WoWInterface SVN NoTaint_UIDropDownMenu_Update

[/] [trunk/] [UIDropDownMenuTemplates.xml] - Rev 22

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<!-- $Id: UIDropDownMenuTemplates.xml 22 2017-05-25 07:11:15Z arith-179865 $ -->
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
..\FrameXML\UI.xsd">
        <Button name="Lib_UIDropDownMenuButtonTemplate" virtual="true">
                <Size x="100" y="16"/>
                <Layers>
                        <Layer level="BACKGROUND">
                                <Texture name="$parentHighlight" file="Interface\QuestFrame\UI-QuestTitleHighlight" alphaMode="ADD" setAllPoints="true" hidden="true"/>
                        </Layer>
                        <Layer level="ARTWORK">
                                <Texture name="$parentCheck" file="Interface\Common\UI-DropDownRadioChecks">
                                        <Size x="16" y="16"/>
                                        <Anchors>
                                                <Anchor point="LEFT">
                                                        <Offset x="0" y="0"/>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0" right="0.5" top="0.5" bottom="1.0"/>
                                </Texture>
                                <Texture name="$parentUnCheck" file="Interface\Common\UI-DropDownRadioChecks">
                                        <Size x="16" y="16"/>
                                        <Anchors>
                                                <Anchor point="LEFT">
                                                        <Offset x="0" y="0"/>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0.5" right="1.0" top="0.5" bottom="1.0"/>
                                </Texture>
                                <Texture name="$parentIcon" hidden="true">
                                        <Size>
                                                <AbsDimension x="16" y="16"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="RIGHT">
                                                        <Offset x="0" y="0"/>
                                                </Anchor>
                                        </Anchors>
                                </Texture>
                        </Layer>
                </Layers>
                <Frames>
                        <Button name="$parentColorSwatch" hidden="true">
                                <Size>
                                        <AbsDimension x="16" y="16"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="RIGHT">
                                                <Offset>
                                                        <AbsDimension x="-6" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Layers>
                                        <Layer level="BACKGROUND">
                                                <Texture name="$parentSwatchBg">
                                                        <Size>
                                                                <AbsDimension x="14" y="14"/>
                                                        </Size>
                                                        <Anchors>
                                                                <Anchor point="CENTER">
                                                                        <Offset>
                                                                                <AbsDimension x="0" y="0"/>
                                                                        </Offset>
                                                                </Anchor>
                                                        </Anchors>
                                                        <Color r="1.0" g="1.0" b="1.0"/>
                                                </Texture>
                                        </Layer>
                                </Layers>
                                <Scripts>
                                        <OnClick>
                                                CloseMenus();
                                                Lib_UIDropDownMenuButton_OpenColorPicker(self:GetParent());
                                        </OnClick>
                                        <OnEnter>
                                                Lib_CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1);
                                                _G[self:GetName().."SwatchBg"]:SetVertexColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
                                                Lib_UIDropDownMenu_StopCounting(self:GetParent():GetParent());
                                        </OnEnter>
                                        <OnLeave>
                                                _G[self:GetName().."SwatchBg"]:SetVertexColor(HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
                                                Lib_UIDropDownMenu_StartCounting(self:GetParent():GetParent());
                                        </OnLeave>
                                </Scripts>
                                <NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\ChatFrameColorSwatch"/>
                        </Button>
                        <Button name="$parentExpandArrow" hidden="true">
                                <Size>
                                        <AbsDimension x="16" y="16"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="RIGHT">
                                                <Offset>
                                                        <AbsDimension x="0" y="0"/>
                                                </Offset>
                                        </Anchor>                   
                                </Anchors>
                                <Scripts>
                                        <OnClick>
                                                Lib_ToggleDropDownMenu(self:GetParent():GetParent():GetID() + 1, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self);
                                        </OnClick>
                                        <OnEnter>
                                                local level =  self:GetParent():GetParent():GetID() + 1;
                                                local listFrame = _G["Lib_DropDownList"..level];
                                                if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
                                                        Lib_ToggleDropDownMenu(level, self:GetParent().value, nil, nil, nil, nil, self:GetParent().menuList, self);
                                                end
                                                Lib_UIDropDownMenu_StopCounting(self:GetParent():GetParent());
                                        </OnEnter>
                                        <OnLeave>
                                                Lib_UIDropDownMenu_StartCounting(self:GetParent():GetParent());
                                        </OnLeave>
                                </Scripts>
                                <NormalTexture file="Interface\ChatFrame\ChatFrameExpandArrow"/>
                        </Button>
                        <Button name="$parentInvisibleButton" hidden="true" parentKey="invisibleButton">
                                <Anchors>
                                        <Anchor point="TOPLEFT"/>
                                        <Anchor point="BOTTOMLEFT"/>
                                        <Anchor point="RIGHT" relativeTo="$parentColorSwatch" relativePoint="LEFT">
                                                <Offset>
                                                        <AbsDimension x="0" y="0"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnEnter>
                                                Lib_UIDropDownMenu_StopCounting(self:GetParent():GetParent());
                                                Lib_CloseDropDownMenus(self:GetParent():GetParent():GetID() + 1);
                                                local parent = self:GetParent();
                                                if ( parent.tooltipTitle and parent.tooltipWhileDisabled) then
                                                        if ( parent.tooltipOnButton ) then
                                                                GameTooltip:SetOwner(parent, "ANCHOR_RIGHT");
                                                                GameTooltip:AddLine(parent.tooltipTitle, 1.0, 1.0, 1.0);
                                                                GameTooltip:AddLine(parent.tooltipText, nil, nil, nil, true);
                                                                GameTooltip:Show();
                                                        else
                                                                GameTooltip_AddNewbieTip(parent, parent.tooltipTitle, 1.0, 1.0, 1.0, parent.tooltipText, 1);
                                                        end
                                                end
                                        </OnEnter>
                                        <OnLeave>
                                                Lib_UIDropDownMenu_StartCounting(self:GetParent():GetParent());
                                                GameTooltip:Hide();
                                        </OnLeave>
                                </Scripts>
                        </Button>
                </Frames>
                <Scripts>
                        <OnLoad>                                
                                self:SetFrameLevel(self:GetParent():GetFrameLevel()+2);
                        </OnLoad>
                        <OnClick>
                                Lib_UIDropDownMenuButton_OnClick(self, button, down);
                        </OnClick>
                        <OnEnter>
                                if ( self.hasArrow ) then
                                        local level =  self:GetParent():GetID() + 1;
                                        local listFrame = _G["Lib_DropDownList"..level];
                                        if ( not listFrame or not listFrame:IsShown() or select(2, listFrame:GetPoint()) ~= self ) then
                                                Lib_ToggleDropDownMenu(self:GetParent():GetID() + 1, self.value, nil, nil, nil, nil, self.menuList, self);
                                        end
                                else
                                        Lib_CloseDropDownMenus(self:GetParent():GetID() + 1);
                                end
                                _G[self:GetName().."Highlight"]:Show();
                                Lib_UIDropDownMenu_StopCounting(self:GetParent());
                                if ( self.tooltipTitle ) then
                                        if ( self.tooltipOnButton ) then
                                                GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
                                                GameTooltip:AddLine(self.tooltipTitle, 1.0, 1.0, 1.0);
                                                GameTooltip:AddLine(self.tooltipText, nil, nil, nil, true);
                                                GameTooltip:Show();
                                        else
                                                GameTooltip_AddNewbieTip(self, self.tooltipTitle, 1.0, 1.0, 1.0, self.tooltipText, 1);
                                        end
                                end
                        </OnEnter>
                        <OnLeave>
                                _G[self:GetName().."Highlight"]:Hide();
                                Lib_UIDropDownMenu_StartCounting(self:GetParent());
                                GameTooltip:Hide();
                        </OnLeave>
                        <OnEnable>
                                self.invisibleButton:Hide();
                        </OnEnable>
                        <OnDisable>
                                self.invisibleButton:Show();
                        </OnDisable>
                </Scripts>
                <ButtonText name="$parentNormalText">
                        <Anchors>
                                <Anchor point="LEFT">
                                        <Offset x="-5" y="0"/>
                                </Anchor>
                        </Anchors>
                </ButtonText>
                <NormalFont style="GameFontHighlightSmallLeft"/>
                <HighlightFont style="GameFontHighlightSmallLeft"/>
                <DisabledFont style="GameFontDisableSmallLeft"/>
        </Button>
        
        <Button name="Lib_UIDropDownListTemplate" hidden="true" frameStrata="DIALOG" enableMouse="true" virtual="true">
                <Frames>
                        <Frame name="$parentBackdrop" setAllPoints="true">
                                <Backdrop bgFile="Interface\DialogFrame\UI-DialogBox-Background-Dark" edgeFile="Interface\DialogFrame\UI-DialogBox-Border" tile="true">
                                        <BackgroundInsets>
                                                <AbsInset left="11" right="12" top="12" bottom="9"/>
                                        </BackgroundInsets>
                                        <TileSize>
                                                <AbsValue val="32"/>
                                        </TileSize>
                                        <EdgeSize>
                                                <AbsValue val="32"/>
                                        </EdgeSize>
                                </Backdrop>
                        </Frame>
                        <Frame name="$parentMenuBackdrop" setAllPoints="true">
                                <Backdrop bgFile="Interface\Tooltips\UI-Tooltip-Background" edgeFile="Interface\Tooltips\UI-Tooltip-Border" tile="true">
                                        <EdgeSize>
                                                <AbsValue val="16"/>
                                        </EdgeSize>
                                        <TileSize>
                                                <AbsValue val="16"/>
                                        </TileSize>
                                        <BackgroundInsets>
                                                <AbsInset left="5" right="5" top="5" bottom="4"/>
                                        </BackgroundInsets>
                                </Backdrop>
                                <Scripts>
                                        <OnLoad>
                                                self:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b);
                                                self:SetBackdropColor(TOOLTIP_DEFAULT_BACKGROUND_COLOR.r, TOOLTIP_DEFAULT_BACKGROUND_COLOR.g, TOOLTIP_DEFAULT_BACKGROUND_COLOR.b);
                                        </OnLoad>
                                </Scripts>
                        </Frame>
                        <Button name="$parentButton1" inherits="Lib_UIDropDownMenuButtonTemplate" id="1"/>
                        <Button name="$parentButton2" inherits="Lib_UIDropDownMenuButtonTemplate" id="2"/>
                        <Button name="$parentButton3" inherits="Lib_UIDropDownMenuButtonTemplate" id="3"/>
                        <Button name="$parentButton4" inherits="Lib_UIDropDownMenuButtonTemplate" id="4"/>
                        <Button name="$parentButton5" inherits="Lib_UIDropDownMenuButtonTemplate" id="5"/>
                        <Button name="$parentButton6" inherits="Lib_UIDropDownMenuButtonTemplate" id="6"/>
                        <Button name="$parentButton7" inherits="Lib_UIDropDownMenuButtonTemplate" id="7"/>
                        <Button name="$parentButton8" inherits="Lib_UIDropDownMenuButtonTemplate" id="8"/>
                </Frames>
                <Scripts>
                        <OnClick>
                                self:Hide();
                        </OnClick>
                        <OnEnter>
                                Lib_UIDropDownMenu_StopCounting(self, motion);
                        </OnEnter>
                        <OnLeave>
                                Lib_UIDropDownMenu_StartCounting(self, motion);
                        </OnLeave>
                        <OnUpdate>
                                Lib_UIDropDownMenu_OnUpdate(self, elapsed);
                        </OnUpdate>
                        <OnShow>
                                for i=1, LIB_UIDROPDOWNMENU_MAXBUTTONS do
                                        if (not self.noResize) then
                                                _G[self:GetName().."Button"..i]:SetWidth(self.maxWidth);
                                        end
                                end
                                if (not self.noResize) then
                                        self:SetWidth(self.maxWidth+25);
                                end
                                self.showTimer = nil;
                                if ( self:GetID() > 1 ) then
                                        self.parent = _G["Lib_DropDownList"..(self:GetID() - 1)];
                                end
                        </OnShow>
                        <OnHide>
                                Lib_UIDropDownMenu_OnHide(self);
                        </OnHide>
                </Scripts>
        </Button>
        
        <Frame name="Lib_UIDropDownMenuTemplate" virtual="true">
                <Size>
                        <AbsDimension x="40" y="32"/>
                </Size>
                <Layers>
                        <Layer level="ARTWORK">
                                <Texture name="$parentLeft" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
                                        <Size>
                                                <AbsDimension x="25" y="64"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="TOPLEFT">
                                                        <Offset>
                                                                <AbsDimension x="0" y="17"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                        <TexCoords left="0" right="0.1953125" top="0" bottom="1"/>
                                </Texture>
                                <Texture name="$parentMiddle" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
                                        <Size>
                                                <AbsDimension x="115" y="64"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="LEFT" relativeTo="$parentLeft" relativePoint="RIGHT"/>
                                        </Anchors>
                                        <TexCoords left="0.1953125" right="0.8046875" top="0" bottom="1"/>
                                </Texture>
                                <Texture name="$parentRight" file="Interface\Glues\CharacterCreate\CharacterCreate-LabelFrame">
                                        <Size>
                                                <AbsDimension x="25" y="64"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="LEFT" relativeTo="$parentMiddle" relativePoint="RIGHT"/>
                                        </Anchors>
                                        <TexCoords left="0.8046875" right="1" top="0" bottom="1"/>
                                </Texture>
                                <FontString parentKey="Text" name="$parentText" inherits="GameFontHighlightSmall" wordwrap="false" justifyH="RIGHT">
                                        <Size>
                                                <AbsDimension x="0" y="10"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="RIGHT" relativeTo="$parentRight">
                                                        <Offset>
                                                                <AbsDimension x="-43" y="2"/>
                                                        </Offset>
                                                </Anchor>
                                        </Anchors>
                                </FontString>
                        </Layer>
                        <Layer level="OVERLAY">
                                <Texture parentKey="Icon" name="$parentIcon" hidden="true">
                                        <Size>
                                                <AbsDimension x="16" y="16"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="LEFT">
                                                        <Offset x="30" y="2"/>
                                                </Anchor>
                                        </Anchors>
                                </Texture>
                        </Layer>
                </Layers>
                <Frames>
                        <Button parentKey="Button" name="$parentButton" motionScriptsWhileDisabled="true" >
                                <Size>
                                        <AbsDimension x="24" y="24"/>
                                </Size>
                                <Anchors>
                                        <Anchor point="TOPRIGHT" relativeTo="$parentRight">
                                                <Offset>
                                                        <AbsDimension x="-16" y="-18"/>
                                                </Offset>
                                        </Anchor>
                                </Anchors>
                                <Scripts>
                                        <OnEnter>
                                                local parent = self:GetParent();
                                                local myscript = parent:GetScript("OnEnter");
                                                if(myscript ~= nil) then
                                                        myscript(parent);
                                                end
                                        </OnEnter>
                                        <OnLeave>
                                                local parent = self:GetParent();
                                                local myscript = parent:GetScript("OnLeave");
                                                if(myscript ~= nil) then
                                                        myscript(parent);
                                                end
                                        </OnLeave>
                                        <OnClick>
                                                Lib_ToggleDropDownMenu(nil, nil, self:GetParent());
                                                PlaySound("igMainMenuOptionCheckBoxOn");
                                        </OnClick>
                                </Scripts>
                                <NormalTexture name="$parentNormalTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Up">
                                        <Size>
                                                <AbsDimension x="24" y="24"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="RIGHT"/>
                                        </Anchors>
                                </NormalTexture>
                                <PushedTexture name="$parentPushedTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Down">
                                        <Size>
                                                <AbsDimension x="24" y="24"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="RIGHT"/>
                                        </Anchors>
                                </PushedTexture>
                                <DisabledTexture name="$parentDisabledTexture" file="Interface\ChatFrame\UI-ChatIcon-ScrollDown-Disabled">
                                        <Size>
                                                <AbsDimension x="24" y="24"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="RIGHT"/>
                                        </Anchors>
                                </DisabledTexture>
                                <HighlightTexture name="$parentHighlightTexture" file="Interface\Buttons\UI-Common-MouseHilight" alphaMode="ADD">
                                        <Size>
                                                <AbsDimension x="24" y="24"/>
                                        </Size>
                                        <Anchors>
                                                <Anchor point="RIGHT"/>
                                        </Anchors>
                                </HighlightTexture>
                        </Button>
                </Frames>
                <Scripts>
                        <OnHide>
                                Lib_CloseDropDownMenus();
                        </OnHide>
                </Scripts>
        </Frame>
</Ui>

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