local AceGUI = LibStub("AceGUI-3.0") -- Lua APIs local pairs, ipairs, assert, type = pairs, ipairs, assert, type -- WoW APIs local CreateFrame, UIParent = CreateFrame, UIParent local _G = _G -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab ------------- -- Widgets -- ------------- --[[ Widgets must provide the following functions Acquire() - Called when the object is aquired, should set everything to a default hidden state Release() - Called when the object is Released, should remove any anchors and hide the Widget And the following members frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes type - the type of the object, same as the name given to :RegisterWidget() Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet It will be cleared automatically when a widget is released Placing values directly into a widget object should be avoided If the Widget can act as a container for other Widgets the following content - frame or derivitive that children will be anchored to The Widget can supply the following Optional Members ]] -------------------------- -- Tab Group -- -------------------------- do local Type = "TabGroup" local Version = 24 local PaneBackdrop = { bgFile = "Interface\\ChatFrame\\ChatFrameBackground", edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 3, right = 3, top = 5, bottom = 3 } } local function OnAcquire(self) end local function OnRelease(self) self.frame:ClearAllPoints() self.frame:Hide() self.status = nil for k in pairs(self.localstatus) do self.localstatus[k] = nil end self.tablist = nil for _, tab in pairs(self.tabs) do tab:Hide() end self:SetTitle() end local function Tab_SetText(self, text) self:_SetText(text) local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0 PanelTemplates_TabResize(self, 0, nil, width) end local function UpdateTabLook(self) if self.disabled then PanelTemplates_SetDisabledTabState(self) elseif self.selected then PanelTemplates_SelectTab(self) else PanelTemplates_DeselectTab(self) end end local function Tab_SetSelected(self, selected) self.selected = selected UpdateTabLook(self) end local function Tab_OnClick(self) if not (self.selected or self.disabled) then self.obj:SelectTab(self.value) end end local function Tab_SetDisabled(self, disabled) self.disabled = disabled UpdateTabLook(self) end local function Tab_OnEnter(this) local self = this.obj self:Fire("OnTabEnter", self.tabs[this.id].value, this) end local function Tab_OnLeave(this) local self = this.obj self:Fire("OnTabLeave", self.tabs[this.id].value, this) end local function Tab_OnShow(this) _G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30) end local function CreateTab(self, id) local tabname = "AceGUITabGroup"..self.num.."Tab"..id local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate") tab.obj = self tab.id = id tab.text = _G[tabname .. "Text"] tab.text:ClearAllPoints() tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3) tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3) tab:SetScript("OnClick",Tab_OnClick) tab:SetScript("OnEnter",Tab_OnEnter) tab:SetScript("OnLeave",Tab_OnLeave) tab:SetScript("OnShow", Tab_OnShow) tab._SetText = tab.SetText tab.SetText = Tab_SetText tab.SetSelected = Tab_SetSelected tab.SetDisabled = Tab_SetDisabled return tab end local function SetTitle(self, text) self.titletext:SetText(text or "") if text and text ~= "" then self.alignoffset = 25 else self.alignoffset = 18 end self:BuildTabs() end -- called to set an external table to store status in local function SetStatusTable(self, status) assert(type(status) == "table") self.status = status end local function SelectTab(self, value) local status = self.status or self.localstatus local found for i, v in ipairs(self.tabs) do if v.value == value then v:SetSelected(true) found = true else v:SetSelected(false) end end status.selected = value if found then self:Fire("OnGroupSelected",value) end end local function SetTabs(self, tabs) self.tablist = tabs self:BuildTabs() end local widths = {} local rowwidths = {} local rowends = {} local function BuildTabs(self) local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "") local status = self.status or self.localstatus local tablist = self.tablist local tabs = self.tabs if not tablist then return end local width = self.frame.width or self.frame:GetWidth() or 0 for i = #widths, 1, -1 do widths[i] = nil end for i = #rowwidths, 1, -1 do rowwidths[i] = nil end for i = #rowends, 1, -1 do rowends[i] = nil end --Place Text into tabs and get thier initial width for i, v in ipairs(tablist) do local tab = tabs[i] if not tab then tab = self:CreateTab(i) tabs[i] = tab end tab:Show() tab:SetText(v.text) tab:SetDisabled(v.disabled) tab.value = v.value widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text end for i = (#tablist)+1, #tabs, 1 do tabs[i]:Hide() end --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout local numtabs = #tablist local numrows = 1 local usedwidth = 0 for i = 1, #tablist do --If this is not the first tab of a row and there isn't room for it if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px rowends[numrows] = i - 1 numrows = numrows + 1 usedwidth = 0 end usedwidth = usedwidth + widths[i] end rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px rowends[numrows] = #tablist --Fix for single tabs being left on the last row, move a tab from the row above if applicable if numrows > 1 then --if the last row has only one tab if rowends[numrows-1] == numtabs-1 then --if there are more than 2 tabs in the 2nd last row if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then --move 1 tab from the second last row to the last, if there is enough space if (rowwidths[numrows] + widths[numtabs-1]) <= width then rowends[numrows-1] = rowends[numrows-1] - 1 rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1] rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1] end end end end --anchor the rows as defined and resize tabs to fill thier row local starttab = 1 for row, endtab in ipairs(rowends) do local first = true for tabno = starttab, endtab do local tab = tabs[tabno] tab:ClearAllPoints() if first then tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 ) first = false else tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0) end end -- equal padding for each tab to fill the available width, -- if the used space is above 75% already local padding = 0 if not (numrows == 1 and rowwidths[1] < width*0.75) then padding = (width - rowwidths[row]) / (endtab - starttab+1) end for i = starttab, endtab do PanelTemplates_TabResize(tabs[i], padding + 4, nil, width) end starttab = endtab + 1 end self.borderoffset = (hastitle and 17 or 10)+((numrows)*20) self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset) end local function BuildTabsOnUpdate(this) BuildTabs(this.obj) this:SetScript("OnUpdate", nil) end local function OnWidthSet(self, width) local content = self.content local contentwidth = width - 60 if contentwidth < 0 then contentwidth = 0 end content:SetWidth(contentwidth) content.width = contentwidth BuildTabs(self) self.frame:SetScript("OnUpdate", BuildTabsOnUpdate) end local function OnHeightSet(self, height) local content = self.content local contentheight = height - (self.borderoffset + 23) if contentheight < 0 then contentheight = 0 end content:SetHeight(contentheight) content.height = contentheight end local function LayoutFinished(self, width, height) if self.noAutoHeight then return end self:SetHeight((height or 0) + (self.borderoffset + 23)) end local function Constructor() local frame = CreateFrame("Frame",nil,UIParent) local self = {} self.type = Type self.num = AceGUI:GetNextWidgetNum(Type) self.localstatus = {} self.OnRelease = OnRelease self.OnAcquire = OnAcquire self.SetTitle = SetTitle self.CreateTab = CreateTab self.SelectTab = SelectTab self.BuildTabs = BuildTabs self.SetStatusTable = SetStatusTable self.SetTabs = SetTabs self.LayoutFinished = LayoutFinished self.frame = frame self.OnWidthSet = OnWidthSet self.OnHeightSet = OnHeightSet frame.obj = self frame:SetHeight(100) frame:SetWidth(100) frame:SetFrameStrata("FULLSCREEN_DIALOG") self.alignoffset = 18 local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal") titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0) titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0) titletext:SetJustifyH("LEFT") titletext:SetHeight(18) titletext:SetText("") self.titletext = titletext local border = CreateFrame("Frame",nil,frame) self.border = border self.borderoffset = 27 border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27) border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3) border:SetBackdrop(PaneBackdrop) border:SetBackdropColor(0.1,0.1,0.1,0.5) border:SetBackdropBorderColor(0.4,0.4,0.4) self.tabs = {} --Container Support local content = CreateFrame("Frame",nil,border) self.content = content content.obj = self content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7) content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7) AceGUI:RegisterAsContainer(self) return self end AceGUI:RegisterWidgetType(Type,Constructor,Version) end