WoWInterface SVN PowerAurasClassic

[/] [trunk/] [PowerAuras/] [localisation.lua] - Rev 24

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PowaAuras.Anim[0] = "[Invisible]";
PowaAuras.Anim[1] = "Static";
PowaAuras.Anim[2] = "Flashing";
PowaAuras.Anim[3] = "Growing";
PowaAuras.Anim[4] = "Pulse";
PowaAuras.Anim[5] = "Bubble";
PowaAuras.Anim[6] = "Water drop";
PowaAuras.Anim[7] = "Electric";
PowaAuras.Anim[8] = "Shrinking";
PowaAuras.Anim[9] = "Flame";
PowaAuras.Anim[10] = "Orbit";

PowaAuras.BeginAnimDisplay[0] = "[None]";
PowaAuras.BeginAnimDisplay[1] = "Zoom In";
PowaAuras.BeginAnimDisplay[2] = "Zoom Out";
PowaAuras.BeginAnimDisplay[3] = "Opacity only";
PowaAuras.BeginAnimDisplay[4] = "Left";
PowaAuras.BeginAnimDisplay[5] = "Top-Left";
PowaAuras.BeginAnimDisplay[6] = "Top";
PowaAuras.BeginAnimDisplay[7] = "Top-Right";
PowaAuras.BeginAnimDisplay[8] = "Right";
PowaAuras.BeginAnimDisplay[9] = "Bottom-Right";
PowaAuras.BeginAnimDisplay[10] = "Bottom";
PowaAuras.BeginAnimDisplay[11] = "Bottom-Left";
PowaAuras.BeginAnimDisplay[12] = "Bounce";

PowaAuras.EndAnimDisplay[0] = "[None]";
PowaAuras.EndAnimDisplay[1] = "Zoom In";
PowaAuras.EndAnimDisplay[2] = "Zoom Out";
PowaAuras.EndAnimDisplay[3] = "Opacity only";


PowaAuras.Sound[0] = NONE;
PowaAuras.Sound[1] = "LEVELUP";
PowaAuras.Sound[2] = "LOOTWINDOWCOINSOUND";
PowaAuras.Sound[3] = "MapPing";
PowaAuras.Sound[4] = "Exploration";
PowaAuras.Sound[5] = "QUESTADDED";
PowaAuras.Sound[6] = "QUESTCOMPLETED";
PowaAuras.Sound[7] = "WriteQuest";
PowaAuras.Sound[8] = "Fishing Reel in";
PowaAuras.Sound[9] = "igPVPUpdate";
PowaAuras.Sound[10] = "ReadyCheck";
PowaAuras.Sound[11] = "RaidWarning";
PowaAuras.Sound[12] = "AuctionWindowOpen";
PowaAuras.Sound[13] = "AuctionWindowClose";
PowaAuras.Sound[14] = "TellMessage";
PowaAuras.Sound[15] = "igBackPackOpen";

PowaAuras.Text = {
        welcome = "Type /powa to view the options.",

        aucune = "None",
        aucun = "None",
        largeur = "Width",
        hauteur = "Height",
        mainHand = "main",
        offHand = "off",
        bothHands = "both",

        DebuffType =
        {
                Magic   = "Magic",
                Disease = "Disease",
                Curse   = "Curse",
                Poison  = "Poison",
        },

        DebuffCatType =
        {
                [PowaAuras.DebuffCatType.CC] = "CC",
                [PowaAuras.DebuffCatType.Silence] = "Silence",
                [PowaAuras.DebuffCatType.Snare] = "Snare",
                [PowaAuras.DebuffCatType.Stun] = "Stun",
                [PowaAuras.DebuffCatType.Root] = "Root",
                [PowaAuras.DebuffCatType.Disarm] = "Disarm",
                [PowaAuras.DebuffCatType.PvE] = "PvE",
        },

        -- main
        nomEnable = "Activate Power Auras",
        aideEnable = "Enable all Power Auras effects",
        nomDebug = "Activate Debug Messages",
        aideDebug = "Enable Debug Messages",
        ListePlayer = "Page",
        ListeGlobal = "Global",
        aideMove = "Move the effect here.",
        aideCopy = "Copy the effect here.",
        nomRename = "Rename",
        aideRename = "Rename the selected effect's page.",
        nomTest = "Test",
        nomHide = "Hide all",
        nomEdit = "Edit",
        nomNew = "New",
        nomDel = "Delete",
        nomImport = "Import", 
        nomExport = "Export", 
        aideImport = "Press Ctrl-V to paste the Aura-string and press \'Accept\'",
        aideExport = "Press Ctrl-C to copy the Aura-string for sharing.",
        aideDel = "Remove the selected effect (Hold CTRL to allow this button to work)",
        nomMove = "Move",
        nomCopy = "Copy",
        nomPlayerEffects = "Character effects",
        nomGlobalEffects = "Global\neffects",
        aideEffectTooltip = "(Shift-click to toggle effect ON or OFF)",

        -- editor
        nomSound = "Sound to play",
        aideSound = "Plays a sound at the beginning.",
        nomCustomSound = "OR soundfile:",
        aideCustomSound = "Enter a soundfile that is in the Sounds folder, BEFORE you started the game. mp3 and wav are supported. example: 'cookie.mp3' ;)",
        
        nomTexture = "Texture",
        aideTexture = "The texture to be shown. You can easily replace textures by changing the files Aura#.tga in the Addon's directory.",
        
        nomAnim1 = "Main Animation",
        nomAnim2 = "Secondary Animation",
        aideAnim1 = "Animate the texture or not, with various effects.",
        aideAnim2 = "This animation will be shown with less opacity than the main animaton. Attention, to not overload the screen.",
        
        nomDeform = "Deformation",
        aideDeform = "Stretch the texture in height or in width.",
        
        aideColor = "Click here to change the color of the texture.",
        aideFont = "Click here to pick Font. Press OK to apply the selection.",
        aideMultiID = "Enter here other Aura IDs to combine checks. Multiple IDs must be separated with '/'. Aura ID can be found as [#] on first line of Aura tooltip.", 
        aideTooltipCheck = "Also check the tooltip contains this text",
                
        aideBuff = "Enter here the name of the buff, or a part of the name, which must activate/deactivate the effect. You can enter several names (ex: Super Buff/Power)",
        aideBuff2 = "Enter here the name of the debuff, or a part of the name, which must activate/deactivate the effect. You can enter several names (ex: Dark Disease/Plague)",
        aideBuff3 = "Enter here the type of the debuff which must activate or deactivate the effect (Poison, Disease, Curse, Magic, CC, Silence, Stun, Snare, Root or None). You can enter several types (ex: Disease/Poison)",
        aideBuff4 = "Enter here the name of area of effect that must trigger this effect (like a rain of fire for example, the name of this AOE can be found in the combat log)",
        aideBuff5 = "Enter here the temporary enchant which must activate this effect : optionally prepend it with 'main/' or 'off/ to designate mainhand or offhand slot. (ex: main/crippling)",
        aideBuff6 = "Enter here the number of combo points that must activate this effect (ex : 1 or 1/2/3 or 0/4/5 etc...) ",
        aideBuff7 = "Enter here the name, or a part of the name, of an action in your action bars. The effect will be active when this action is usable.",
        aideBuff8 = "Enter here the name, or a part of the name, of a spell from your spellbook. You can enter a spell id [12345].",
        
        aideSpells = "Enter here the Spell Name that will trigger a spell alert Aura.",
        aideStacks = "Enter here the operator and the amount of stacks, required activate/deactivate the effect. Operator is required ex: '<5' '>3' '=11' '!5' '>=0' '<=6' '2-8'",
        
        aideUnitn = "Enter here the name of the unit, which must activate/deactivate the effect. You can enter only names, if they are in your raid or group.",
        aideUnitn2 = "Only for raid/group.",    
    
        aideMaxTex = "Define the maximum number of textures available on the Effect Editor. If you add textures on the Mod directory (with the names AURA1.tga to AURA50.tga), you must indicate the correct number here.",
        aideAddEffect = "Add an effect for edition.",
        aideWowTextures = "Check this to use the texture of WoW instead of textures in the Power Auras directory for this effect.",
        aideCustomTextures = "Check this to use textures in the 'Custom' subdirectory. Put the name of the texture below (ex: myTexture.tga). You can also use a Spell Name (ex: Feign Death) or SpellID (ex: 5384).",
        aideTextAura = "Check this to type text instead of texture.",
        aideRealaura = "Real Aura",
        aideRandomColor = "Check this to tell this effect to use random color each time it will be activated.",
        aideTexMode = "Uncheck this to use the texture opacity. By default, the darkest colors will be more transparent.",
        
        
        nomActivationBy = "Activation by :",
        nomOwnTex = "Use own Texture",
        aideOwnTex = "Use the De/Buff or Ability Texture instead.",
        nomStacks = "Stacks",
        nomUpdateSpeed = "Update speed",
        nomSpeed = "Animation speed",
        nomBegin = "Begin Animation",
        nomEnd = "End Animation",
        nomSymetrie = "Symmetry",
        nomAlpha = "Opacity",
        nomPos = "Position",
        nomTaille = "Size",
        nomExact = "Exact Name",
        nomGCD = "Global Cooldown",
        nomThreshold = "Threshold",
        nomStance = "Stance",
        aideThreshInv = "Check this to invert the threshold logic. Unchecked = Low Warning / Checked = High Warning.",
        nomThreshInv = "</>",
        nomMine = "Cast by me",
        nomDispellable = "I can dispell",
        
        nomCheckBuff = "Buff",
        nomCheckDebuff = "Debuff",
        nomCheckAoeDebuff = "AOE Debuff",
        nomCheckDebuffType = "Debuff's type",
        nomCheckEnchant = "Weapon Enchant",
        nomCheckCombo = "Combo Points",
        nomCheckSkill = "Action Usable",
        nomCheckHealth = "Health",
        nomCheckMana = "Mana",
        nomCheckRageEnergy = "Rage/Energy/Runic",
        nomCheckAggro = "Aggro",
        nomCheckPvP = "PvP",
        nomCheckStance = "Stance",
        nomCheckSpells = "Spell Alert", 
        nomCheckOwnSpell = "My Spell", 
        
        nomCheckTarget = "Enemy Target",
        nomCheckFriend = "Friendly Target",
        nomCheckParty = "Partymember",
        nomCheckFocus = "Focus",
        nomCheckRaid = "Raidmember",
        nomCheckGroupOrSelf = "Raid/Party or self",
        nomCheckGroupAny = "Any", 
        nomCheckOptunitn = "Unitname",
        
        aideTarget = "Check this to test an enemy target only.",
        aideTargetFriend = "Check this to test a friendly target only.",
        aideParty = "Check this to test a party member only.",
        aideGroupOrSelf = "Check this to test a party or raid member or self.",
        aideFocus = "Check this to test the focus only.",
        aideRaid = "Check this to test a raid member only.",
        aideGroupAny = "Check this to test buff on 'Any' party/raid member. Unchecked: Test that 'All' are buffed.",
        aideOptunitn = "Check this to test a spezial char in raid/group only.", 
        aideExact = "Check this to test the exact name of the buff/debuff/action.",
        aideGCD = "Check this and the Global Cooldown triggers with aura. May cause blinking the aura, when an action only has a Global Cooldown.",
        aideStance = "Select which Stance,Aura or Form trigger the event.",
        aideMine = "Check this to test only buffs/debuffs cast by the player",
        
        nomCheckShowTimer = "Show",
        nomTimerDuration = "Duration",
        aideTimerDuration = "Show a timer to simulate buff/debuff duration on the target (0 to deactivate)",
        aideShowTimer = "Check this to show the timer of this effect.",
        aideSelectTimer = "Select which timer will show the duration",
        aideSelectTimerBuff = "Select which timer will show the duration (this one is reserved for player's buffs)",
        aideSelectTimerDebuff = "Select which timer will show the duration (this one is reserved for player's debuffs)",

        nomCheckShowStacks = "Show",
        
        nomCheckInverse = "Invert",
        aideInverse = "Invert the logic to show this effect only when buff/debuff is not active.",      
        
        nomCheckIgnoreMaj = "Ignore uppercase", 
        aideIgnoreMaj = "Check this to ignore upper/lowercase of buff/debuff names.",
        
        nomDuration = "Anim. duration",
        aideDuration = "After this time, this effect will disapear (0 to deactivate)",
        
        nomCentiemes = "Show hundredth",
        nomDual = "Show two timers",
        nomHideLeadingZeros = "Hide Leading Zeros",
        nomTransparent = "Use transparent textures",
        nomClose = "Close",
        nomEffectEditor = "Effect Editor",
        nomAdvOptions = "Options",
        nomMaxTex = "Maximum of textures available",
        nomTabAnim = "Animation",
        nomTabActiv = "Activation",
        nomTabSound = "Sound",
        nomTabTimer = "Timer",
        nomTabStacks = "Stacks",
        nomWowTextures = "WoW Textures",
        nomCustomTextures = "Custom Textures",
        nomTextAura = "Text Aura",
        nomRealaura = "Real Aura",
        nomRandomColor = "Random Colors",
        nomTexMode = "Glow",
        nomInCombat = "Only if in Combat",
        aideInCombat = "Show this effect only when you are in combat.",
        nomTalentGroup1 = "Spec 1",
        aideTalentGroup1 = "Show this effect only when you are in your primary talent spec.",
        nomTalentGroup2 = "Spec 2",
        aideTalentGroup2 = "Show this effect only when you are in your secondary talent spec.",
        nomTalentGroup1 = "Spec 1",
        aideTalentGroup1 = "Show this effect only when you are in your primary talent spec.",
        nomTalentGroup2 = "Spec 2",
        aideTalentGroup2 = "Show this effect only when you are in your secondary talent spec.",
        nomNotInCombat = "Only if not in Combat",
        aideNotInCombat = "Show this effect only when you are NOT in combat.",
        nomIsMounted = "Only if Mounted",
        aideIsMounted = "Checked: Only when on mount. Uncheked: Only when dismounted.",
        nomInVehicle = "Only if in Vehicle",
        aideInVehicle = "Checked: Only when in vehicle. Uncheked: Only when not in vehicle.",
        nomIsInRaid = "Only if in Raid",
        aideIsInRaid = "Show this effect only when you are in a raid.",
    nomResting = "Hide if Resting",
    aideResting  = "Checked: Will hide when Resting unless in combat. Uncheked: Normal.",
 };


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