WoWInterface SVN MultiScreenSupport

[/] [trunk/] [Locale/] [deDE.lua] - Rev 2

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local L = LibStub("AceLocale-3.0"):NewLocale("SliceCommander", "deDE")
if not L then return end
L["None"] = "==Nichts=="
L["Combo Points"] = "Kombopunkte"
L["Sound settings"] = "Soundeinstellungen"
L["Alert - 3 sec"] = "Alarm - 3 sek"
L["Alert 3 secondes before fade"] = "3 Sekunden vor Auslaufen alarmieren"
L["Alert - 2 sec"] = "Alarm - 2 sek"
L["Alert 2 secondes before fade"] = "2 Sekunden vor Auslaufen alarmieren"
L["Alert - 1 sec"] = "Alarm - 1 sek"
L["Alert 1 secondes before fade"] = "1 Sekunde vor Auslaufen alarmieren"
L["Refresh - 3 sec"] = "Erneuern - 3 sek"
L["Refresh 3 secondes before fade"] = "3 Sekunden vor Auslaufen erneuern"
L["Refresh - 2 sec"] = "Erneuern - 2 sek"
L["Refresh 2 secondes before fade"] = "2 Sekunden vor Auslaufen erneuern"
L["Refresh - 1 sec"] = "Erneuern - 1 sek"
L["Refresh 1 secondes before fade"] = "1 Sekunden vor Auslaufen erneuern"
L["Faillure"] = "Fehlschlag"
L["The refresh failled"] = "Erneuern ist fehlgeschlagen"
L["Applied"] = "Aktiviert"
L["Slice and Dice is applied"] = "Zerh\195\164ckseln ist aktiv"
L["Rupture is applied"] = "Blutung ist aktiv"
L["Expired"] = "Ausgelaufen"
L["Slice and Dice buff expire"] = "Zerh\195\164ckseln l\195\164uft aus"
L["Rupture debuff expire"] = "Blutung l\195\164uft aus"
L["Alert"] = "Alarm"
L["Alert 3, 2 and 1 secondes before fade"] = "3, 2 und 1 Sekunde vor Auslaufen alarmieren"
L["displayDescription"] = "Jede Leiste hat eine andere Position. M\195\182chtest du eine Leiste \195\188ber der Energieleiste, musst du einen negativen Index benutzen. Ein positiver Index platziert die Leiste da drunter."
L["Energy bar Settings"] = "Einstellungen der Energieleiste"
L["Hide Energy bar"] = "Energieleiste verstecken"
L["Transparency (Full)"] = "Durchsichtigkeit (komplett)"
L["The fade out value of the energy bar when it is full."] = "Der Ausblendenwert wenn die Energieleiste voll ist."
L["Energy Marker 1"] = "Energiemarkierung 1"
L["Energy Marker 2"] = "Energiemarkierung 2"
L["Energy Marker 3"] = "Energiemarkierung 3"
L["Combo Point bar Settings"] = "Einstellungen der Kombopunkteleiste"
L["Show Combo Point bar"] = "Kombopunkteleiste anzeigen"
L["Display the Combo Point timer bar"] = "Kombopunktetimerleiste anzeigen"
L["Combo Point bar position"] = "Position der Kombopunkteleiste"
L["The place where to display the Combo Point bar"] = "Wo die Kombopunkteleiste angezeigt werden soll"
L["Threat bar Settings"] = "Einstellungen der Bedrohunsleiste"
L["Show Threat bar"] = "Bedrohunsleiste anzeigen"
L["Display the Threat bar"] = "Bedrohunsleiste anzeigen"
L["Threat bar position"] = "Position der Bedrohunsleiste"
L["The place where to display the Threat bar"] = "Wo die Bedrohunsleiste angezeigt werden soll"
L["Threat bar only in group"] = "Bedrohunsleiste nur in einer Gruppe"
L["Display the Threat bar only if you are in a group or a raid"] = "Die Bedrohunsleiste nur in einer Gruppe oder in einem Raid anzeigen"
L["Enable Mario mod"] = "Mario Modus aktivieren"
L["Enable mario star music during Adrenaline rush buff"] = "Spiele Mario Star Musik w\195\164hrend Adrenalinrausch"
L["Lock"] = "Verschlie\195\159en"
L["Disable Left Click to Move"] = "Linksklick zum Verschieben deaktivieren"
L["Full Timer"] = "Komplette Timer"
L["Make timer full bar duration"] = "Timerleiste vollst\195\164ndig auff\195\188llen"
L["Enable Latency"] = "Latenz aktivieren"
L["Pad Alerts with Latency"] = "Latenz in Timerleisten einbeziehen"
L["Spell Text"] = "Zaubernamen anzeigen"
L["Enable spell text on bars"] = "Zaubernamen auf Leisten aktivieren"
L["Sound Combat"] = "Kampfger\195\164usche"
L["Disable sounds out of combat"] = "Sound au\195\159erhalb von k\195\164mpfen deaktivieren"
L["Display Setting"] = "Anzeigeeinstellungen"
L["Bar Texture"] = "Leistentextur"
L["Bar Texture for timer and energy"] = "Leistentextur f\195\188r Timer und Energie"
L["Width"] = "Breite"
L["widthDescription"] = "Leistenbreite. Sollte der Frame unscharf sein oder einige Texturen komisch aussehen und du spielst auf mehreren Monitoren, solltest du den folgenden Befehl nutzen: /sc eyefinity x. X ist die Nummer des aktuell benutzten Bildschirmes"
L["Energy Height"] = "Energieh\195\182he"
L["Energy Bar Height"] = "H\195\182he der Energieleiste"
L["Timer Height"] = "Timerh\195\182he"
L["Timer Bar Height"] = "H\195\182he der Timerleiste"
L["Bar Margin"] = "Margin der Leisten"
L["Frame opacity"] = "Undurchsichtigkeit des Frames"
L["Spec 1"] = "Spec 1"
L["Spec 2"] = "Spec 2"
L["Sound under 35% health"] = "Warnsound unter 35% Leben"
L["Sound under 50% health"] = "Warnsound unter 50% Leben"
L["The sound play when the health reach 35% health"] = "Warnsound der abgespielt wird wenn das leben 35% erreicht"
L["The sound play when your health reach 35% health"] = "Warnsound der abgespielt wird wenn dein leben 35% erreicht"
L["The sound play when your health reach 50% health"] = "Warnsound der abgespielt wird wenn dein leben 50% erreicht"
L["Kick Feature"] = "Tritt Feature"
L["Enable"] = "aktivieren"
L["If enable, a warning message will be display when you succeed to interrupts spellcasting."] = "Wenn aktiviert, wird eine Warnungsmeldung angezeigt, wenn du erfolgreich Zauber unterbrichst."
L["Warning message"] = "Warnungsmeldung"
L["The warning message which will be display when you kick is successful."] = "Die Warnungsmeldung die angezeigt wird, wenn dein Tritt erfolgreich war."
L["Border Feature"] = "Rahmen Feature"
L["Add a border like the one on Tukui."] = "F\195\188ge einen Rahmen (\195\164hnlich wie bei TukUI) hinzu"
L["Health bar Settings"] = "Einstellungen der Lebenspunkteleiste"
L["Show Health player bar"] = "Zeige Lebenspunkteleiste des Spielers"
L["Health bar position"] = "Position der Lebenspunkteleiste"
L["The place where to display the Health bar"] = "Wo die Lebenspunkteleiste angezeigt werden soll"
L["Taget name"] = "Zielname"
L["Write a macro which Tricks the target if it is friendly, if not the target of target. Except if a modifier is down the Tricks will target the player name specify here."] = "Erstellt ein Makro, welches Schurkenhandel auf dein Ziel wirkt (falls freundlich); ansonsten auf Ziel des Ziels. Durch nutzen eines Modifiers wird Schurkenhandel auf den Spieler mit dem hier angegebenen Namen gewirkt."
L['Macro update'] = "Makro Aktualisieren"
L["Show HP Value"] = "Zeige HP Werte"
L["Show HP value rather than health percentage."] = "Zeigt absolute HP Werte anstelle von Prozenten"
L["Hide out of combat"] = "Au\195\159erhalb des Kampfes Verstecken"
L["Hide health bar when you are not in combat."] = "Verstecken der Lebenspunkteleiste wenn du nicht im Kampf bist"
L["Bandit's Guile Sound"] = "Bandit's Guile Sound"
L["Bandit's Guile Sound. It has no effect if Bandit's Guile is not display."] = "Bandit's Guile Sound. It has no effect if Bandit's Guile is not display."
L["memory use"] = "memory use"
L["Sound channel"] = "Sound channel"
L["Choose the sound channel with which you want to play SliceCommander sounds. 'MASTER' must be use if you want to ear sounds when sound is disable. Other channels should be use if you want o lower volume."] = "Choose the sound channel with which you want to play SliceCommander sounds. 'MASTER' must be use if you want to ear sounds when sound is disable. Other channels should be use if you want o lower volume."
L["Sound Volume"] = "Sound Volume"
L["Warning: It will change the sound channel volume. If other sounds are played with this channel it will also change their volume."] = "Warning: It will change the sound channel volume. If other sounds are played with this channel it will also change their volume."
L["GCD Bar"] = "GCD Bar"
L["Enable GCD bar"] = "Enable GCD bar"
L["%s Settings"] = "%s Settings"
L["Show %s bar"] = "Show %s bar"
L["Display the %s timer bar"] = "Display the %s timer bar"
L["%s bar position"] = "%s bar position"
L["The place where to display the %s bar"] = "The place where to display the %s bar"
L["%s Sound"] = "%s Sound"
L["%s Sound. It has no effect if %s is not display."] = "%s Sound. It has no effect if %s is not display."
L["%s icon"] = "%s icon"
L["%s icon. It's only display when stack reach 30. There is a counter on it."] = "%s icon. It's only display when stack reach 30. There is a counter on it."
L["General settings"] = "General settings"
L["Assassination settings"] = "Assassination settings"
L["Combat settings"] = "Combat settings"
L["Subtlety settings"] = "Subtlety settings"
L["Complementary settings"] = "Complementary settings"
L["Disable"] = "Disable"
L["All spec"] = "All spec"
L["Enable 35% Dispatch Icon"] = "Enable 35% Dispatch Icon"
L["Show %s bar CD"] = "Show %s bar CD"
L["Display the %s cooldown bar"] = "Display the %s cooldown bar"
L["Show %s icon"] = "Show %s icon"
L["Icon size"] = "Icon size"
L["Display the %s icon when enbale"] = "Display the %s icon when enbale"
L["Display the %s icon when the %s the timer left on your poison go under 10 minutes. If you are in combat it only display the icon when it fade out."] = "Display the %s icon when the %s the timer left on your poison go under 10 minutes. If you are in combat it only display the icon when it fade out."
L["Rupture buff expire"] = "Rupture buff expire"
L["%s DoT power"] = "%s DoT power"
L["%s DoT power is display bye a dot, Red = Current is more powerfull, Yellow = almost the same (-250 dmg), Green = Less powerfull"] = true
L["Enable poison button"] = "Enable poison button"
L["Show poison icon"] = "Show poison icon"
L["Enable poison button has no effect if poison icon is not shown. If it is enable there is two restrinction: You can't click through the area where the icon was when the icon is hide in combat and the button does not work when the icon is shown in combat."] = "Enable poison button has no effect if poison icon is not shown. If it is enable there is two restrinction: You can't click through the area where the icon was when the icon is hide in combat and the button does not work when the icon is shown in combat."
L["displayDescriptionChekcedSpec"] = "You can change which poison are checked for the icon poison and it also change the button action"
L["Lethal poison"] = "Lethal poison"
L["Utility poison"] = "Utility poison"

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