WoWInterface SVN PVPScan

[/] [trunk/] [PVPScan/] [Libs/] [AceGUI-3.0/] [widgets/] [AceGUIWidget-Icon.lua] - Rev 3

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--[[-----------------------------------------------------------------------------
Icon Widget
-------------------------------------------------------------------------------]]
local Type, Version = "Icon", 21
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end

-- Lua APIs
local select, pairs, print = select, pairs, print

-- WoW APIs
local CreateFrame, UIParent, GetBuildInfo = CreateFrame, UIParent, GetBuildInfo

--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Control_OnEnter(frame)
        frame.obj:Fire("OnEnter")
end

local function Control_OnLeave(frame)
        frame.obj:Fire("OnLeave")
end

local function Button_OnClick(frame, button)
        frame.obj:Fire("OnClick", button)
        AceGUI:ClearFocus()
end

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
        ["OnAcquire"] = function(self)
                self:SetHeight(110)
                self:SetWidth(110)
                self:SetLabel()
                self:SetImage(nil)
                self:SetImageSize(64, 64)
                self:SetDisabled(false)
        end,

        -- ["OnRelease"] = nil,

        ["SetLabel"] = function(self, text)
                if text and text ~= "" then
                        self.label:Show()
                        self.label:SetText(text)
                        self:SetHeight(self.image:GetHeight() + 25)
                else
                        self.label:Hide()
                        self:SetHeight(self.image:GetHeight() + 10)
                end
        end,

        ["SetImage"] = function(self, path, ...)
                local image = self.image
                image:SetTexture(path)
                
                if image:GetTexture() then
                        local n = select("#", ...)
                        if n == 4 or n == 8 then
                                image:SetTexCoord(...)
                        else
                                image:SetTexCoord(0, 1, 0, 1)
                        end
                end
        end,

        ["SetImageSize"] = function(self, width, height)
                self.image:SetWidth(width)
                self.image:SetHeight(height)
                --self.frame:SetWidth(width + 30)
                if self.label:IsShown() then
                        self:SetHeight(height + 25)
                else
                        self:SetHeight(height + 10)
                end
        end,

        ["SetDisabled"] = function(self, disabled)
                self.disabled = disabled
                if disabled then
                        self.frame:Disable()
                        self.label:SetTextColor(0.5, 0.5, 0.5)
                        self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
                else
                        self.frame:Enable()
                        self.label:SetTextColor(1, 1, 1)
                        self.image:SetVertexColor(1, 1, 1, 1)
                end
        end
}

--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local function Constructor()
        local frame = CreateFrame("Button", nil, UIParent)
        frame:Hide()

        frame:EnableMouse(true)
        frame:SetScript("OnEnter", Control_OnEnter)
        frame:SetScript("OnLeave", Control_OnLeave)
        frame:SetScript("OnClick", Button_OnClick)

        local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlight")
        label:SetPoint("BOTTOMLEFT")
        label:SetPoint("BOTTOMRIGHT")
        label:SetJustifyH("CENTER")
        label:SetJustifyV("TOP")
        label:SetHeight(18)

        local image = frame:CreateTexture(nil, "BACKGROUND")
        image:SetWidth(64)
        image:SetHeight(64)
        image:SetPoint("TOP", 0, -5)

        local highlight = frame:CreateTexture(nil, "HIGHLIGHT")
        highlight:SetAllPoints(image)
        highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
        highlight:SetTexCoord(0, 1, 0.23, 0.77)
        highlight:SetBlendMode("ADD")

        local widget = {
                label = label,
                image = image,
                frame = frame,
                type  = Type
        }
        for method, func in pairs(methods) do
                widget[method] = func
        end
        -- SetText is deprecated, but keep it around for a while. (say, to WoW 4.0)
        if (select(4, GetBuildInfo()) < 40000) then
                widget.SetText = widget.SetLabel
        else
                widget.SetText = function(self, ...) print("AceGUI-3.0-Icon: SetText is deprecated! Use SetLabel instead!"); self:SetLabel(...) end
        end

        return AceGUI:RegisterAsWidget(widget)
end

AceGUI:RegisterWidgetType(Type, Constructor, Version)

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