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local AL = LibStub("AceLocale-3.0") if not AL then return end --[==[@non-debug@ local L = AL:NewLocale("RW2-Base", "enUS", true, true) --@end-non-debug@]==] --@debu@ local L = AL:NewLocale("RW2-Base", "enUS", true) --@end-debug@ if L then L.CORE_ENABLED = "Enabled: v%s (r%s) %s" L.BOSS_ENGAGE = "Engaged %s." L.BOSS_WIN = "%s defeated after %s." L.BOSS_WIPE = "Wiped against %s after %s, %.1f%%" L.COMBATTIME_SEC = "%d \1244second:seconds;" L.COMBATTIME_MIN = "%d \1244minute:minutes;" L.COMBATTIME = "%d \1244minute:minutes; and %d \1244second:seconds;" L.NORMAL = "Normal" L.HARD = "Heroic" L.UNKNOWN = "unknown" L.DEAD = "Dead" L.TOP = "Top" L.BOTTOM = "Bottom" L.LEFT = "Left" L.RIGHT = "Right" L.HEALER = "Healer" L.CASTER = "Caster" L.TANK = "Tank" L.MELEE = "Melee" L.NONE = "None" L.OUTLINE = "Outline" L.THICK_OUTLINE = "Thick Outline" L.MONOCHROME = "Monochrome" end --[==[@non-debug@ local L = AL:NewLocale("RW2-Plugin-Base", "enUS", true, true) --@end-non-debug@]==] --@debu@ local L = AL:NewLocale("RW2-Plugin-Base", "enUS", true) --@end-debug@ if L then L.GROW_UP = "Grow upwards" L.GROW_UP_DESC = "Toggle growing upwards or downwards." L.CHARACTER = "Character" L.ENABLED = "Enabled" L.PLUGINS = "Plugins" L.ALERT_PLUGINS = "Alert Plugins" L.BOSS_PLUGINS = "Boss Plugins" L.MISC = "Misc" L.COLORS = "Colors" L.HIDE_ALL = "Hide All" L.POSITION = "Position" L.RESET = "Reset" L.DURATION = "Duration" L.TEST = "Test" L.TEXTURE = "Texture" L.COLOR = "Color" L.DEFAULT_COLOR = "Default Color" L.PLAY_SOUND = "Play Sound" L.DEFAULT_SOUND = "Default sound" L.SHOW = "Show" L.HIDE = "Hide" L.FLASH = "Flash" L.SOUND = "Sound" L.PHASE_SWITCH = "Phase Switch" L.DELETE = "Delete" L.RENAME = "Rename" L.APPEARANCE = "Appearance" L.LAYOUT = "Layout" L.CLOSE = "Close" L.CONFIGURE = "Configure" L.PARTY = "Party" L.RAID_ICON = "Raid Icon" L.CLASS = "Class" L.SPACING = "Spacing" L.INSET = "Inset" L.LOAD = "Load" L.NAME = "Name" L.ALPHA = "Alpha" L.REFRESH = "Refresh" L.VERTICAL_SPACING = "Vertical Spacing" L.INTERNAL_SPACING = "Internal Spacing" L.BARS = "Bars" L.raid = "Raid" L.party = "Party" L.battleground = "Battleground" L.NEWS = "News" L.BOSS_MODS = "Boss Mods" L.LEFT = "Left" L.RIGHT = "Right" L.UP = "Up" L.DOWN = "Down" L.CENTER_HOR = "Center Horizontally" L.CENTER_VERT = "Center Vertically" L.SIZE = "Size" L.WIDTH = "Width" L.HEIGHT = "Height" L.FONT_MAIN = "Font settings" L.FONT = "Font" L.FONT_SIZE = "Font size" L.FONT_COLOR = "Font color" L.FONT_OUTLINE = "Font outline" L.FONT_OUTLINE_DESC = "The type out outlining of the fonts" L.TEXTURE_MAIN = "Texture settings" L.BORDER = "Border" L.BORDER_COLOR = "Border color" L.BORDER_TEXTURE = "Border texture" L.BORDER_SIZE = "Border size" L.BAR_TEXTURE = "Bar texture" L.BAR_COLOR = "Bar color" L.BACKGROUND_COLOR = "Background Color" L.ALERT_PLUGINS_DESC = "Under this category you will find all plugins that are used to warn or give you information during bossfights and their settingss" L.MISC_PLUGINS_DESC = "Miscellaneous plugins." L.BOSS_PLUGINS_DESC = "Plugins to be used in some boss encounters" L.BERSKER_OPTION = "Berserk (%s)" L.BAR = "Timer" L.MESSAGE = "Message" L.WARNING = "Warning" L.ICON = "Icon" L.RANGE = "Range" L.DIRECTION = "Direction" L.BAR_DESC = "A selection of different timer bars\navailable for the selected option" L.WARNING_DESC = "A selection of warnings available\nfor the selected option" L.MESSAGE_DESC = "A selection of messages available\nfor the selected option" L.ICON_DESC = "Enable/Disable icons used for this event" L.DIRECTION_DESC = "Handy arrows showing you the direction of things" L.BAR_CD = "Cooldown" L.BAR_DUR = "Duration" L.BAR_CAST = "Cast" L.BAR_NORMAL = "General bar" L.BAR_DUR_TARGET = "Duration on target" L.BAR_DUR_TARGET_STACK = "Duration on target with stack count" L.BAR_DUR_STACK = "Duration with stack count" L.BAR_BERSERK = "Berserk timer" L.BAR_CD_DESC = "Show the cooldown bar for |cff98F5FF%s|r" L.BAR_DUR_DESC = "Show a bar with the duration of |cff98F5FF%s|r" L.BAR_CAST_DESC = "Show the cast bar for |cff98F5FF%s|r" L.BAR_NORMAL_DESC = "Show a general timer bar" L.BAR_DUR_TARGET_DESC = "Show a bar with the name\nof the target of |cff98F5FF%s|r" L.BAR_DUR_TARGET_STACK_DESC = "Show a bar with the name of the\ntarget of \n|cff98F5FF%s|r including number of stacks" L.BAR_DUR_STACK_DESC = "Show a bar that shows the\nstack count of |cff98F5FF%s|r" L.BAR_BERSERK_DESC = "Show a timer for Berserk" L.FORMAT_BAR_CD = "%s (CD)" L.FORMAT_BAR_DUR = "%s (D)" L.FORMAT_BAR_CAST = "%s" L.FORMAT_BAR_NORMAL = "%s" L.FORMAT_BAR_DUR_TARGET = "%s: >%s<" L.FORMAT_BAR_DUR_TARGET_STACK = "%s: >%s< x %d" L.FORMAT_BAR_DUR_STACK = "%s x %d" L.FORMAT_BAR_BERSERK = "Berserk" L.MESSAGE_NORMAL = "General message" L.MESSAGE_CAST = "Cast message" L.MESSAGE_TARGET = "Target message" L.MESSAGE_STACK = "Stack message" L.MESSAGE_TARGET_STACK = "Target stack message" L.MESSAGE_PHASE = "Phase message" L.MESSAGE_SOON = "Soon message" L.MESSAGE_NORMAL_DESC = "Show a general message" L.MESSAGE_CAST_DESC = "Show a message when |cff98F5FF%s|r is cast" L.MESSAGE_TARGET_DESC = "Show a message when someone is target of |cff98F5FF%s|r" L.MESSAGE_STACK_DESC = "Show a message with information about number of stacks" L.MESSAGE_TARGET_STACK_DESC = "Show a message when someone is target of\n|cff98F5FF%s|r and how many stacks" L.MESSAGE_PHASE_DESC = "Show a message when entering a new phase" L.MESSAGE_SOON_DESC = "Show a message when the event is about to happen" L.FORMAT_MESSAGE_NORMAL = "%s" L.FORMAT_MESSAGE_CAST = "Casting: <%s>" L.FORMAT_MESSAGE_TARGET = "%s: >%s<" L.FORMAT_MESSAGE_STACK = "%s x %d" L.FORMAT_MESSAGE_TARGET_STACK = "%s: >%s< x %d" L.FORMAT_MESSAGE_PHASE = "Phase: %d" L.FORMAT_MESSAGE_SOON = "%s in %s!" L.WARNING_NORMAL = "General warning" L.WARNING_INFO = "Personal warning" L.WARNING_CAST = "Spell casting warning" L.WARNING_RUNAWAY = "Runaway warning" L.WARNING_ONYOU = "On You warning" L.WARNING_NORMAL_DESC = "Show a warning for the selected option" L.WARNING_CAST_DESC = "Show a warning when |cff98F5FF%s|r is casted" L.WARNING_RUNAWAY_DESC = "Show a warning when you need\nto run away due to |cff98F5FF%s|r" L.WARNING_ONYOU_DESC = "Show a warning when you are the target of something" L.FORMAT_WARNING_NORMAL = "%s" L.FORMAT_WARNING_INFO = "%s" L.FORMAT_WARNING_CAST = "Casting: %s" L.FORMAT_WARNING_RUNAWAY = "Run: %s" L.FORMAT_WARNING_ONYOU = "%s on you!" L.DIRECTION_TO = "Direction to target" L.DIRECTION_FROM = "Direction away from target" L.DIRECTION_TO_DESC = "Shows a direction helper towards the target" L.DIRECTION_FROM_DESC = "Shows a direction helper away from the target" L.FORMAT_DIRECTION_TO = "%s" L.FORMAT_DIRECTION_FROM = "%s" -- Range stuff L.RANGE_CHECK_OPTION = "Range check for %s (%dy)" end