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WoWInterface: SVN - bdGrid - Rev 2 - /trunk/lib/oUF/oUF.xml

WoWInterface SVN bdGrid

[/] [trunk/] [lib/] [oUF/] [oUF.xml] - Rev 2

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<Ui xmlns="http://www.blizzard.com/wow/ui/">
        <Script file='init.lua' />
        <Script file='private.lua' />
        <Script file='ouf.lua' />
        <Script file='events.lua'/>
        <Script file='factory.lua' />
        <Script file='blizzard.lua' />
        <Script file='units.lua' />
        <Script file='colors.lua' />
        <Script file='finalize.lua' />

        <Script file='elements\power.lua' />
        <Script file='elements\aura.lua' />
        <Script file='elements\health.lua' />
        <Script file='elements\cpoints.lua' />
        <Script file='elements\ricons.lua' />
        <Script file='elements\leader.lua' />
        <Script file='elements\combat.lua' />
        <Script file='elements\resting.lua' />
        <Script file='elements\pvp.lua' />
        <Script file='elements\portraits.lua' />
        <Script file='elements\range.lua' />
        <Script file='elements\castbar.lua' />
        <Script file='elements\threat.lua' />
        <Script file='elements\tags.lua' />
        <Script file='elements\masterlooter.lua' />
        <Script file='elements\assistant.lua' />
        <Script file='elements\runebar.lua' />
        <Script file='elements\lfdrole.lua' />
        <Script file='elements\healprediction.lua' />
        <Script file='elements\picon.lua' />
        <Script file='elements\readycheck.lua' />
        <Script file='elements\qicon.lua' />
        <Script file='elements\eclipsebar.lua' />
        <Script file='elements\altpowerbar.lua' />
        <Script file='elements\totems.lua' />
        <Script file='elements\resurrect.lua' />
        <Script file='elements\druidmana.lua' />
        <Script file='elements\classicons.lua' />
        <Script file='elements\stagger.lua' />

        <!-- Clique support -->
        <Button name="oUF_ClickCastUnitTemplate" virtual="true" inherits="SecureUnitButtonTemplate,SecureHandlerEnterLeaveTemplate">
                <Attributes>
                        <Attribute name="_onenter" type="string" value="local snippet = self:GetAttribute('clickcast_onenter'); if snippet then self:Run(snippet) end"/>
                        <Attribute name="_onleave" type="string" value="local snippet = self:GetAttribute('clickcast_onleave'); if snippet then self:Run(snippet) end"/>
                </Attributes>
        </Button>

        <!-- Pet Battle Hider Frame -->
        <Frame name="oUF_PetBattleFrameHider" inherits="SecureHandlerStateTemplate" parent="UIParent" setAllPoints="true">
                <Scripts>
                        <OnLoad>
                                RegisterStateDriver(self, "visibility", "[petbattle] hide; show")
                        </OnLoad>
                </Scripts>
        </Frame>

        <!--
                Sub-object as a child of the parent unit frame:
        <Button name="oUF_HeaderTargetTemplate" inherits="SecureUnitButtonTemplate" virtual="true">
                <Frames>
                        <Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
                                <Attributes>
                                        <Attribute name="unitsuffix" type="string" value="target"/>
                                        <Attribute name="useparent-unit" type="boolean" value="true"/>
                                </Attributes>
                        </Button>
                </Frames>
        </Button>

                Separate unit template example:
        <Button name="oUF_HeaderSeparateSubOjectsTemplate" inherits="SecureUnitButtonTemplate" virtual="true">
                <Attributes>
                        <Attribute name="oUF-onlyProcessChildren" type="boolean" value="true"/>
                </Attributes>

                <Frames>
                        <Button name="$parentUnit" inherits="SecureUnitButtonTemplate">
                                <Attributes>
                                        <Attribute name="useparent-unit" type="boolean" value="true"/>
                                </Attributes>
                        </Button>

                        <Button name="$parentPet" inherits="SecureUnitButtonTemplate">
                                <Attributes>
                                        <Attribute name="unitsuffix" type="string" value="pet"/>
                                        <Attribute name="useparent-unit" type="boolean" value="true"/>
                                </Attributes>
                        </Button>

                        <Button name="$parentTarget" inherits="SecureUnitButtonTemplate">
                                <Attributes>
                                        <Attribute name="unitsuffix" type="string" value="target"/>
                                        <Attribute name="useparent-unit" type="boolean" value="true"/>
                                </Attributes>
                        </Button>
                </Frames>
        </Button>
        -->
</Ui>

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