WoWInterface SVN RaidWatch2

[/] [trunk/] [RaidWatch_Icecrown/] [Locales/] [zhTW.lua] - Rev 22

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-- Lower Spire
local L = LibStub("AceLocale-3.0"):NewLocale("RW-Boss-Lord Marrowgar", "zhTW")
if not L then return end
L["YellWin"] = "我只看見…黑暗。"
L["bonestorm_soon"] = "骸骨風暴在10秒後發生!"
L["bonestorm_soon_opt"] = "10秒警告"


local L = LibStub("AceLocale-3.0"):NewLocale("RW-Boss-Lady Deathwhisper", "zhTW")
if not L then return end
L["YellPull"] = "這騷動是怎麼回事?你竟敢擅闖聖地?這裡將是你的最終之地!"
L["YellWin"] = "在主人計畫的每一個部分中…你的死亡都是不可避免的……"
L["adds"] = "小怪"
L["deformed_name"] = "畸形的狂熱者"
L["deformed_name_opt"] = "畸形的狂熱者警告"
L["mana_barrier"] = "法力屏障"
L["next_adds"] = "新小怪"
L["next_adds_group"] = "新小怪出現"
L["next_adds_opt"] = "下一波小怪計時條"
L["phasewarning"] = "第 2 階段啟動!"
L["phasewarning_opt"] = "階段轉換提示"
L["reanim"] = "起來,在純粹的形態中感受狂喜!"
L["reanim_adherent"] = "再活化的擁護者"
L["reanim_fanatic"] = "再活化的狂熱者"
L["reanim_spawned"] = "小怪再活化了!"
L["reanim_spawned_group"] = "小怪再活化了!"
L["reanim_spawned_opt"] = "小怪再活化時警告"


local L = LibStub("AceLocale-3.0"):NewLocale("RW-Boss-Icecrown Gunship Battle", "zhTW")
if not L then return end
L["JumpTriggerAlliance"] = "船體受到傷害,找個戰鬥法師來,搞定那些火砲!"
L["JumpTriggerHorde"] = "船體受到傷害,找個巫士到這裡來,搞定那些火砲!"
L["YellPullAlliance"] = "發動引擎!小夥子們,我們即將面對命運啦!"
L["YellPullHorde"] = "起來吧,部落的子女!今天我們要和最可恨的敵人作戰!為了部落!"
L["YellWinAlliance"] = "別說我沒警告過你,無賴!兄弟姊妹們,向前衝!"
L["YellWinHorde"] = "聯盟已經動搖了。向巫妖王前進!"
L["fight_start"] = "戰鬥開始..."
L["fight_start_group"] = "戰鬥開始"
L["fight_start_opt"] = "戰鬥開始計時條"
L["health_frames"] = "戰鬥烈怒的疊加顯示"
L["jetpack_check"] = "把哥布林火箭包穿上!"
L["jetpack_check_group"] = "哥布林火箭包"
L["jetpack_check_opt"] = "哥布林火箭包檢查警告"
L["jump_warning"] = "登船!"
L["jump_warning_opt"] = "登上敵船時機提示"
L["ship_health_frames"] = "顯示兩艘砲艇的血量"


local L = LibStub("AceLocale-3.0"):NewLocale("RW-Boss-Deathbringer Saurfang", "zhTW")
if not L then return end
L["YellPullAlliance"] = "每個你殺死的部落士兵 -- 每條死去的聯盟狗,都讓巫妖王的軍隊隨之增長。此時此刻華爾琪都還在把你們倒下的同伴復活成天譴軍。"
L["YellPullHorde"] = "柯爾克隆,前進!勇士們,要當心,天譴軍團已經……"
L["YellWin"] = "我…終於…解脫了……"
L["active"] = "啟動"
L["active_grup"] = "戰鬥開始"
L["active_opt"] = "戰鬥開始計時條"
L["blood"] = "血魄威能"
L["blood_opt"] = "血魄威能的疊加顯示"
L["mark_soon"] = "墮落勇士印記預警"
L["mark_soon_opt"] = "當血魄威能疊加至90時警告"
L["rune_applied"] = "血魄符文選中 %s"
L["rune_applied_opt"] = "當它選中某人時警告"



-- Plague Wing
local L = LibStub("AceLocale-3.0"):NewLocale("RW-Boss-Rotface", "zhTW")
if not L then return end
L["big_ooze"] = "大軟泥"
L["explode_soon"] = "軟泥將會爆炸!"
L["explode_soon_opt"] = "當大軟泥疊加至 4 時顯示警告"
L["slime1"] = "大夥聽著,好消息!我修好了劇毒軟泥管!"
L["slime2"] = "大夥聽著,超級好消息!軟泥又開始流動了!"


local L = LibStub("AceLocale-3.0"):NewLocale("RW-Boss-Festergut", "zhTW")
if not L then return end
L["YellPull"] = "玩耍時間?"
L["Yellkill"] = "爹…地……"


local L = LibStub("AceLocale-3.0"):NewLocale("RW-Boss-Professor Putricide", "zhTW")
if not L then return end
L["YellKill"] = "大夥聽著,壞消息…我想我大概撐不下去了……"
L["YellPull"] = "大夥聽著,好消息!我想我研發出一種瘟疫足以毀滅艾澤拉斯上所有的生命!"
L["adds"] = "毒氣/淤泥"
L["bloat_new_tartget_soon"] = "下一個毒氣膨脹目標!"
L["bloat_new_tartget_soon_opt"] = "當毒氣選擇新目標時顯示警告"
L["bombexplode"] = "毒氣彈爆炸"
L["bombexplode_opt"] = "毒氣彈爆炸計時條"
L["experiment_cast"] = "實驗: %s"
L["experiment_cast_opt"] = "實驗施法條"
L["experiment_cd"] = "下一個實驗: %s"
L["experiment_cd_opt"] = "下一個實驗計時條"
L["experiment_cloud"] = "毒氣"
L["experiment_ooze"] = "揮發淤泥"
L["new_plague"] = "新肆虐瘟疫!"
L["new_plague_opt"] = "當新瘟疫施展時警告"
L["phase_change"] = "階段 %d 開始了"
L["phase_change_group"] = "階段轉換"
L["phase_change_opt"] = "下一階段啟動計時條"
L["plague_say_opt"] = "肆虐瘟疫的說訊息"



-- Crimson Hall
local L = LibStub("AceLocale-3.0"):NewLocale("RW-Boss-Blood Prince Council", "zhTW")
if not L then return end
L["flame_emote"] = "煉獄烈焰速度調整 (%S+)!"
L["invocation_switch"] = "轉換目標到 %s !"
L["invocation_switch_opt"] = "當需要轉換目標時警告"
L["prison_stacks"] = "暗影之牢 x %d"
L["prison_stacks_opt"] = "當暗影之牢疊加至 2 時顯示警告"
L["shock_cast_warning"] = "震擊漩渦: 散開!"
L["target_switch"] = "轉換目標可能"


local L = LibStub("AceLocale-3.0"):NewLocale("RW-Boss-Blood-Queen Lana'thel", "zhTW")
if not L then return end
L["air_phase_cd"] = "下一次空中階段"
L["air_phase_cd_opt"] = "下次空中階段計時條"
L["air_phase_dur"] = "空中階段完結"
L["air_phase_dur_opt"] = "空中階段計時條"
L["air_phase_group"] = "空中階段"
L["air_phase_warn"] = "空中階段開始!"
L["air_phase_warn_opt"] = "空中階段開始時警告"
L["bitten_option"] = "當你被咬時警告"
L["frenzy"] = "你快去咬其他人!"
L["frenzy_opt"] = "當你需要咬人時顯示警告"
L["next_bite"] = "下一次咬人 (%d)"
L["next_bite_opt"] = "下一次咬人計時條"
L["shadow"] = "暗影聚集及旋繞在 (%S+)!"
L["vamp_count"] = "吸血鬼 %d: %s"
L["vamp_count_opt"] = "顯示吸血鬼數目訊息"
L["whisper_bitten"] = "向被咬的人發送密語"
L["whisper_message"] = "你被咬了~~"



-- Frostwing Hall
local L = LibStub("AceLocale-3.0"):NewLocale("RW-Boss-Valithra Dramwalker", "zhTW")
if not L then return end
L["blazing_group"] = "熾熱骷髏"
L["next_blazing"] = "熾熱骷髏 (下一波)"
L["next_blazing_opt"] = "下一波熾熱骷髏粗略計時條"
L["next_portal"] = "下一道傳送門"
L["next_portal_opt"] = "下一道傳送門計時條"
L["next_supressors"] = "鎮壓者 (下一波)"
L["next_supressors_opt"] = "下一波鎮壓者粗略計時條"
L["portal_group"] = "傳送門"
L["portal_warning"] = "傳送門出現"
L["portal_warning_opt"] = "當新傳送門出現時顯示警告"
L["pull"] = "英雄們,協助我。我…我無法繼續擋住他們了。你們必須治療我的傷勢!"
L["show_health"] = "顯示瓦莉絲瑞雅·夢行者的血量"
L["supressors_group"] = "鎮壓者"
L["win"] = "我重生了!伊瑟拉賦予我讓那些邪惡生物安眠的力量!"
L["yell_portals"] = "我打開了一道傳送門通往夢境。你們的救贖就在其中,英雄們……"


local L = LibStub("AceLocale-3.0"):NewLocale("RW-Boss-Sindragosa", "zhTW")
if not L then return end
L["P3"] = "第 3 階段"
L["P3_opt"] = "第 3 階段開始時顯示警告"
L["YellPull"] = "你們真是夠蠢了才會來到此地。北裂境的冰冷寒風將吞噬你們的靈魂!"
L["air_phase"] = "你們的入侵將在此終止!誰也別想存活!"
L["buffet_stacks"] = "秘能連擊 x %d"
L["buffet_stacks_opt"] = "秘能連擊疊加過高警告"
L["chilled_stacks"] = "徹骨之寒 x %d"
L["chilled_stacks_opt"] = "徹骨之寒疊加至多數時顯示警告"
L["flying"] = "空中階段"
L["flying_opt"] = "它飛起時的計時條"
L["flying_warning_opt"] = "當它飛起時顯示警告"
L["info"] = "這仍是實驗模組, 計時條和警告可能沒效"
L["landing"] = "地面階段"
L["landing_opt"] = "它在地面時的計時條"
L["landing_warning"] = "5 秒內降回地面!"
L["landing_warning_opt"] = "當它在5 秒後降回地面時顯示警告"
L["phase3"] = "現在,絕望地感受我主無限的力量吧!"
L["phase_group"] = "階段"
L["unchained_stacks"] = "不穩定 x %d!"
L["unchained_stacks_opt"] = "當不穩定疊加至多數時顯示警告"



-- Frozen Throne
local L = LibStub("AceLocale-3.0"):NewLocale("RW-Boss-The Lich King", "zhTW")
if not L then return end
L["YellTrigger"] = "聖光所謂的正義終於來了嗎?我是否該把霜之哀傷放下,祈求你的寬恕呢,弗丁?"
L["active"] = " 啟動"
L["active_grup"] = "戰鬥開始"
L["active_opt"] = "戰鬥開始計時條"
L["cave"] = "霜之哀傷階段完結"
L["cave_opt"] = "霜之哀傷階段完結計時條"
L["defile_close"] = "跑: 汙染接近!"
L["defile_close_opt"] = "汙染目標接近你"
L["defile_damage"] = "跑: 你正站在汙染之中!"
L["defile_damage_opt"] = "當你站在它時警告"
L["defile_on_player"] = "汙染向我施展!"
L["defile_onyou"] = "汙染選中你!"
L["defile_onyou_opt"] = "當你成為目標時警告"
L["plague_hisper"] = "你中了瘟疫!"
L["plague_opt"] = "向中了亡域瘟疫的人發送密語"
L["reaper_applied"] = "靈魂收割者選中 %s"
L["reaper_applied_opt"] = "當它選中某人時警告"
L["spirits_attack"] = "靈魂發動攻擊"
L["spirits_attack_opt"] = "邪惡靈魂發動攻擊計時條"
L["trap_close"] = "跑: 陷阱接近!"
L["trap_close_opt"] = "暗影陷阱目標接近你"
L["trap_on_player"] = "陷阱在我身上施展!"
L["valkyred"] = "華麗琪影衛: %s"
L["valkyred_opt"] = "顯示誰被華麗琪影衛擒握"
L["you_valkyred"] = "你已經被捉拿!"
L["you_valkyred_opt"] = "當你被捉拿時警告"

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