSchool"] = "é¢å¤æè½ç±»å" obj["amount"] = "æ»æ°" obj["overkillAmount"] = "çç»æ»æ°" obj["damageType"] = "伤害类å" obj["resistAmount"] = "æµææ»æ°" obj["blockAmount"] = "æ ¼æ¡æ»æ°" obj["absorbAmount"] = "å¸æ¶æ»æ°" obj["isCrit"] = "çå»" obj["isGlancing"] = "åæ" obj["isCrushing"] = "è´å½æ»å»" obj["extraAmount"] = "é¢å¤æ»æ°" obj["missType"] = "æªå½ä¸ç±»å" obj["hazardType"] = "å±å®³ç±»å" obj["powerType"] = "è½éç±»å" obj["auraType"] = "å ç¯ç±»å" obj["threshold"] = "èµ·ç¹éå¼" obj["unitID"] = "ç©å®¶ ID" obj["unitReaction"] = "ç©å®¶ååº" obj["itemID"] = "ç©å ID" obj["itemName"] = "ç©ååå" -- Exception conditions. obj["activeTalents"] = "å¯ç¨å¤©èµ" obj["buffActive"] = "BUFFçæ" obj["buffInactive"] = "Buff失æ" obj["currentCP"] = "å½åè¿å»ç¹" obj["currentPower"] = "å½åè½é" obj["inCombat"] = "ææä¸" obj["recentlyFired"] = "触åå¨æè¿è¢«è§¦å" obj["trivialTarget"] = "æ æç®æ " obj["unavailableSkill"] = "ä¸å¯ç¨æè½" obj["warriorStance"] = "æ士姿æ" obj["zoneName"] = "å°åºåå" obj["zoneType"] = "å°åºç±»å" -- Relationships. obj["eq"] = "ç¸ç" obj["ne"] = "ä¸ç¸ç" obj["like"] = "å" obj["unlike"] = "ä¸å" obj["lt"] = "å°äº" obj["gt"] = "å¤äº" -- Affiliations. obj["affiliationMine"] = "æç" obj["affiliationParty"] = "éå" obj["affiliationRaid"] = "å¢éæå" obj["affiliationOutsider"] = "å ¶ä»" obj["affiliationTarget"] = TARGET obj["affiliationFocus"] = FOCUS obj["affiliationYou"] = YOU -- Reactions. obj["reactionFriendly"] = "åå" obj["reactionNeutral"] = "ä¸ç«" obj["reactionHostile"] = HOSTILE -- Control types. obj["controlServer"] = "æå¡å¨" obj["controlHuman"] = "ç©å®¶" -- Unit types. obj["unitTypePlayer"] = PLAYER obj["unitTypeNPC"] = "NPC" obj["unitTypePet"] = PET obj["unitTypeGuardian"] = "æ¤å«" obj["unitTypeObject"] = "ç©ä½" -- Aura types. obj["auraTypeBuff"] = "Buff" obj["auraTypeDebuff"] = "Debuff" -- Zone types. obj["zoneTypeArena"] = "ç«æåº" obj["zoneTypePvP"] = BATTLEGROUND obj["zoneTypeParty"] = "å°éå¯æ¬" obj["zoneTypeRaid"] = "å¢éå¯æ¬" -- Booleans obj["booleanTrue"] = "True" obj["booleanFalse"] = "False" ------------------------------ -- Font info ------------------------------ -- Font outlines. obj = L.OUTLINES obj[1] = "æ " obj[2] = "ç»" obj[3] = "ç²" obj[4] = "å线" obj[5] = "å线 ç»" obj[6] = "å线 ç²" -- Text aligns. obj = L.TEXT_ALIGNS obj[1] = "左边" obj[2] = "ä¸é´" obj[3] = "å³è¾¹" ------------------------------ -- Sound info ------------------------------ obj = L.SOUNDS obj["MSBT Low Mana"] = "MSBT è½éä¸è¶³" obj["MSBT Low Health"] = "MSBT è¡éä¸è¶³" obj["MSBT Cooldown"] = "MSBT å·å´" ------------------------------ -- Animation style info ------------------------------ -- Animation styles obj = L.ANIMATION_STYLE_DATA obj["Angled"] = "Vå" obj["Horizontal"] = "æ°´å¹³" obj["Parabola"] = "æç©çº¿" obj["Straight"] = "ç´çº¿" obj["Static"] = "éæ¢" obj["Pow"] = "æå¨" -- Animation style directions. obj["Alternate"] = "交æ¿" obj["Left"] = "å·¦" obj["Right"] = "å³" obj["Up"] = "ä¸" obj["Down"] = "ä¸" -- Animation style behaviors. obj["AngleUp"] = "Vååä¸" obj["AngleDown"] = "Vååä¸" obj["GrowUp"] = "åä¸å¢é¿" obj["GrowDown"] = "åä¸å¢é¿" obj["CurvedLeft"] = "åå·¦æåº" obj["CurvedRight"] = "åå³æåº" obj["Jiggle"] = "æå¨" obj["Normal"] = "æ®é"