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WoWInterface: SVN - bdGrid - Rev 2 - /trunk/lib/oUF/elements/cpoints.lua

WoWInterface SVN bdGrid

[/] [trunk/] [lib/] [oUF/] [elements/] [cpoints.lua] - Rev 2

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--[[ Element: Combo Point Icons
 Toggles visibility of the player and vehicles combo points.

 Widget

 CPoints - An array consisting of five UI widgets.

 Notes

 The default combo point texture will be applied to textures within the CPoints
 array that don't have a texture or color defined.

 Examples

   local CPoints = {}
   for index = 1, MAX_COMBO_POINTS do
      local CPoint = self:CreateTexture(nil, 'BACKGROUND')
   
      -- Position and size of the combo point.
      CPoint:SetSize(12, 16)
      CPoint:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', index * CPoint:GetWidth(), 0)
   
      CPoints[index] = CPoint
   end
   
   -- Register with oUF
   self.CPoints = CPoints

 Hooks

 Override(self) - Used to completely override the internal update function.
                  Removing the table key entry will make the element fall-back
                  to its internal function again.
]]

local parent, ns = ...
local oUF = ns.oUF

local GetComboPoints = GetComboPoints
local MAX_COMBO_POINTS = MAX_COMBO_POINTS

local Update = function(self, event, unit)
        if(unit == 'pet') then return end

        local cpoints = self.CPoints
        if(cpoints.PreUpdate) then
                cpoints:PreUpdate()
        end

        local cp
        if(UnitHasVehicleUI'player') then
                cp = GetComboPoints('vehicle', 'target')
        else
                cp = GetComboPoints('player', 'target')
        end

        for i=1, MAX_COMBO_POINTS do
                if(i <= cp) then
                        cpoints[i]:Show()
                else
                        cpoints[i]:Hide()
                end
        end

        if(cpoints.PostUpdate) then
                return cpoints:PostUpdate(cp)
        end
end

local Path = function(self, ...)
        return (self.CPoints.Override or Update) (self, ...)
end

local ForceUpdate = function(element)
        return Path(element.__owner, 'ForceUpdate', element.__owner.unit)
end

local Enable = function(self)
        local cpoints = self.CPoints
        if(cpoints) then
                cpoints.__owner = self
                cpoints.ForceUpdate = ForceUpdate

                self:RegisterEvent('UNIT_COMBO_POINTS', Path, true)
                self:RegisterEvent('PLAYER_TARGET_CHANGED', Path, true)

                for index = 1, MAX_COMBO_POINTS do
                        local cpoint = cpoints[index]
                        if(cpoint:IsObjectType'Texture' and not cpoint:GetTexture()) then
                                cpoint:SetTexture[[Interface\ComboFrame\ComboPoint]]
                                cpoint:SetTexCoord(0, 0.375, 0, 1)
                        end
                end

                return true
        end
end

local Disable = function(self)
        local cpoints = self.CPoints
        if(cpoints) then
                for index = 1, MAX_COMBO_POINTS do
                        cpoints[index]:Hide()
                end
                self:UnregisterEvent('UNIT_COMBO_POINTS', Path)
                self:UnregisterEvent('PLAYER_TARGET_CHANGED', Path)
        end
end

oUF:AddElement('CPoints', Path, Enable, Disable)

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