WoWInterface SVN MultiScreenSupport

[/] [trunk/] [Locale/] [esES.lua] - Rev 2

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local L = LibStub("AceLocale-3.0"):NewLocale("SliceCommander", "esES")
if not L then return end
L["None"] = "==None=="
L["Combo Points"] = true
L["Sound settings"] = true
L["Alert - 3 sec"] = true
L["Alert 3 secondes before fade"] = true
L["Alert - 2 sec"] = true
L["Alert 2 secondes before fade"] = true
L["Alert - 1 sec"] = true
L["Alert 1 secondes before fade"] = true
L["Refresh - 3 sec"] = true
L["Refresh 3 secondes before fade"] = true
L["Refresh - 2 sec"] = true
L["Refresh 2 secondes before fade"] = true
L["Refresh - 1 sec"] = true
L["Refresh 1 secondes before fade"] = true
L["Faillure"] = true
L["The refresh failled"] = true
L["Applied"] = true
L["Slice and Dice is applied"] = true
L["Rupture is applied"] = true
L["Expired"] = true
L["Slice and Dice buff expire"] = true
L["Rupture debuff expire"] = true
L["Alert"] = true
L["Alert 3, 2 and 1 secondes before fade"] = true
L["displayDescription"] = "Each bar have to have a different position. If you want to have a bar on the top of the energy bar you have to use negative index. Positive index is used to position bar at the bottom."
L["Energy bar Settings"] = true
L["Hide Energy bar"] = true
L["Transparency (Full)"] = true
L["The fade out value of the energy bar when it is full."] = true
L["Energy Marker 1"] = true
L["Energy Marker 2"] = true
L["Energy Marker 3"] = true
L["Combo Point bar Settings"] = true
L["Show Combo Point bar"] = true
L["Display the Combo Point timer bar"] = true
L["Combo Point bar position"] = true
L["The place where to display the Combo Point bar"] = true
L["Threat bar Settings"] = true
L["Show Threat bar"] = true
L["Display the Threat bar"] = true
L["Threat bar position"] = true
L["The place where to display the Threat bar"] = true
L["Threat bar only in group"] = true
L["Display the Threat bar only if you are in a group or a raid"] = true
L["Enable Mario mod"] = true
L["Enable mario star music during Adrenaline rush buff"] = true
L["Lock"] = true
L["Disable Left Click to Move"] = true
L["Full Timer"] = true
L["Make timer full bar duration"] = true
L["Enable Latency"] = true
L["Pad Alerts with Latency"] = true
L["Spell Text"] = true
L["Enable spell text on bars"] = true
L["Sound Combat"] = true
L["Disable sounds out of combat"] = true
L["Display Setting"] = true
L["Bar Texture"] = true
L["Bar Texture for timer and energy"] = true
L["Width"] = true
L["widthDescription"] = "Bar Width. If the frame is blury or some texture are shity and you currently play on multiple screen. You should use the command /sc eyefinity x. X is the number of screen you play on."
L["Energy Height"] = true
L["Energy Bar Height"] = true
L["Timer Height"] = true
L["Timer Bar Height"] = true
L["Bar Margin"] = true
L["Frame opacity"] = true
L["Spec 1"] = true
L["Spec 2"] = true
L["Sound under 35% health"] = true
L["Sound under 50% health"] = true
L["The sound play when the health reach 35% health"] = true
L["The sound play when your health reach 35% health"] = true
L["The sound play when your health reach 50% health"] = true
L["Kick Feature"] = true
L["Enable"] = true
L["If enable, a warning message will be display when you succeed to interrupts spellcasting."] = true
L["Warning message"] = true
L["The warning message which will be display when you kick is successful."] = true
L["Border Feature"] = true
L["Add a border like the one on Tukui."] = true
L["Health bar Settings"] = true
L["Show Health player bar"] = true
L["Health bar position"] = true
L["The place where to display the Health bar"] = true
L["Taget name"] = true
L["Write a macro which Tricks the target if it is friendly, if not the target of target. Except if a modifier is down the Tricks will target the player name specify here."] = true
L['Macro update'] = true
L["Show HP Value"] = true
L["Show HP value rather than health percentage."] = true
L["Hide out of combat"] = true
L["Hide health bar when you are not in combat."] = true
L["Bandit's Guile Sound"] = true
L["Bandit's Guile Sound. It has no effect if Bandit's Guile is not display."] = true
L["memory use"] = true
L["Sound channel"] = true
L["Choose the sound channel with which you want to play SliceCommander sounds. 'MASTER' must be use if you want to ear sounds when sound is disable. Other channels should be use if you want o lower volume."] = true
L["Sound Volume"] = true
L["Warning: It will change the sound channel volume. If other sounds are played with this channel it will also change their volume."] = true
L["GCD Bar"] = true
L["Enable GCD bar"] = true
L["%s Settings"] = true
L["Show %s bar"] = true
L["Display the %s timer bar"] = true
L["%s bar position"] = true
L["The place where to display the %s bar"] = true
L["%s Sound"] = true
L["%s Sound. It has no effect if %s is not display."] = true
L["%s icon"] = true
L["%s icon. It's only display when stack reach 30. There is a counter on it."] = true
L["General settings"] = true
L["Assassination settings"] = true
L["Combat settings"] = true
L["Subtlety settings"] = true
L["Complementary settings"] = true
L["Disable"] = true
L["All spec"] = true
L["Enable 35% Dispatch Icon"] = true
L["Show %s bar CD"] = true
L["Display the %s cooldown bar"] = true
L["Show %s icon"] = true
L["Icon size"] = "Icon size"
L["Display the %s icon when enbale"] = true
L["Display the %s icon when the %s the timer left on your poison go under 10 minutes. If you are in combat it only display the icon when it fade out."] = "Display the %s icon when the %s the timer left on your poison go under 10 minutes. If you are in combat it only display the icon when it fade out."
L["Rupture buff expire"] = true
L["%s DoT power"] = true
L["%s DoT power is display bye a dot, Red = Current is more powerfull, Yellow = almost the same (-250 dmg), Green = Less powerfull"] = true
L["Enable poison button"] = true
L["Show poison icon"] = true
L["Enable poison button has no effect if poison icon is not shown. If it is enable there is two restrinction: You can't click through the area where the icon was when the icon is hide in combat and the button does not work when the icon is shown in combat."] = true
L["displayDescriptionChekcedSpec"] = "You can change which poison are checked for the icon poison and it also change the button action"
L["Lethal poison"] = true
L["Utility poison"] = true

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