WoWInterface SVN NeedyGreedy

[/] [trunk/] [libs/] [AceGUI-3.0/] [widgets/] [AceGUIWidget-ColorPicker.lua] - Rev 2

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local AceGUI = LibStub("AceGUI-3.0")

--------------------------
-- ColorPicker            --
--------------------------
do
        local Type = "ColorPicker"
        local Version = 10
        
        local function OnAcquire(self)
                self.HasAlpha = false
                self:SetColor(0,0,0,1)
                self:SetHeight(24)
                self:SetWidth(200)
        end
        
        local function SetLabel(self, text)
                self.text:SetText(text)
        end

        local function SetColor(self,r,g,b,a)
                self.r = r
                self.g = g
                self.b = b
                self.a = a or 1
                self.colorSwatch:SetVertexColor(r,g,b,a)
        end

        local function Control_OnEnter(this)
                this.obj:Fire("OnEnter")
        end

        local function Control_OnLeave(this)
                this.obj:Fire("OnLeave")
        end
        
        local function SetHasAlpha(self, HasAlpha)
                self.HasAlpha = HasAlpha
        end

        local function ColorCallback(self,r,g,b,a,isAlpha)
                if not self.HasAlpha then
                        a = 1
                end
                self:SetColor(r,g,b,a)
                if ColorPickerFrame:IsVisible() then
                        --colorpicker is still open

                        self:Fire("OnValueChanged",r,g,b,a)
                else
                        --colorpicker is closed, color callback is first, ignore it,
                        --alpha callback is the final call after it closes so confirm now
                        if isAlpha then
                                self:Fire("OnValueConfirmed",r,g,b,a)
                        end
                end
        end
        
        local function ColorSwatch_OnClick(this)
                HideUIPanel(ColorPickerFrame)
                local self = this.obj
                if not self.disabled then
                        ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
                        
                        ColorPickerFrame.func = function()
                                local r,g,b = ColorPickerFrame:GetColorRGB()
                                local a = 1 - OpacitySliderFrame:GetValue()
                                ColorCallback(self,r,g,b,a)
                        end
                        
                        ColorPickerFrame.hasOpacity = self.HasAlpha
                        ColorPickerFrame.opacityFunc = function()
                                local r,g,b = ColorPickerFrame:GetColorRGB()
                                local a = 1 - OpacitySliderFrame:GetValue()
                                ColorCallback(self,r,g,b,a,true)
                        end
                        local r, g, b, a = self.r, self.g, self.b, self.a
                        if self.HasAlpha then
                                ColorPickerFrame.opacity = 1 - (a or 0)
                        end
                        ColorPickerFrame:SetColorRGB(r, g, b)
                        
                        ColorPickerFrame.cancelFunc = function()
                                ColorCallback(self,r,g,b,a,true)
                        end
                        ShowUIPanel(ColorPickerFrame)
                end
                AceGUI:ClearFocus()
        end

        local function OnRelease(self)
                self.frame:ClearAllPoints()
                self.frame:Hide()
        end

        local function SetDisabled(self, disabled)
                self.disabled = disabled
                if self.disabled then
                        self.text:SetTextColor(0.5,0.5,0.5)
                else
                        self.text:SetTextColor(1,1,1)
                end
        end

        local function Constructor()
                local frame = CreateFrame("Button",nil,UIParent)
                local self = {}
                self.type = Type

                self.OnRelease = OnRelease
                self.OnAcquire = OnAcquire
                
                self.SetLabel = SetLabel
                self.SetColor = SetColor
                self.SetDisabled = SetDisabled
                self.SetHasAlpha = SetHasAlpha
                
                self.frame = frame
                frame.obj = self
                
                local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
                self.text = text
                text:SetJustifyH("LEFT")
                text:SetTextColor(1,1,1)
                frame:SetHeight(24)
                frame:SetWidth(200)
                text:SetHeight(24)
                frame:SetScript("OnClick", ColorSwatch_OnClick)
                frame:SetScript("OnEnter",Control_OnEnter)
                frame:SetScript("OnLeave",Control_OnLeave)
        
                local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
                self.colorSwatch = colorSwatch
                colorSwatch:SetWidth(19)
                colorSwatch:SetHeight(19)
                colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
                local texture = frame:CreateTexture(nil, "BACKGROUND")
                colorSwatch.texture = texture
                texture:SetWidth(16)
                texture:SetHeight(16)
                texture:SetTexture(1,1,1)
                texture:Show()
                
                local checkers = frame:CreateTexture(nil, "BACKGROUND")
                colorSwatch.checkers = checkers
                checkers:SetTexture("Tileset\\Generic\\Checkers")
                checkers:SetDesaturated(true)
                checkers:SetVertexColor(1,1,1,0.75)
                checkers:SetTexCoord(.25,0,0.5,.25)
                checkers:SetWidth(14)
                checkers:SetHeight(14)
                checkers:Show()
        
                local highlight = frame:CreateTexture(nil, "BACKGROUND")
                self.highlight = highlight
                highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
                highlight:SetBlendMode("ADD")
                highlight:SetAllPoints(frame)
                highlight:Hide()
        
                texture:SetPoint("CENTER", colorSwatch, "CENTER")
                checkers:SetPoint("CENTER", colorSwatch, "CENTER")
                colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0)
                text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0)
                text:SetPoint("RIGHT",frame,"RIGHT")

                AceGUI:RegisterAsWidget(self)
                return self
        end
        
        AceGUI:RegisterWidgetType(Type,Constructor,Version)
end

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