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WoWInterface: SVN - PocketPlot - Rev 86 - /trunk/PocketPlot/libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua

WoWInterface SVN PocketPlot

[/] [trunk/] [PocketPlot/] [libs/] [AceGUI-3.0/] [widgets/] [AceGUIContainer-Frame.lua] - Rev 86

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--[[-----------------------------------------------------------------------------
Frame Container
-------------------------------------------------------------------------------]]
local Type, Version = "Frame", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end

-- Lua APIs
local pairs, assert, type = pairs, assert, type
local wipe = table.wipe

-- WoW APIs
local PlaySound = PlaySound
local CreateFrame, UIParent = CreateFrame, UIParent

-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: CLOSE

--[[-----------------------------------------------------------------------------
Scripts
-------------------------------------------------------------------------------]]
local function Button_OnClick(frame)
        PlaySound(PlaySoundKitID and "gsTitleOptionExit" or 799) -- SOUNDKIT.GS_TITLE_OPTION_EXIT
        frame.obj:Hide()
end

local function Frame_OnShow(frame)
        frame.obj:Fire("OnShow")
end

local function Frame_OnClose(frame)
        frame.obj:Fire("OnClose")
end

local function Frame_OnMouseDown(frame)
        AceGUI:ClearFocus()
end

local function Title_OnMouseDown(frame)
        frame:GetParent():StartMoving()
        AceGUI:ClearFocus()
end

local function MoverSizer_OnMouseUp(mover)
        local frame = mover:GetParent()
        frame:StopMovingOrSizing()
        local self = frame.obj
        local status = self.status or self.localstatus
        status.width = frame:GetWidth()
        status.height = frame:GetHeight()
        status.top = frame:GetTop()
        status.left = frame:GetLeft()
end

local function SizerSE_OnMouseDown(frame)
        frame:GetParent():StartSizing("BOTTOMRIGHT")
        AceGUI:ClearFocus()
end

local function SizerS_OnMouseDown(frame)
        frame:GetParent():StartSizing("BOTTOM")
        AceGUI:ClearFocus()
end

local function SizerE_OnMouseDown(frame)
        frame:GetParent():StartSizing("RIGHT")
        AceGUI:ClearFocus()
end

local function StatusBar_OnEnter(frame)
        frame.obj:Fire("OnEnterStatusBar")
end

local function StatusBar_OnLeave(frame)
        frame.obj:Fire("OnLeaveStatusBar")
end

--[[-----------------------------------------------------------------------------
Methods
-------------------------------------------------------------------------------]]
local methods = {
        ["OnAcquire"] = function(self)
                self.frame:SetParent(UIParent)
                self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
                self:SetTitle()
                self:SetStatusText()
                self:ApplyStatus()
                self:Show()
        self:EnableResize(true)
        end,

        ["OnRelease"] = function(self)
                self.status = nil
                wipe(self.localstatus)
        end,

        ["OnWidthSet"] = function(self, width)
                local content = self.content
                local contentwidth = width - 34
                if contentwidth < 0 then
                        contentwidth = 0
                end
                content:SetWidth(contentwidth)
                content.width = contentwidth
        end,

        ["OnHeightSet"] = function(self, height)
                local content = self.content
                local contentheight = height - 57
                if contentheight < 0 then
                        contentheight = 0
                end
                content:SetHeight(contentheight)
                content.height = contentheight
        end,

        ["SetTitle"] = function(self, title)
                self.titletext:SetText(title)
                self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
        end,

        ["SetStatusText"] = function(self, text)
                self.statustext:SetText(text)
        end,

        ["Hide"] = function(self)
                self.frame:Hide()
        end,

        ["Show"] = function(self)
                self.frame:Show()
        end,

        ["EnableResize"] = function(self, state)
                local func = state and "Show" or "Hide"
                self.sizer_se[func](self.sizer_se)
                self.sizer_s[func](self.sizer_s)
                self.sizer_e[func](self.sizer_e)
        end,

        -- called to set an external table to store status in
        ["SetStatusTable"] = function(self, status)
                assert(type(status) == "table")
                self.status = status
                self:ApplyStatus()
        end,

        ["ApplyStatus"] = function(self)
                local status = self.status or self.localstatus
                local frame = self.frame
                self:SetWidth(status.width or 700)
                self:SetHeight(status.height or 500)
                frame:ClearAllPoints()
                if status.top and status.left then
                        frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
                        frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
                else
                        frame:SetPoint("CENTER")
                end
        end
}

--[[-----------------------------------------------------------------------------
Constructor
-------------------------------------------------------------------------------]]
local FrameBackdrop = {
        bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
        edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
        tile = true, tileSize = 32, edgeSize = 32,
        insets = { left = 8, right = 8, top = 8, bottom = 8 }
}

local PaneBackdrop  = {
        bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
        edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
        tile = true, tileSize = 16, edgeSize = 16,
        insets = { left = 3, right = 3, top = 5, bottom = 3 }
}

local function Constructor()
        local frame = CreateFrame("Frame", nil, UIParent)
        frame:Hide()

        frame:EnableMouse(true)
        frame:SetMovable(true)
        frame:SetResizable(true)
        frame:SetFrameStrata("FULLSCREEN_DIALOG")
        frame:SetBackdrop(FrameBackdrop)
        frame:SetBackdropColor(0, 0, 0, 1)
        frame:SetMinResize(400, 200)
        frame:SetToplevel(true)
        frame:SetScript("OnShow", Frame_OnShow)
        frame:SetScript("OnHide", Frame_OnClose)
        frame:SetScript("OnMouseDown", Frame_OnMouseDown)

        local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
        closebutton:SetScript("OnClick", Button_OnClick)
        closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
        closebutton:SetHeight(20)
        closebutton:SetWidth(100)
        closebutton:SetText(CLOSE)

        local statusbg = CreateFrame("Button", nil, frame)
        statusbg:SetPoint("BOTTOMLEFT", 15, 15)
        statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
        statusbg:SetHeight(24)
        statusbg:SetBackdrop(PaneBackdrop)
        statusbg:SetBackdropColor(0.1,0.1,0.1)
        statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
        statusbg:SetScript("OnEnter", StatusBar_OnEnter)
        statusbg:SetScript("OnLeave", StatusBar_OnLeave)

        local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
        statustext:SetPoint("TOPLEFT", 7, -2)
        statustext:SetPoint("BOTTOMRIGHT", -7, 2)
        statustext:SetHeight(20)
        statustext:SetJustifyH("LEFT")
        statustext:SetText("")

        local titlebg = frame:CreateTexture(nil, "OVERLAY")
        titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
        titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
        titlebg:SetPoint("TOP", 0, 12)
        titlebg:SetWidth(100)
        titlebg:SetHeight(40)

        local title = CreateFrame("Frame", nil, frame)
        title:EnableMouse(true)
        title:SetScript("OnMouseDown", Title_OnMouseDown)
        title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
        title:SetAllPoints(titlebg)

        local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
        titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)

        local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
        titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
        titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
        titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
        titlebg_l:SetWidth(30)
        titlebg_l:SetHeight(40)

        local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
        titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
        titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
        titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
        titlebg_r:SetWidth(30)
        titlebg_r:SetHeight(40)

        local sizer_se = CreateFrame("Frame", nil, frame)
        sizer_se:SetPoint("BOTTOMRIGHT")
        sizer_se:SetWidth(25)
        sizer_se:SetHeight(25)
        sizer_se:EnableMouse()
        sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
        sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)

        local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
        line1:SetWidth(14)
        line1:SetHeight(14)
        line1:SetPoint("BOTTOMRIGHT", -8, 8)
        line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
        local x = 0.1 * 14/17
        line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)

        local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
        line2:SetWidth(8)
        line2:SetHeight(8)
        line2:SetPoint("BOTTOMRIGHT", -8, 8)
        line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
        local x = 0.1 * 8/17
        line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)

        local sizer_s = CreateFrame("Frame", nil, frame)
        sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
        sizer_s:SetPoint("BOTTOMLEFT")
        sizer_s:SetHeight(25)
        sizer_s:EnableMouse(true)
        sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
        sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)

        local sizer_e = CreateFrame("Frame", nil, frame)
        sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
        sizer_e:SetPoint("TOPRIGHT")
        sizer_e:SetWidth(25)
        sizer_e:EnableMouse(true)
        sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
        sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)

        --Container Support
        local content = CreateFrame("Frame", nil, frame)
        content:SetPoint("TOPLEFT", 17, -27)
        content:SetPoint("BOTTOMRIGHT", -17, 40)

        local widget = {
                localstatus = {},
                titletext   = titletext,
                statustext  = statustext,
                titlebg     = titlebg,
                sizer_se    = sizer_se,
                sizer_s     = sizer_s,
                sizer_e     = sizer_e,
                content     = content,
                frame       = frame,
                type        = Type
        }
        for method, func in pairs(methods) do
                widget[method] = func
        end
        closebutton.obj, statusbg.obj = widget, widget

        return AceGUI:RegisterAsContainer(widget)
end

AceGUI:RegisterWidgetType(Type, Constructor, Version)

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