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WoWInterface: SVN - bdGrid - Rev 2 - /trunk/lib/oUF/blizzard.lua

WoWInterface SVN bdGrid

[/] [trunk/] [lib/] [oUF/] [blizzard.lua] - Rev 2

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local parent, ns = ...
local oUF = ns.oUF

local hiddenParent = CreateFrame("Frame")
hiddenParent:Hide()

local HandleFrame = function(baseName)
        local frame
        if(type(baseName) == 'string') then
                frame = _G[baseName]
        else
                frame = baseName
        end

        if(frame) then
                frame:UnregisterAllEvents()
                frame:Hide()

                -- Keep frame hidden without causing taint
                frame:SetParent(hiddenParent)

                local health = frame.healthbar
                if(health) then
                        health:UnregisterAllEvents()
                end

                local power = frame.manabar
                if(power) then
                        power:UnregisterAllEvents()
                end

                local spell = frame.spellbar
                if(spell) then
                        spell:UnregisterAllEvents()
                end

                local altpowerbar = frame.powerBarAlt
                if(altpowerbar) then
                        altpowerbar:UnregisterAllEvents()
                end
        end
end

function oUF:DisableBlizzard(unit)
        if(not unit) then return end

        if(unit == 'player') then
                HandleFrame(PlayerFrame)

                -- For the damn vehicle support:
                PlayerFrame:RegisterEvent('PLAYER_ENTERING_WORLD')
                PlayerFrame:RegisterEvent('UNIT_ENTERING_VEHICLE')
                PlayerFrame:RegisterEvent('UNIT_ENTERED_VEHICLE')
                PlayerFrame:RegisterEvent('UNIT_EXITING_VEHICLE')
                PlayerFrame:RegisterEvent('UNIT_EXITED_VEHICLE')

                -- User placed frames don't animate
                PlayerFrame:SetUserPlaced(true)
                PlayerFrame:SetDontSavePosition(true)
        elseif(unit == 'pet') then
                HandleFrame(PetFrame)
        elseif(unit == 'target') then
                HandleFrame(TargetFrame)
                HandleFrame(ComboFrame)
        elseif(unit == 'focus') then
                HandleFrame(FocusFrame)
                HandleFrame(TargetofFocusFrame)
        elseif(unit == 'targettarget') then
                HandleFrame(TargetFrameToT)
        elseif(unit:match'(boss)%d?$' == 'boss') then
                local id = unit:match'boss(%d)'
                if(id) then
                        HandleFrame('Boss' .. id .. 'TargetFrame')
                else
                        for i=1, 4 do
                                HandleFrame(('Boss%dTargetFrame'):format(i))
                        end
                end
        elseif(unit:match'(party)%d?$' == 'party') then
                local id = unit:match'party(%d)'
                if(id) then
                        HandleFrame('PartyMemberFrame' .. id)
                else
                        for i=1, 4 do
                                HandleFrame(('PartyMemberFrame%d'):format(i))
                        end
                end
        elseif(unit:match'(arena)%d?$' == 'arena') then
                local id = unit:match'arena(%d)'
                if(id) then
                        HandleFrame('ArenaEnemyFrame' .. id)
                else
                        for i=1, 4 do
                                HandleFrame(('ArenaEnemyFrame%d'):format(i))
                        end
                end

                -- Blizzard_ArenaUI should not be loaded
                Arena_LoadUI = function() end
                SetCVar('showArenaEnemyFrames', '0', 'SHOW_ARENA_ENEMY_FRAMES_TEXT')
        end
end

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