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---------------------------------------------------------------------------- -- Title: MSBT Options Traditional Chinese Localization -- Author: Mikord -- Credits: -- Whitepaw @ æå½±ä¹æ(TW-Shadowmoon) -- yaroot#gmail_com ------------------------------------------------------------------------------- -- Don't do anything if the locale isn't Traditional Chinese. if (GetLocale() ~= "zhTW") then return end -- Local reference for faster access. local L = MikSBT.translations ------------------------------------------------------------------------------- -- Traditional Chinese localization ------------------------------------------------------------------------------- ------------------------------ -- Interface messages ------------------------------ L.MSG_CUSTOM_FONTS = "èªå®ç¾©åé«" L.MSG_INVALID_CUSTOM_FONT_NAME = "ç¡æåé«å." L.MSG_FONT_NAME_ALREADY_EXISTS = "åé«ååå·²ç¶åå¨." L.MSG_INVALID_CUSTOM_FONT_PATH = "åé«è·¯å¾å¿ é æå.ttfæ件" L.MSG_UNABLE_TO_SET_FONT = "ç¡æ³ä½¿ç¨é¸å®åå" --L.MSG_TESTING_FONT = "Testing the specified font for validity..." L.MSG_CUSTOM_SOUNDS = "èªå®ç¾©è²é³" L.MSG_INVALID_CUSTOM_SOUND_NAME = "ç¡æè²é³å" L.MSG_SOUND_NAME_ALREADY_EXISTS = "è²é³åå·²ç¶åå¨" L.MSG_NEW_PROFILE = "æ°å»ºè¨éæª" L.MSG_PROFILE_ALREADY_EXISTS = "è¨éæªå·²åå¨" L.MSG_INVALID_PROFILE_NAME = "ç¡æçè¨éæªå稱" L.MSG_NEW_SCROLL_AREA = "æ°å¢æ»¾ååå" L.MSG_SCROLL_AREA_ALREADY_EXISTS = "æ¤æ»¾åååå稱已åå¨" L.MSG_INVALID_SCROLL_AREA_NAME = "ç¡æç滾ååå稱" L.MSG_ACKNOWLEDGE_TEXT = "ä½ ç¢ºå®è¦å·è¡éååä½åï¼" L.MSG_NORMAL_PREVIEW_TEXT = "ä¸è¬" L.MSG_INVALID_SOUND_FILE = "é³æå¿ é çºOGGæ ¼å¼ã" L.MSG_NEW_TRIGGER = "æ°å¢è§¸ç¼" L.MSG_TRIGGER_CLASSES = "觸ç¼è·æ¥" L.MSG_MAIN_EVENTS = "主è¦äºä»¶" L.MSG_TRIGGER_EXCEPTIONS = "觸ç¼ä¾å¤" L.MSG_EVENT_CONDITIONS = "äºä»¶æ¢ä»¶" L.MSG_DISPLAY_QUALITY = "ç¶ç©åçºæ¤å質æ顯示æ示" L.MSG_SKILLS = "æè½" L.MSG_SKILL_ALREADY_EXISTS = "æè½å稱已åå¨" L.MSG_INVALID_SKILL_NAME = "ç¡æçæè½å稱" L.MSG_HOSTILE = "æµå°ç©å®¶" L.MSG_ANY = "ä»»ä½" L.MSG_CONDITION = "æ¢ä»¶" L.MSG_CONDITIONS = "æ¢ä»¶" L.MSG_ITEM_QUALITIES = "ç©åå質" L.MSG_ITEMS = "ç©å" L.MSG_ITEM_ALREADY_EXISTS = "ç©ååå·²ç¶åå¨." L.MSG_INVALID_ITEM_NAME = "ç¡æç©åå." ------------------------------ -- Interface tabs ------------------------------ obj = L.TABS obj["customMedia"] = { label="èªå®ç¾©åªé«æª", tooltip="è¨ç½®èªå®ç¾©åªé«æª"} obj["general"] = { label="ä¸è¬è¨å®", tooltip="ä¸è¬é¸é è¨å®"} obj["scrollAreas"] = { label="滾ååå", tooltip="æ°å¢ãåªé¤åè¨å®æ»¾åååï¼ç§»åæ»é¼ å°æéä¸å¯ä»¥å¾å°æ´å¤è¨æ¯"} obj["events"] = { label="äºä»¶è¨å®", tooltip="è¨å®æ¿åå·å®³ã輸åºå·å®³åéç¥çäºä»¶ï¼ç§»åæ»é¼ å°æéå¯å¾å°æ´å¤è¨æ¯"} obj["triggers"] = { label="æè½è§¸ç¼", tooltip="è¨å®è§¸ç¼ï¼ç§»åæ»é¼ å°æéå¯å¾å°æ´å¤è¨æ¯"} obj["spamControl"] = { label="æ´å±æ§å¶", tooltip="è¨å®å°å¯è½é ææ´ç«é¢çè¨æ¯é²è¡æ§å¶"} obj["cooldowns"] = { label="å·å»éç¥", tooltip="è¨å®æè½å·å»éç¥"} obj["lootAlerts"] = { label="æ¾åéå", tooltip="è¨ç½®èæ¾åæéçéå"} obj["skillIcons"] = { label="æè½å示", tooltip="è¨å®æè½å示"} ------------------------------ -- Interface checkboxes ------------------------------ obj = L.CHECKBOXES obj["enableMSBT"] = { label="åç¨MSBT", tooltip="åç¨MSBT"} obj["stickyCrits"] = { label="çæç¹æ顯示", tooltip="使ç¨çæç¹æä¾é¡¯ç¤ºè´å½ä¸æ"} obj["enableSounds"] = { label="åç¨é³æ", tooltip="è¨å®æ¯å¦ç¶æå®äºä»¶å觸ç¼å¨ç¼çæææ¾é³æ"} obj["textShadowing"] = { label="åé«é°å½±", tooltip="顯示åé«é°å½±ææè®å®åçèµ·ä¾æ´ç½"} obj["colorPartialEffects"] = { label="ç¹æèè²", tooltip="è¨å®æ¯å¦éåçºé¨åç¹ææå®é¡è²"} obj["crushing"] = { label="碾å£", tooltip="è¨å®æ¯å¦é¡¯ç¤ºç¢¾å£è¨æ¯"} obj["glancing"] = { label="åæ", tooltip="è¨å®æ¯å¦é¡¯ç¤ºåæè¨æ¯"} obj["absorb"] = { label="å¸æ¶", tooltip="è¨å®æ¯å¦é¡¯ç¤ºé¨åå¸æ¶æ¸å¼"} obj["block"] = { label="æ ¼æ", tooltip="è¨å®æ¯å¦é¡¯ç¤ºé¨åæ ¼ææ¸å¼"} obj["resist"] = { label="æµæ", tooltip="è¨å®æ¯å¦é¡¯ç¤ºé¨åæµææ¸å¼"} obj["vulnerability"] = { label="èå¼±å æ", tooltip="è¨å®æ¯å¦é¡¯ç¤ºèå¼±å ææ¸å¼"} obj["overheal"] = { label="ééæ²»ç", tooltip="è¨å®æ¯å¦é¡¯ç¤ºééæ²»çæ¸å¼"} obj["overkill"] = { label="æ» çµ", tooltip="é¡¯ç¤ºæ» çµç¸½æ¸."} obj["colorDamageAmounts"] = { label="å·å®³æ¸å¼èè²", tooltip="è¨å®æ¯å¦è®ä¸åçå·å®³é¡å顯示ä¸åçé¡è²"} obj["colorDamageEntry"] = { tooltip="è®æ¤å·å®³é¡å顯示ä¸åçé¡è²"} obj["colorUnitNames"] = { label="ååèè²", tooltip="åå使ç¨è·æ¥é¡è²èè²."} obj["colorClassEntry"] = { tooltip="åç¨æ¤è·æ¥çé¡è²."} obj["enableScrollArea"] = { tooltip="åç¨æ»¾ååå"} obj["inheritField"] = { label="沿ç¨", tooltip="沿ç¨ä¸»è¦ååï¼ä¸å¾é¸åç¡æ"} obj["hideSkillIcons"] = { label="é±èåæ¨", tooltip="滾åååä¸é¡¯ç¤ºåæ¨."} obj["stickyEvent"] = { label="å¥ç¨çæ", tooltip="使ç¨çæææä¾é¡¯ç¤ºäºä»¶"} obj["enableTrigger"] = { tooltip="åç¨è§¸ç¼"} obj["allPowerGains"] = { label="ææè½éç²å", tooltip="顯示ææç²åçè½éå æ¬é£äºæ°é¬¥æ¥èªä¸ä¸é¡¯ç¤ºçãè¦åï¼éåé¸é å°æ大éæ´é »åæç¡è¦è½éé檻åæå¶é¡¯ç¤ºè¨å®\nä¸æ¨è¦"} obj["abbreviateSkills"] = { label="æè½ç¸®å¯«", tooltip="縮æ¸æè½å稱ï¼å é©ç¨æ¼è±æçï¼ãè¥äºä»¶æè¿°ä¸å å ¥ã%slã代碼ï¼æ¤é¸é å³å¤±æ"} obj["mergeSwings"] = { label="åä½µæ®éæ»æ", tooltip="å併極çæéå §çæ®éæ»æå·å®³"} --obj["shortenNumbers"] = { label="Shorten Numbers", tooltip="Display numbers in an abbreviated format (example: 32765 -> 33k)."} --obj["groupNumbers"] = { label="Group By Thousands", tooltip="Display numbers grouped by thousands (example: 32765 -> 32,765)."} obj["hideSkills"] = { label="é±èæè½", tooltip="å¨æ¿åå·å®³å輸åºå·å®³ä¸ä¸é¡¯ç¤ºæè½å稱ãéåæ¤é¸é å°ä½¿ä½ 失å»æäºäºä»¶èªå®ç¾©åè½ï¼å çºå®æ忽ç¥ã%sã代碼"} obj["hideNames"] = { label="é±èå稱", tooltip="å¨æ¿åå·å®³å輸åºå·å®³ä¸ä¸é¡¯ç¤ºå®ä½å稱ãéåæ¤é¸é å°ä½¿ä½ 失å»æäºäºä»¶èªå®ç¾©åè½ï¼å çºå®æ忽ç¥ã%nã代碼"} obj["hideFullOverheals"] = { label="é±èå ¨é¨ééçæ²»ç", tooltip="ä¸é¡¯ç¤ºå ¨é¨ééçæ²»ç."} obj["hideFullHoTOverheals"] = { label="é±èå ¨é¨æº¢åºçæçºæ²»ç", tooltip="ä¸é¡¯ç¤ºå ¨é¨æº¢åºçå²èæ²»ç"} obj["hideMergeTrailer"] = { label="é±èåä½µæ»æç´°ç¯", tooltip="ä¸å¨åä½µæ»æå¾é¡¯ç¤ºè¢«åä½µçæ»æ次æ¸åæ´æ詳æ "} obj["allClasses"] = { label="ææè·æ¥"} obj["enablePlayerCooldowns"] = { label="æè½å·å»", tooltip="å¨æè½å·å»å®æä¹å¾é¡¯ç¤ºæ示信æ¯"} obj["enablePetCooldowns"] = { label="寵ç©æè½å·å»", tooltip="å¨å¯µç©æè½å·å»å®æä¹å¾é¡¯ç¤ºæ示信æ¯"} obj["enableItemCooldowns"] = { label="ç©åå·å»", tooltip="å¨ç©åå·å»å®æå¾é¡¯ç¤ºæ示信æ¯."} obj["lootedItems"] = { label="æ¾åç©å", tooltip="顯示ç©åæ¾å."} obj["moneyGains"] = { label="ç²å¾éé¢", tooltip="顯示ç²å¾çéé¢"} obj["alwaysShowQuestItems"] = { label="總æ¯é¡¯ç¤ºä»»åç©å", tooltip="總æ¯é¡¯ç¤ºä»»åç©å, ç¡è«å ¶æ¯ä½å質."} obj["enableIcons"] = { label="åç¨æè½å示", tooltip="顯示äºä»¶çæè½å示"} obj["exclusiveSkills"] = { label="æé¤æè½å稱", tooltip="å å¨æ²ææè½å示æï¼é¡¯ç¤ºæè½å稱"} ------------------------------ -- Interface dropdowns ------------------------------ obj = L.DROPDOWNS obj["profile"] = { label="ç®åè¨éæªï¼", tooltip="è¨å®ç®åè¨éæª"} obj["normalFont"] = { label="ä¸è¬å·å®³ååï¼", tooltip="é¸æéçæå·å®³çåå"} obj["critFont"] = { label="çæå·å®³ååï¼", tooltip="é¸æçæå·å®³çåå"} obj["normalOutline"] = { label="ä¸è¬æåæéï¼", tooltip="é¸æéçæå·å®³ååçæé樣å¼"} obj["critOutline"] = { label="çææåæéï¼", tooltip="é¸æçæå·å®³ååçæé樣å¼"} obj["scrollArea"] = { label="滾åååï¼", tooltip="é¸æ滾åååé²è¡è¨å®"} obj["sound"] = { label="é³æï¼", tooltip="é¸æäºä»¶ç¼çæææ¾çé³æ"} obj["animationStyle"] = { label="åç«æ¨£å¼ï¼", tooltip="滾åååå §éé»æ»¯çåç«æ¨£å¼"} obj["stickyAnimationStyle"] = { label="çæç¹æï¼", tooltip="滾åååå §çæç¹æçåç«æ¨£å¼"} obj["direction"] = { label="æ¹åï¼", tooltip="åç«çæ¹å"} obj["behavior"] = { label="ææï¼", tooltip="åç«çææ"} obj["textAlign"] = { label="å°é½ï¼", tooltip="åç«æåçå°é½æ¹å¼"} obj["iconAlign"] = { label="åæ¨æå:", tooltip="åæ¨ç¸å°äºææ¬çä½ç½®."} obj["eventCategory"] = { label="äºä»¶ç¨®é¡ï¼", tooltip="è¨å®äºä»¶ç¨®é¡"} obj["outputScrollArea"] = { label="輸åºæ»¾åååï¼", tooltip="é¸æ輸åºå·å®³æ»¾ååå"} obj["mainEvent"] = { label="主è¦äºä»¶:"} obj["triggerCondition"] = { label="æ¢ä»¶:", tooltip="測試æ¢ä»¶."} obj["triggerRelation"] = { label="éç³»:"} obj["triggerParameter"] = { label="åæ¸:"} ------------------------------ -- Interface buttons ------------------------------ obj = L.BUTTONS obj["addCustomFont"] = { label="æ·»å åé«", tooltip="ååé«å表添å èªå®ç¾©åé«.\n\nè¦å: åé«æªå¿ é *å¨WOWéè¡ä¹å* å°±æ¾ç½®å¨ç®æ¨æªå¤¾å §.\n\næ¨è¦å°å ¶æ¾ç½®å¨ MikScrollingBattleText\\Fonts æ件夾."} obj["addCustomSound"] = { label="æ·»å è²é³", tooltip="æ³è²é³å表添å èªå®ç¾©è²é³.\n\nè¦å: é³ææªæ¡å¿ é *å¨WOWéè¡ä¹å* å°±æ¾ç½®å¨ç®æ¨æªå¤¾å §.\n\næ¨è¦å°å ¶æ¾ç½®å¨ MikScrollingBattleText\\Sounds æ件夾."} obj["editCustomFont"] = { tooltip="é»æ編輯èªå®ç¾©åé«."} obj["deleteCustomFont"] = { tooltip="é»æå°æ¤åé«å¾MSBTä¸ç§»é¤."} obj["editCustomSound"] = { tooltip="é»æ編輯èªå®ç¾©è²é³."} obj["deleteCustomSound"] = { tooltip="é»æå°æ¤è²é³å¾MSBTä¸ç§»é¤."} obj["copyProfile"] = { label="è¤è£½è¨éæª", tooltip="è¤è£½è¨éæªå°æ°å¢çè¨éæªä¸"} obj["resetProfile"] = { label="éç½®è¨éæª", tooltip="éç½®è¨éæªè³é»èªè¨å®"} obj["deleteProfile"] = { label="åªé¤è¨éæª", tooltip="åªé¤è¨éæª"} obj["masterFont"] = { label="主è¦åå", tooltip="è¨å®ä¸»è¦åå樣å¼ï¼é¤éå¦ææå®ï¼å¦åææç滾ååååäºä»¶åå°ä½¿ç¨é種åå樣å¼"} obj["partialEffects"] = { label="ç¹æèè²", tooltip="è¨å®é¡¯ç¤ºåªäºç¹æ®æ°é¬¥ææ以åèä»éº¼é¡è²"} obj["damageColors"] = { label="å·å®³èè²", tooltip="è¨å®æ¯å¦çºæ種å·å®³æ¸å¼èè²ä»¥åèä»éº¼é¡è²"} obj["classColors"] = { label="è·æ¥é¡è²", tooltip="è¨ç½®ååæ¯å¦ä½¿ç¨è·æ¥é¡è²èè²åæ¯ç¨®è·æ¥æç¨çé¡è²." } obj["inputOkay"] = { label=OKAY, tooltip="æ¥åè¼¸å ¥"} obj["inputCancel"] = { label=CANCEL, tooltip="åæ¶è¼¸å ¥"} obj["genericSave"] = { label=SAVE, tooltip="å²åæ¹è®"} obj["genericCancel"] = { label=CANCEL, tooltip="åæ¶æ¹è®"} obj["addScrollArea"] = { label="æ°å¢æ»¾ååå", tooltip="å¢å ä¸åæ°ç滾ååå以å å«äºä»¶å觸ç¼"} obj["configScrollAreas"] = { label="è¨å®æ»¾ååå", tooltip="è¨å®æ®éåé»æ»¯åç«ææï¼å°é½ï¼æ»¾åååç寬度/é«åº¦ï¼ä»¥åååä½ç½®"} obj["editScrollAreaName"] = { tooltip="編輯滾åååå稱"} obj["scrollAreaFontSettings"] = { tooltip="è¨å®ååï¼é¤éå¦ææå®ï¼å¦åæ¤ååä¸ææäºä»¶åå°ä½¿ç¨é種åå樣å¼é¡¯ç¤º"} obj["deleteScrollArea"] = { tooltip="åªé¤æ¤æ»¾ååå"} obj["scrollAreasPreview"] = { label="é 覽", tooltip="é 覽ææ"} obj["toggleAll"] = { label="éå/ééææäºä»¶", tooltip="éå/ééæé¸äºä»¶åé¡ä¸ææäºä»¶é¡¯ç¤º"} obj["moveAll"] = { label="移åææäºä»¶", tooltip="移åæé¸äºä»¶åé¡ä¸ææäºä»¶è³æå®æ»¾ååå"} obj["eventFontSettings"] = { tooltip="è¨å®æ¤äºä»¶åå"} obj["eventSettings"] = { tooltip="è¨å®äºä»¶æææ¯å¦è¼¸åºååï¼è¼¸åºè¨æ¯ï¼ææ¾é³æç"} obj["customSound"] = { tooltip="é¸æèªå®ç¾©é³ææ件" } obj["playSound"] = { label="ææ¾", tooltip="ææ¾é¸å®çè²é³."} obj["addTrigger"] = { label="å¢å æ°è§¸ç¼", tooltip="å¢å æ°è§¸ç¼"} obj["triggerSettings"] = { tooltip="è¨å®è§¸ç¼æ¢ä»¶"} obj["deleteTrigger"] = { tooltip="åªé¤è§¸ç¼"} obj["editTriggerClasses"] = { tooltip="編輯觸ç¼ä½¿ç¨è·æ¥"} obj["addMainEvent"] = { label="æ°å¢äºä»¶", tooltip="ç¶ä»»ä½æ¤é¡äºä»¶ç¼çï¼ä¸¦ä¸è·è¨å®çæ¢ä»¶ç¸ç¬¦ï¼å°æåå觸ç¼ï¼é¤éç¼ç以ä¸çä¾å¤"} obj["addTriggerException"] = { label="æ°å¢ä¾å¤", tooltip="ç¶ä»»ä½æ¤é¡ä¾å¤ç¼çï¼è§¸ç¼å°±ä¸æåå"} obj["editEventConditions"] = { tooltip="è¨å®éåäºä»¶çæ¢ä»¶"} obj["deleteMainEvent"] = { tooltip="åªé¤äºä»¶"} obj["addEventCondition"] = { label="å¢å æ¢ä»¶", tooltip="ç¶æææ¢ä»¶é½æç«æ, 觸ç¼å¨æ觸ç¼, é¤éä¾å¤æ¢ä»¶æç«."} obj["editCondition"] = { tooltip="é»æå¢å æ¢ä»¶."} obj["deleteCondition"] = { tooltip="é»æåªé¤æ¢ä»¶."} obj["throttleList"] = { label="æå¶å表", tooltip="è¨å®æå®æè½çèªå®ç¾©æå¶æé"} obj["mergeExclusions"] = { label="åä½µæé¤", tooltip="æé¤æå®æè½çå·å®³æ¸å¼åä½µ"} obj["skillSuppressions"] = { label="æè½ç¸®å¯«", tooltip="縮寫æè½å稱"} obj["skillSubstitutions"] = { label="æè½æ¿æ", tooltip="ç¨èªå®ç¾©å稱æ¿ææè½å稱"} obj["addSkill"] = { label="å¢å æè½", tooltip="å¢å æ°æè½å°å表ä¸"} obj["deleteSkill"] = { tooltip="é»æåªé¤æè½"} obj["cooldownExclusions"] = { label="å·å»æé¤", tooltip="ä¸è¿½è¹¤æå®æè½çå·å»"} obj["itemsAllowed"] = { label="å 許ç©å", tooltip="總æ¯é¡¯ç¤ºéäºç©å, ç¡è«å ¶æ¯ä½ç©åå質."} obj["itemExclusions"] = { label="æé¤ç©å", tooltip="æ°¸é ä¸é¡¯ç¤ºéäºç©å."} obj["addItem"] = { label="å¢å ç©å", tooltip="åå表ä¸å¢å æ°çç©å."} obj["deleteItem"] = { tooltip="é»æåªé¤ç©å."} ------------------------------ -- Interface editboxes ------------------------------ obj = L.EDITBOXES obj["customFontName"] = { label="åé«å:", tooltip="ç¨ä¾ç¢ºå®åé«çåå.\n\nä¾å¦: æçåé«"} obj["customFontPath"] = { label="åé«è·¯å¾:", tooltip="åé«æªçè·¯å¾.\n\n注æ: å¦ææªå¨ MikScrollingBattleText\\Fonts ä¸ç話, åªéè¦è¼¸å ¥æªæ¡åå°±å¯ä»¥.\n\nä¾å¦: myFont.ttf "} obj["customSoundName"] = { label="é³æå:", tooltip="ç¨ä¾ç¢ºå®é³æçåå.\n\nä¾å¦: æçé³æ"} obj["customSoundPath"] = { label="é³æè·¯å¾:", tooltip="é³ææªçè·¯å¾.\n\n注æ: å¦ææªå¨ MikScrollingBattleText\\Sounds ä¸ç話, åªéè¦è¼¸å ¥æªæ¡åå°±å¯ä»¥.\n\nä¾å¦: mySound.ogg "} obj["copyProfile"] = { label="æ°å¢è¨éæªï¼", tooltip="è¼¸å ¥æ°å¢è¨éæªçå稱"} obj["partialEffect"] = { tooltip="ç¹æ觸ç¼æçæ示."} obj["scrollAreaName"] = { label="æ°å¢æ»¾ååå:", tooltip="æ°å¢æ»¾åååçå稱"} obj["xOffset"] = { label="Xå¼ï¼", tooltip="æé¸æ滾åååçXå¼"} obj["yOffset"] = { label="Yå¼ï¼", tooltip="æé¸æ滾åååçYå¼"} obj["eventMessage"] = { label="顯示è¨æ¯ï¼", tooltip="äºä»¶ç¼çæ顯示çè¨æ¯"} obj["soundFile"] = { label="é³ææªï¼", tooltip="äºä»¶ç¼çæææ¾çé³æ"} obj["iconSkill"] = { label="æè½å示ï¼", tooltip="äºä»¶ç¼çææ顯示該æè½çå示\n\nå¦ææ²æå示MSBTæèªåæ¾ä¸åå示\n\n注æ: å¦æç®åç©å®¶çæè½æ¸ä¸ç¡è©²æè½ï¼å¿ é ç¨æè½IDå代æè½å稱ãå¯ä»¥å¨å大網ç«(ä¾ï¼WOWhead)æ¾å°æè½IDã"} obj["skillName"] = { label="æè½å稱ï¼", tooltip="æå¢å çæè½çå稱"} obj["substitutionText"] = { label="æ¿ä»£æåï¼", tooltip="ç¨ä¾ä»£æ¿æè½å稱çæå"} obj["itemName"] = { label="ç©åå稱:", tooltip="è¦æ·»å ç©åçåå."} ------------------------------ -- Interface sliders ------------------------------ obj = L.SLIDERS obj["animationSpeed"] = { label="åç«é度", tooltip="è¨å®ä¸»åç«é度\næ¯å滾åååä¹å¯ä»¥è¨å®èªèº«ç¨æçé度"} obj["normalFontSize"] = { label="ä¸è¬åå大å°", tooltip="è¨å®éçæååç大å°"} obj["normalFontOpacity"] = { label="æ®éååä¸éæ度", tooltip="è¨å®éçæååçä¸éæ度"} obj["critFontSize"] = { label="ä¸è¬åå大å°", tooltip="è¨å®çæåå大å°"} obj["critFontOpacity"] = { label="çæååä¸éæ度", tooltip="è¨å®çæååä¸éæ度"} obj["scrollHeight"] = { label="滾åé«åº¦", tooltip="滾åååé«åº¦"} obj["scrollWidth"] = { label="滾å寬度", tooltip="滾ååå寬度"} obj["scrollAnimationSpeed"] = { label="åç«é度", tooltip="è¨å®æ»¾åååå §åç«é度"} obj["powerThreshold"] = { label="è½éé檻", tooltip="è½éç²å¾åªæè¶ éæ¤å¼ææ被顯示"} obj["healThreshold"] = { label="æ²»çé檻", tooltip="æ²»çéåªæè¶ éæ¤å¼ææ被顯示"} obj["damageThreshold"] = { label="å·å®³é檻", tooltip="å·å®³éåªæè¶ éæ¤å¼ææ被顯示"} obj["dotThrottleTime"] = { label="æçºå·å®³æå¶é¡¯ç¤º", tooltip="å¨è¨å®çç§æ¸ä¸é æçæçºå·å®³å°åä½µçºä¸æ¬¡é¡¯ç¤º"} obj["hotThrottleTime"] = { label="æçºæ²»çæå¶é¡¯ç¤º", tooltip="å¨è¨å®çç§æ¸ä¸é æçæçºæ²»çå°åä½µçºä¸æ¬¡é¡¯ç¤º"} obj["powerThrottleTime"] = { label="è½éæå¶é¡¯ç¤º", tooltip="å¨è¨å®çç§æ¸ä¸æçºç²å¾çè½éå°åä½µçºä¸æ¬¡é¡¯ç¤º"} obj["skillThrottleTime"] = { label="æè½æå¶é¡¯ç¤º", tooltip="å¨è¨å®çç§æ¸ä¸æçºä½¿ç¨çæè½å°åªé¡¯ç¤ºä¸æ¬¡"} obj["cooldownThreshold"] = { label="å·å»è¨æé檻", tooltip="å·å»æéä½æ¼è¨å®ç§æ¸çæè½ä¸æ被顯示"} ------------------------------ -- Event categories ------------------------------ obj = L.EVENT_CATEGORIES obj[1] = "ç©å®¶åå°å·å®³" obj[2] = "寵ç©åå°å·å®³" obj[3] = "ç©å®¶è¼¸åºå·å®³" obj[4] = "寵ç©è¼¸åºå·å®³" obj[5] = "è¨æ¯éç¥" ------------------------------ -- Event codes ------------------------------ obj = L.EVENT_CODES obj["DAMAGE_TAKEN"] = "%a - åå°å·å®³ç¸½æ¸.\n" obj["HEALING_TAKEN"] = "%a - åå°æ²»ç總æ¸.\n" obj["DAMAGE_DONE"] = "%a - 輸åºå·å®³ç¸½æ¸.\n" obj["HEALING_DONE"] = "%a - 輸åºæ²»ç總æ¸.\n" obj["ABSORBED_AMOUNT"] = "%a - å¸æ¶å·å®³ç¸½æ¸.\n" obj["AURA_AMOUNT"] = "%a - å ç°çå çæ¸é.\n" obj["ENERGY_AMOUNT"] = "%a - è½é總æ¸.\n" --obj["CHI_AMOUNT"] = "%a - Amount of chi you have.\n" obj["CP_AMOUNT"] = "%a - ä½ çé£æé»ç¸½æ¸.\n" obj["HOLY_POWER_AMOUNT"] = "%a - Amount of holy power you have.\n" --obj["SHADOW_ORBS_AMOUNT"] = "%a - Amount of shadow orbs you have.\n" obj["HONOR_AMOUNT"] = "%a - 榮è½ç¸½æ¸.\n" obj["REP_AMOUNT"] = "%a - è²æ總æ¸.\n" obj["ITEM_AMOUNT"] = "%a - æ¾åç©åçæ¸é.\n" obj["SKILL_AMOUNT"] = "%a - æè½é»ç¸½æ¸.\n" obj["EXPERIENCE_AMOUNT"] = "%a - ç²å¾ç¶é©ç¸½æ¸.\n" obj["PARTIAL_AMOUNT"] = "%a - ç¹æ觸ç¼ç¸½æ¸.\n" obj["ATTACKER_NAME"] = "%n - æ»æè åå.\n" obj["HEALER_NAME"] = "%n - æ²»çè åå.\n" obj["ATTACKED_NAME"] = "%n - 被æ»æè åå.\n" obj["HEALED_NAME"] = "%n - 被治çèåå.\n" obj["BUFFED_NAME"] = "%n - 被Buffèåå.\n" obj["UNIT_KILLED"] = "%n - 被殺æ»çå®ä½åå.\n" obj["SKILL_NAME"] = "%s - æè½å.\n" obj["SPELL_NAME"] = "%s - æ³è¡å.\n" obj["DEBUFF_NAME"] = "%s - Debuffå.\n" obj["BUFF_NAME"] = "%s - Buffå.\n" obj["ITEM_BUFF_NAME"] = "%s - ç©åBuffå.\n" obj["EXTRA_ATTACKS"] = "%s - ç²å¾é¡å¤æ»æçæè½å.\n" obj["SKILL_LONG"] = "%sl - %s å ¨ç¨±. ç¨ä¾ç¸®å¯«äºä»¶.\n" obj["DAMAGE_TYPE_TAKEN"] = "%t - åå°å·å®³é¡å.\n" obj["DAMAGE_TYPE_DONE"] = "%t - 輸åºå·å®³é¡å.\n" obj["ENVIRONMENTAL_DAMAGE"] = "%e - å·å®³ä¾æº (æè½, 溺水, å·æ¼¿, çç...)\n" obj["FACTION_NAME"] = "%e - è²æé£çå.\n" obj["EMOTE_TEXT"] = "%e - 表æ æå.\n" obj["MONEY_TEXT"] = "%e - ç²åéé¢æå.\n" obj["COOLDOWN_NAME"] = "%e - å°±ç·çæ³è¡åå.\n" obj["ITEM_COOLDOWN_NAME"] = "%e - å°±ç·çç©ååå.\n" obj["ITEM_NAME"] = "%e - æ¾åç©åçå稱.\n" obj["POWER_TYPE"] = "%p - è½åé¡å¥ (è½é, ææ°£, æ³å).\n" obj["TOTAL_ITEMS"] = "%t - æ¾åç©åç總æ¸." ------------------------------ -- Incoming events ------------------------------ obj = L.INCOMING_PLAYER_EVENTS obj["INCOMING_DAMAGE"] = { label="è¿æ°å·å®³", tooltip="顯示被è¿æ°å·å®³"} obj["INCOMING_DAMAGE_CRIT"] = { label="è¿æ°çæ", tooltip="顯示被è¿æ°çæ"} obj["INCOMING_MISS"] = { label="è¿æ°æªå½ä¸", tooltip="顯示æªè¢«è¿æ°å½ä¸"} obj["INCOMING_DODGE"] = { label="è¿æ°é躲", tooltip="顯示é躲è¿æ°æ»æ"} obj["INCOMING_PARRY"] = { label="è¿æ°ææ¶", tooltip="顯示ææ¶è¿æ°æ»æ"} obj["INCOMING_BLOCK"] = { label="è¿æ°æ ¼æ", tooltip="é¡¯ç¤ºæ ¼æè¿æ°æ»æ"} obj["INCOMING_DEFLECT"] = { label="è¿æ°åæ", tooltip="顯示åæè¿æ°æ»æ"} obj["INCOMING_ABSORB"] = { label="è¿æ°å¸æ¶", tooltip="顯示å¸æ¶è¿æ°å·å®³"} obj["INCOMING_IMMUNE"] = { label="è¿æ°å ç«", tooltip="顯示å ç«è¿æ°å·å®³"} obj["INCOMING_SPELL_DAMAGE"] = { label="æè½å·å®³", tooltip="顯示被æè½å·å®³"} obj["INCOMING_SPELL_DAMAGE_CRIT"] = { label="æè½çæ", tooltip="顯示被æè½çæ"} obj["INCOMING_SPELL_DOT"] = { label="æè½æçºå·å®³", tooltip="顯示被æè½æçºå·å®³"} obj["INCOMING_SPELL_DOT_CRIT"] = { label="æè½æçºå·å®³æ´æ", tooltip="顯示被æè½æçºå·å®³æ´æ."} obj["INCOMING_SPELL_DAMAGE_SHIELD"] = { label="å·å®³è·ç¾å·å®³", tooltip="顯示被å·å®³è·ç¾å·å®³."} obj["INCOMING_SPELL_DAMAGE_SHIELD_CRIT"] = { label="å·å®³è·ç¾çæ", tooltip="顯示å·è¢«å®³è·ç¾çæ."} obj["INCOMING_SPELL_MISS"] = { label="æè½æªå½ä¸", tooltip="顯示æªè¢«æè½å½ä¸"} obj["INCOMING_SPELL_DODGE"] = { label="æè½é躲", tooltip="顯示é躲æè½æ»æ"} obj["INCOMING_SPELL_PARRY"] = { label="æè½ææ¶", tooltip="顯示ææ¶æè½æ»æ"} obj["INCOMING_SPELL_BLOCK"] = { label="æè½æ ¼æ", tooltip="é¡¯ç¤ºæ ¼ææè½æ»æ"} obj["INCOMING_SPELL_DEFLECT"] = { label="æè½åæ", tooltip="顯示åææè½"} obj["INCOMING_SPELL_RESIST"] = { label="æ³è¡æµæ", tooltip="顯示æµææ³è¡æ»æ"} obj["INCOMING_SPELL_ABSORB"] = { label="æè½å¸æ¶", tooltip="顯示å¸æ¶æè½å·å®³"} obj["INCOMING_SPELL_IMMUNE"] = { label="æè½å ç«", tooltip="顯示å ç«æè½å·å®³"} obj["INCOMING_SPELL_REFLECT"] = { label="æè½åå°", tooltip="顯示åå°æè½å·å®³"} obj["INCOMING_SPELL_INTERRUPT"] = { label="æ³è¡ææ·", tooltip="顯示ææ·æ³è¡"} obj["INCOMING_HEAL"] = { label="æ²»ç", tooltip="顯示被治ç"} obj["INCOMING_HEAL_CRIT"] = { label="çææ²»ç", tooltip="顯示被治ççæ"} obj["INCOMING_HOT"] = { label="æçºæ²»ç", tooltip="顯示被æçºæ²»ç"} obj["INCOMING_HOT_CRIT"] = { label="æçºæ²»çæ´æ", tooltip="顯示æçºæ²»çæ´æ"} obj["INCOMING_ENVIRONMENTAL"] = { label="ç°å¢å·å®³", tooltip="顯示ç°å¢å·å®³ï¼å¦è·è½ï¼çªæ¯ï¼ç岩çï¼"} obj = L.INCOMING_PET_EVENTS obj["PET_INCOMING_DAMAGE"] = { label="è¿æ°å·å®³", tooltip="顯示寵ç©è¢«è¿æ°å·å®³"} obj["PET_INCOMING_DAMAGE_CRIT"] = { label="è¿æ°çæ", tooltip="顯示寵ç©è¢«è¿æ°çæ"} obj["PET_INCOMING_MISS"] = { label="è¿æ°æªå½ä¸", tooltip="顯示寵ç©æªè¢«è¿æ°å½ä¸"} obj["PET_INCOMING_DODGE"] = { label="è¿æ°é躲", tooltip="顯示寵ç©é躲è¿æ°æ»æ"} obj["PET_INCOMING_PARRY"] = { label="è¿æ°ææ¶", tooltip="顯示寵ç©ææ¶è¿æ°æ»æ"} obj["PET_INCOMING_BLOCK"] = { label="è¿æ°æ ¼æ", tooltip="顯示寵ç©æ ¼æè¿æ°æ»æ"} obj["PET_INCOMING_DEFLECT"] = { label="è¿æ°åæ", tooltip="顯示寵ç©åæè¿æ°æ»æ"} obj["PET_INCOMING_ABSORB"] = { label="è¿æ°å¸æ¶", tooltip="顯示寵ç©å¸æ¶è¿æ°å·å®³"} obj["PET_INCOMING_IMMUNE"] = { label="è¿æ°å ç«", tooltip="顯示寵ç©å ç«è¿æ°å·å®³"} obj["PET_INCOMING_SPELL_DAMAGE"] = { label="æè½å·å®³", tooltip="顯示寵ç©è¢«æè½å·å®³"} obj["PET_INCOMING_SPELL_DAMAGE_CRIT"] = { label="æè½çæ", tooltip="顯示寵ç©è¢«æè½çæ"} obj["PET_INCOMING_SPELL_DOT"] = { label="æè½æçºå·å®³", tooltip="顯示寵ç©è¢«æè½æçºå·å®³"} obj["PET_INCOMING_SPELL_DOT_CRIT"] = { label="æè½æçºå·å®³æ´æ", tooltip="顯示寵ç©è¢«æè½æçºå·å®³æ´æ."} obj["PET_INCOMING_SPELL_DAMAGE_SHIELD"] = { label="å·å®³è·ç¾å·å®³", tooltip="顯示寵ç©è¢«å·å®³è·ç¾çå·å®³."} obj["PET_INCOMING_SPELL_DAMAGE_SHIELD_CRIT"] = { label="å·å®³è·ç¾çæ", tooltip="顯示寵ç©è¢«å·å®³è·ç¾ççæ."} obj["PET_INCOMING_SPELL_MISS"] = { label="æè½æªå½ä¸", tooltip="顯示寵ç©æªè¢«æè½å½ä¸"} obj["PET_INCOMING_SPELL_DODGE"] = { label="æè½é躲", tooltip="顯示寵ç©é躲æè½æ»æ"} obj["PET_INCOMING_SPELL_PARRY"] = { label="æè½ææ¶", tooltip="顯示寵ç©ææ¶æè½æ»æ"} obj["PET_INCOMING_SPELL_BLOCK"] = { label="æè½æ ¼æ", tooltip="顯示寵ç©æ ¼ææè½æ»æ"} obj["PET_INCOMING_SPELL_DEFLECT"] = { label="æè½åæ", tooltip="顯示寵ç©è¿æ°æè½"} obj["PET_INCOMING_SPELL_RESIST"] = { label="æ³è¡æµæ", tooltip="顯示寵ç©æµææ³è¡æ»æ"} obj["PET_INCOMING_SPELL_ABSORB"] = { label="æè½å¸æ¶", tooltip="顯示寵ç©å¸æ¶æè½å·å®³"} obj["PET_INCOMING_SPELL_IMMUNE"] = { label="æè½å ç«", tooltip="顯示寵ç©å ç«æè½å·å®³"} obj["PET_INCOMING_HEAL"] = { label="æ²»ç", tooltip="顯示寵ç©è¢«æ²»ç"} obj["PET_INCOMING_HEAL_CRIT"] = { label="æ²»ççæ", tooltip="顯示寵ç©è¢«æ²»ççæ"} obj["PET_INCOMING_HOT"] = { label="æçºæ²»ç", tooltip="顯示寵ç©è¢«æçºæ²»ç"} obj["PET_INCOMING_HOT_CRIT"] = { label="æçºæ²»çæ´æ", tooltip="顯示寵ç©æçºæ²»çæ´æ"} ------------------------------ -- Outgoing events ------------------------------ obj = L.OUTGOING_PLAYER_EVENTS obj["OUTGOING_DAMAGE"] = { label="è¿æ°å·å®³", tooltip="顯示å°æµè¿æ°å·å®³"} obj["OUTGOING_DAMAGE_CRIT"] = { label="è¿æ°çæ", tooltip="顯示å°æµè¿æ°çæ"} obj["OUTGOING_MISS"] = { label="è¿æ°æªå½ä¸", tooltip="顯示è¿æ°æªå½ä¸æµäºº"} obj["OUTGOING_DODGE"] = { label="è¿æ°é躲", tooltip="顯示æµäººé躲è¿æ°æ»æ"} obj["OUTGOING_PARRY"] = { label="è¿æ°ææ¶", tooltip="顯示æµäººææ¶è¿æ°æ»æ"} obj["OUTGOING_BLOCK"] = { label="è¿æ°æ ¼æ", tooltip="顯示æµäººæ ¼æè¿æ°æ»æ"} obj["OUTGOING_DEFLECT"] = { label="è¿æ°åæ", tooltip="顯示æµäººåæè¿æ°æ»æ"} obj["OUTGOING_ABSORB"] = { label="è¿æ°å¸æ¶", tooltip="顯示æµäººå¸æ¶è¿æ°å·å®³"} obj["OUTGOING_IMMUNE"] = { label="è¿æ°å ç«", tooltip="顯示æµäººå ç«è¿æ°å·å®³"} obj["OUTGOING_EVADE"] = { label="è¿æ°éé¿", tooltip="顯示æµäººéé¿è¿æ°æ»æ"} obj["OUTGOING_SPELL_DAMAGE"] = { label="æè½å·å®³", tooltip="顯示æè½å·å®³æµäºº"} obj["OUTGOING_SPELL_DAMAGE_CRIT"] = { label="æè½çæ", tooltip="顯示æè½çææµäºº"} obj["OUTGOING_SPELL_DOT"] = { label="æè½æçºå·å®³", tooltip="顯示æè½æçºå·å®³æµäºº"} obj["OUTGOING_SPELL_DOT_CRIT"] = { label="æè½æçºå·å®³æ´æ", tooltip="顯示輸åºæè½æçºå·å®³æ´æ."} obj["OUTGOING_SPELL_DAMAGE_SHIELD"] = { label="å·å®³è·ç¾å·å®³", tooltip="顯示å·å®³è·ç¾çå·å®³."} obj["OUTGOING_SPELL_DAMAGE_SHIELD_CRIT"] = { label="å·å®³è·ç¾çæ", tooltip="顯示å·å®³è·ç¾ççæ."} obj["OUTGOING_SPELL_MISS"] = { label="æè½æªå½ä¸", tooltip="顯示æè½æªå½ä¸æµäºº"} obj["OUTGOING_SPELL_DODGE"] = { label="æè½é躲", tooltip="顯示æµäººé躲æè½æ»æ"} obj["OUTGOING_SPELL_PARRY"] = { label="æè½ææ¶", tooltip="顯示æµäººææ¶æè½æ»æ"} obj["OUTGOING_SPELL_BLOCK"] = { label="æè½æ ¼æ", tooltip="顯示æµäººæ ¼ææè½æ»æ"} obj["OUTGOING_SPELL_DEFLECT"] = { label="æè½åæ", tooltip="顯示æµäººåææè½"} obj["OUTGOING_SPELL_RESIST"] = { label="æ³è¡æµæ", tooltip="顯示æµäººæµææ³è¡æ»æ"} obj["OUTGOING_SPELL_ABSORB"] = { label="æè½å¸æ¶", tooltip="顯示æµäººå¸æ¶æ³è¡å·å®³"} obj["OUTGOING_SPELL_IMMUNE"] = { label="æè½å ç«", tooltip="顯示æµäººå ç«æè½å·å®³"} obj["OUTGOING_SPELL_REFLECT"] = { label="æè½åå°", tooltip="顯示æµäººåå°æè½å·å®³"} obj["OUTGOING_SPELL_INTERRUPT"] = { label="æ³è¡ææ·", tooltip="顯示æ³è¡æ»æ被ææ·"} obj["OUTGOING_SPELL_EVADE"] = { label="æè½éé¿", tooltip="顯示æè½æ»æ被éé¿"} obj["OUTGOING_HEAL"] = { label="æ²»ç", tooltip="顯示治çç®æ¨"} obj["OUTGOING_HEAL_CRIT"] = { label="æ²»ççæ", tooltip="顯示çææ²»çç®æ¨"} obj["OUTGOING_HOT"] = { label="æçºæ²»ç", tooltip="顯示æçºæ²»çç®æ¨"} obj["OUTGOING_HOT_CRIT"] = { label="æçºæ²»çæ´æ", tooltip="顯示æçºæ²»çæ´æ."} obj["OUTGOING_DISPEL"] = { label="æ·¨åæ³è¡", tooltip="é¡¯ç¤ºä½ çæ·¨åæ³è¡"} obj = L.OUTGOING_PET_EVENTS obj["PET_OUTGOING_DAMAGE"] = { label="è¿æ°å·å®³", tooltip="顯示寵ç©è¿æ°å·å®³"} obj["PET_OUTGOING_DAMAGE_CRIT"] = { label="è¿æ°çæ", tooltip="顯示寵ç©è¿æ°çæ"} obj["PET_OUTGOING_MISS"] = { label="è¿æ°æªå½ä¸", tooltip="顯示寵ç©çè¿æ°æ»ææªå½ä¸æµäºº"} obj["PET_OUTGOING_DODGE"] = { label="è¿æ°é躲", tooltip="顯示寵ç©çè¿æ°æ»æ被é躲"} obj["PET_OUTGOING_PARRY"] = { label="è¿æ°ææ¶", tooltip="顯示寵ç©çè¿æ°æ»æ被ææ¶"} obj["PET_OUTGOING_BLOCK"] = { label="è¿æ°æ ¼æ", tooltip="顯示寵ç©çè¿æ°æ»æè¢«æ ¼æ"} obj["PET_OUTGOING_DEFLECT"] = { label="è¿æ°åæ", tooltip="顯示寵ç©çè¿æ°æ»æåæ"} obj["PET_OUTGOING_ABSORB"] = { label="è¿æ°å¸æ¶", tooltip="顯示寵ç©çè¿æ°å·å®³è¢«å¸æ¶"} obj["PET_OUTGOING_IMMUNE"] = { label="è¿æ°å ç«", tooltip="顯示寵ç©çè¿æ°å·å®³è¢«å ç«"} obj["PET_OUTGOING_EVADE"] = { label="è¿æ°éé¿", tooltip="顯示寵ç©çè¿æ°æ»æ被éé¿"} obj["PET_OUTGOING_SPELL_DAMAGE"] = { label="æè½å·å®³", tooltip="顯示寵ç©çæè½å·å®³"} obj["PET_OUTGOING_SPELL_DAMAGE_CRIT"] = { label="æè½çæ", tooltip="顯示寵ç©çæè½çæ"} obj["PET_OUTGOING_SPELL_DOT"] = { label="æè½æçºå·å®³", tooltip="顯示寵ç©æè½çæçºå·å®³"} obj["PET_OUTGOING_SPELL_DOT_CRIT"] = { label="æè½æçºå·å®³æ´æ", tooltip="顯示寵ç©çæè½æçºå·å®³æ´æ."} obj["PET_OUTGOING_SPELL_DAMAGE_SHIELD"] = { label="å·å®³è·ç¾å·å®³", tooltip="顯示寵ç©çå·å®³è·ç¾çå·å®³."} obj["PET_OUTGOING_SPELL_DAMAGE_SHIELD_CRIT"] = { label="å·å®³è·ç¾çæ", tooltip="顯示寵ç©çå·å®³è·ç¾ççæ."} obj["PET_OUTGOING_SPELL_MISS"] = { label="æè½æªå½ä¸", tooltip="顯示寵ç©æè½æ»ææªå½ä¸æµäºº"} obj["PET_OUTGOING_SPELL_DODGE"] = { label="æè½é躲", tooltip="顯示寵ç©çæè½æ»æ被é躲"} obj["PET_OUTGOING_SPELL_PARRY"] = { label="æè½ææ¶", tooltip="顯示寵ç©çæè½æ»æ被ææ¶"} obj["PET_OUTGOING_SPELL_BLOCK"] = { label="æè½æ ¼æ", tooltip="顯示寵ç©çæè½æ»æè¢«æ ¼æ"} obj["PET_OUTGOING_SPELL_DEFLECT"] = { label="æè½åæ", tooltip="顯示寵ç©çæè½åæ"} obj["PET_OUTGOING_SPELL_RESIST"] = { label="æ³è¡æµæ", tooltip="顯示寵ç©çæ³è¡æ»æ被æµæ"} obj["PET_OUTGOING_SPELL_ABSORB"] = { label="æè½å¸æ¶", tooltip="顯示寵ç©çæè½å·å®³è¢«å¸æ¶"} obj["PET_OUTGOING_SPELL_IMMUNE"] = { label="æè½å ç«", tooltip="顯示寵ç©çæè½å·å®³è¢«å ç«"} obj["PET_OUTGOING_SPELL_EVADE"] = { label="æè½éé¿", tooltip="顯示寵ç©çæè½æ»æ被éé¿"} obj["PET_OUTGOING_HEAL"] = { label="æ²»ç", tooltip="顯示寵ç©æ²»ç"} obj["PET_OUTGOING_HEAL_CRIT"] = { label="æ²»çæ´æ", tooltip="顯示寵ç©æ²»çæ´æ"} obj["PET_OUTGOING_HOT"] = { label="æçºæ²»ç", tooltip="顯示寵ç©æçºæ²»ç"} obj["PET_OUTGOING_HOT_CRIT"] = { label="æçºæ²»çæ´æ", tooltip="顯示寵ç©æçºæ²»çæ´æ"} obj["PET_OUTGOING_DISPEL"] = { label="æ·¨åæ³è¡", tooltip="顯示寵ç©çæ·¨åæ³è¡"} ------------------------------ -- Notification events ------------------------------ obj = L.NOTIFICATION_EVENTS obj["NOTIFICATION_DEBUFF"] = { label="Debuff", tooltip="é¡¯ç¤ºä½ éåçDebuff"} obj["NOTIFICATION_DEBUFF_STACK"] = { label="Debuffå ç", tooltip="顯示Debuffå çæ¸é"} obj["NOTIFICATION_BUFF"] = { label="Buff", tooltip="é¡¯ç¤ºä½ å¾å°çBuff"} obj["NOTIFICATION_BUFF_STACK"] = { label="Buffå ç", tooltip="顯示Buffå çæ¸é"} obj["NOTIFICATION_ITEM_BUFF"] = { label="ç©åBuff", tooltip="顯示使ç¨ç©åå¾å°çBuff"} obj["NOTIFICATION_DEBUFF_FADE"] = { label="Debuffæ¶å¤±", tooltip="顯示å¾ä½ 身ä¸æ¶å¤±çDebuff"} obj["NOTIFICATION_BUFF_FADE"] = { label="Buffæ¶å¤±", tooltip="顯示å¾ä½ 身ä¸æ¶å¤±çBuff"} obj["NOTIFICATION_ITEM_BUFF_FADE"] = { label="ç©åBuffæ¶å¤±", tooltip="顯示å¾ä½ 身ä¸æ¶å¤±çç©åBuff"} obj["NOTIFICATION_COMBAT_ENTER"] = { label="æ°é¬¥éå§", tooltip="é¡¯ç¤ºä½ å·²ç¶éå§æ°é¬¥"} obj["NOTIFICATION_COMBAT_LEAVE"] = { label="æ°é¬¥çµæ", tooltip="é¡¯ç¤ºä½ å·²ç¶çµæäºæ°é¬¥"} obj["NOTIFICATION_POWER_GAIN"] = { label="è½éç²å¾", tooltip="é¡¯ç¤ºä½ é¡å¤ç²å¾çæ³åï¼ææ°£æè è½é"} obj["NOTIFICATION_POWER_LOSS"] = { label="è½é失å»", tooltip="é¡¯ç¤ºä½ å¤±å»çæ³åï¼ææ°£æè è½é"} --obj["NOTIFICATION_ALT_POWER_GAIN"] = { label="Alternate Power Gains", tooltip="Enable when you gain alternate power such as sound level on Atramedes."} --obj["NOTIFICATION_ALT_POWER_LOSS"] = { label="Alternate Power Losses", tooltip="Enable when you lose alternate power from drains."} --obj["NOTIFICATION_CHI_CHANGE"] = { label="Chi Changes", tooltip="Enable when you change chi."} --obj["NOTIFICATION_CHI_FULL"] = { label="Chi Full", tooltip="Enable when you attain full chi."} obj["NOTIFICATION_CP_GAIN"] = { label="é£æé»ç²å¾", tooltip="é¡¯ç¤ºä½ ç²å¾çé£æé»"} obj["NOTIFICATION_CP_FULL"] = { label="é£æé»å ¨æ»¿", tooltip="é¡¯ç¤ºä½ çé£æé»å·²æ»¿"} obj["NOTIFICATION_HOLY_POWER_CHANGE"] = { label="ç¥èè½éè®å", tooltip="é¡¯ç¤ºä½ ç¥èè½éçè®å"} obj["NOTIFICATION_HOLY_POWER_FULL"] = { label="ç¥èè½é已滿", tooltip="é¡¯ç¤ºä½ ç¥èè½é已滿"} --obj["NOTIFICATION_SHADOW_ORBS_CHANGE"] = { label="Shadow Orb Changes", tooltip="Enable when you change shadow orbs."} --obj["NOTIFICATION_SHADOW_ORBS_FULL"] = { label="Shadow Orbs Full", tooltip="Enable when you attain full shadow orbs."} obj["NOTIFICATION_HONOR_GAIN"] = { label="ç²å¾æ¦®è½", tooltip="é¡¯ç¤ºä½ ç²å¾æ¦®è½"} obj["NOTIFICATION_REP_GAIN"] = { label="è²ææé«", tooltip="é¡¯ç¤ºä½ çè²ææé«"} obj["NOTIFICATION_REP_LOSS"] = { label="è²æä¸é", tooltip="é¡¯ç¤ºä½ çè²æä¸é"} obj["NOTIFICATION_SKILL_GAIN"] = { label="ç²å¾æè½é»", tooltip="é¡¯ç¤ºä½ ç²å¾äºæè½é»"} obj["NOTIFICATION_EXPERIENCE_GAIN"] = { label="ç²å¾ç¶é©", tooltip="é¡¯ç¤ºä½ ç²å¾äºç¶é©å¼"} obj["NOTIFICATION_PC_KILLING_BLOW"] = { label="æ殺ç©å®¶", tooltip="é¡¯ç¤ºä½ æ殺äºä¸åæµå°ç©å®¶"} obj["NOTIFICATION_NPC_KILLING_BLOW"] = { label="æ殺NPC", tooltip="é¡¯ç¤ºä½ æ殺äºä¸åæµå°NPC"} obj["NOTIFICATION_EXTRA_ATTACK"] = { label="é¡å¤æ»æ", tooltip="é¡¯ç¤ºä½ å¾é¢¨æï¼çæä¹åï¼åç³»ææ¡çæ¹é¢ç²å¾äºä¸æ¬¡é¡å¤æ»æ"} obj["NOTIFICATION_ENEMY_BUFF"] = { label="æµäººç²å¾Buff", tooltip="顯示ç®åæµå°ç®æ¨ç²å¾çBuff"} obj["NOTIFICATION_MONSTER_EMOTE"] = { label="æªç©è¡¨æ ", tooltip="顯示ç®åç®æ¨æªç©è¡¨æ "} ------------------------------ -- Trigger info ------------------------------ -- Main events. obj = L.TRIGGER_DATA obj["SWING_DAMAGE"] = "å¹³ç å·å®³" obj["RANGE_DAMAGE"] = "é ç¨å·å®³" obj["SPELL_DAMAGE"] = "æè½å·å®³" obj["GENERIC_DAMAGE"] = "å¹³ç /é ç¨/æè½å·å®³" obj["SPELL_PERIODIC_DAMAGE"] = "å¨ææ§æè½å·å®³(DoT)" obj["DAMAGE_SHIELD"] = "å·å®³è·ç¾å·å®³" obj["DAMAGE_SPLIT"] = "åæ¤å·å®³" obj["ENVIRONMENTAL_DAMAGE"] = "ç°å¢å·å®³" obj["SWING_MISSED"] = "å¹³ç æªå½ä¸" obj["RANGE_MISSED"] = "é ç¨æªå½ä¸" obj["SPELL_MISSED"] = "æè½æªå½ä¸" obj["GENERIC_MISSED"] = "å¹³ç /é ç¨/æè½æªå½ä¸" obj["SPELL_PERIODIC_MISSED"] = "å¨ææ§æè½æªå½ä¸" obj["SPELL_DISPEL_FAILED"] = "é© æ£å¤±æ" obj["DAMAGE_SHIELD_MISSED"] = "å·å®³è·ç¾æªå½ä¸" obj["SPELL_HEAL"] = "æ²»ç" obj["SPELL_PERIODIC_HEAL"] = "å¨ææ§æ²»ç(HoT)" obj["SPELL_ENERGIZE"] = "è½éç²å" obj["SPELL_PERIODIC_ENERGIZE"] = "å¨ææ§è½éç²å" obj["SPELL_DRAIN"] = "è½éæ¶è" obj["SPELL_PERIODIC_DRAIN"] = "å¨ææ§è½éæ¶è" obj["SPELL_LEECH"] = "è½éå¸å" obj["SPELL_PERIODIC_LEECH"] = "å¨ææ§è½éå¸å" obj["SPELL_INTERRUPT"] = "æè½ææ·" obj["SPELL_AURA_APPLIED"] = "ç²å¾å ç°" obj["SPELL_AURA_REMOVED"] = "å ç°æ¶å¤±" obj["SPELL_STOLEN"] = "å·åå ç°" obj["SPELL_DISPEL"] = "å ç°è¢«é© æ£" obj["SPELL_AURA_REFRESH"] = "å ç°å·æ°" obj["SPELL_AURA_BROKEN_SPELL"] = "å ç°æç ´" obj["ENCHANT_APPLIED"] = "ééææ觸ç¼" obj["ENCHANT_REMOVED"] = "ééæææ¶å¤±" obj["SPELL_CAST_START"] = "éå§æ½æ³" obj["SPELL_CAST_SUCCESS"] = "æ½æ³æå" obj["SPELL_CAST_FAILED"] = "æ½æ³å¤±æ" obj["SPELL_SUMMON"] = "å¬å" obj["SPELL_CREATE"] = "åµé " obj["PARTY_KILL"] = "éåæ殺" obj["UNIT_DIED"] = "å®ä½æ»äº¡" obj["UNIT_DESTROYED"] = "å®ä½è¢«æ§æ¯" obj["SPELL_EXTRA_ATTACKS"] = "é¡å¤æ»æ" obj["UNIT_HEALTH"] = "çå½å¼æ¹è®" obj["UNIT_POWER"] = "æ³åå¼æ¹è®" obj["SKILL_COOLDOWN"] = "æè½å·å»å®æ" obj["PET_COOLDOWN"] = "寵ç©æè½å·å»å®æ" obj["ITEM_COOLDOWN"] = "ç©åå·å»å®æ" -- Main event conditions. obj["sourceName"] = "ä¾æºç©å®¶åå" obj["sourceAffiliation"] = "ä¾æºç©å®¶è¯ç³»" obj["sourceReaction"] = "ä¾æºç©å®¶åæ" obj["sourceControl"] = "ä¾æºç©å®¶æ§å¶" obj["sourceUnitType"] = "ä¾æºç©å®¶é¡å" obj["recipientName"] = "æ¥åç©å®¶åå" obj["recipientAffiliation"] = "æ¥åç©å®¶è¯ç³»" obj["recipientReaction"] = "æ¥åç©å®¶åæ" obj["recipientControl"] = "æ¥åç©å®¶æ§å¶" obj["recipientUnitType"] = "æ¥åç©å®¶é¡å" obj["skillID"] = "æè½ ID" obj["skillName"] = "æè½åå" obj["skillSchool"] = "æè½é¡å" obj["extraSkillID"] = "é¡å¤æè½ ID" obj["extraSkillName"] = "é¡å¤æè½åå" obj["extraSkillSchool"] = "é¡å¤æè½é¡å" obj["amount"] = "總æ¸" obj["overkillAmount"] = "極é殺æ®ç¸½æ¸" obj["damageType"] = "å·å®³é¡å" obj["resistAmount"] = "æµæ總æ¸" obj["blockAmount"] = "æ ¼æ總æ¸" obj["absorbAmount"] = "å¸æ¶ç¸½æ¸" obj["isCrit"] = "æ´æ" obj["isGlancing"] = "åæ" obj["isCrushing"] = "è´å½æ»æ" obj["extraAmount"] = "é¡å¤ç¸½æ¸" obj["missType"] = "æªå½ä¸é¡å" obj["hazardType"] = "å±å®³é¡å" obj["powerType"] = "è½éé¡å" obj["auraType"] = "å ç°é¡å" obj["threshold"] = "èµ·é»é¥å¼" obj["unitID"] = "ç©å®¶ ID" obj["unitReaction"] = "ç©å®¶åæ" obj["itemID"] = "ç©å ID" obj["itemName"] = "ç©ååå" -- Exception conditions. obj["activeTalents"] = "åç¨å¤©è³¦" obj["buffActive"] = "Buffçæ" obj["buffInactive"] = "Buff失æ" obj["currentCP"] = "ç¶åé£æé»" obj["currentPower"] = "ç¶åè½é" obj["inCombat"] = "æ°æä¸" obj["recentlyFired"] = "觸ç¼å¨æè¿è¢«è§¸ç¼" obj["trivialTarget"] = "ç¡æç®æ¨" obj["unavailableSkill"] = "ä¸å¯ç¨æè½" obj["warriorStance"] = "æ°å£«å§¿æ " obj["zoneName"] = "å°ååå" obj["zoneType"] = "å°åé¡å" -- Relationships. obj["eq"] = "ç¸ç" obj["ne"] = "ä¸ç¸ç" obj["like"] = "å" obj["unlike"] = "ä¸å" obj["lt"] = "å°äº" obj["gt"] = "å¤äº" -- Affiliations. obj["affiliationMine"] = "æç" obj["affiliationParty"] = "éå" obj["affiliationRaid"] = "åéæå¡r" obj["affiliationOutsider"] = "å ¶ä»" obj["affiliationTarget"] = TARGET obj["affiliationFocus"] = FOCUS obj["affiliationYou"] = YOU -- Reactions. obj["reactionFriendly"] = "åå" obj["reactionNeutral"] = "ä¸ç«" obj["reactionHostile"] = HOSTILE -- Control types. obj["controlServer"] = "æåå¨" obj["controlHuman"] = "ç©å®¶" -- Unit types. obj["unitTypePlayer"] = PLAYER obj["unitTypeNPC"] = "NPC" obj["unitTypePet"] = PET obj["unitTypeGuardian"] = "è·è¡" obj["unitTypeObject"] = "ç©é«" -- Aura types. obj["auraTypeBuff"] = "Buff" obj["auraTypeDebuff"] = "Debuff" -- Zone types. obj["zoneTypeArena"] = "競æå ´" obj["zoneTypePvP"] = BATTLEGROUND obj["zoneTypeParty"] = "å°éå¯æ¬" obj["zoneTypeRaid"] = "åéå¯æ¬" -- Booleans obj["booleanTrue"] = "True" obj["booleanFalse"] = "False" ------------------------------ -- Font info ------------------------------ -- Font outlines. obj = L.OUTLINES obj[1] = "ç¡" obj[2] = "ç´°" obj[3] = "ç²" obj[4] = "å®ç·" obj[5] = "å®ç· ç´°" obj[6] = "å®ç· ç²" -- Text aligns. obj = L.TEXT_ALIGNS obj[1] = "å·¦é" obj[2] = "ä¸é" obj[3] = "å³é" ------------------------------ -- Sound info ------------------------------ obj = L.SOUNDS obj["MSBT Low Mana"] = "MSBT æ³åéä½" obj["MSBT Low Health"] = "MSBT çå½éä½" obj["MSBT Cooldown"] = "MSBT å·å»" ------------------------------ -- Animation style info ------------------------------ -- Animation styles obj = L.ANIMATION_STYLE_DATA obj["Angled"] = "Vå" obj["Horizontal"] = "æ°´å¹³" obj["Parabola"] = "æç©ç·" obj["Straight"] = "ç´ç·" obj["Static"] = "éæ¢" obj["Pow"] = "ç¹è·³" -- Animation style directions. obj["Alternate"] = "交æ¿" obj["Left"] = "å·¦" obj["Right"] = "å³" obj["Up"] = "ä¸" obj["Down"] = "ä¸" -- Animation style behaviors. obj["AngleUp"] = "Vååä¸" obj["AngleDown"] = "Vååä¸" obj["GrowUp"] = "漸漸åä¸" obj["GrowDown"] = "漸漸åä¸" obj["CurvedLeft"] = "弧形åå·¦" obj["CurvedRight"] = "弧形åå³" obj["Jiggle"] = "æå" obj["Normal"] = "ä¸è¬"