WoWInterface SVN fernir_UI

[/] [butsu.lua] - Rev 2

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--[[-------------------------------------------------------------------------
  Copyright (c) 2007-2008, Trond A Ekseth
  All rights reserved.

  Redistribution and use in source and binary forms, with or without
  modification, are permitted provided that the following conditions are
  met:

      * Redistributions of source code must retain the above copyright
        notice, this list of conditions and the following disclaimer.
      * Redistributions in binary form must reproduce the above
        copyright notice, this list of conditions and the following
        disclaimer in the documentation and/or other materials provided
        with the distribution.
      * Neither the name of Butsu nor the names of its contributors may
        be used to endorse or promote products derived from this
        software without specific prior written permission.

  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------]]

local L = {
        fish = "Fishy loot",
        empty = "Empty slot",
}

local addon = CreateFrame("Button", "Butsu")
local title = addon:CreateFontString(nil, "OVERLAY")

local print = function(a) ChatFrame1:AddMessage("|cff33ff99Butsu:|r "..a) end
local iconsize = 35
local sq, ss, sn

local OnEnter = function(self)
        local slot = self:GetID()
        if(LootSlotIsItem(slot)) then
                GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
                GameTooltip:SetLootItem(slot)
                CursorUpdate(self)
        end

        self.drop:Show()
        self.drop:SetVertexColor(1, 1, 0)
end

local OnLeave = function(self)
        if(self.quality > 1) then
                local color = ITEM_QUALITY_COLORS[self.quality]
                self.drop:SetVertexColor(color.r, color.g, color.b)
        else
                self.drop:Hide()
        end

        GameTooltip:Hide()
        ResetCursor()
end

local OnClick = function(self)
        if(IsModifiedClick()) then
                HandleModifiedItemClick(GetLootSlotLink(self:GetID()))
        else
                StaticPopup_Hide"CONFIRM_LOOT_DISTRIBUTION"
                ss = self:GetID()
                sq = self.quality
                sn = self.name:GetText()
                LootSlot(ss)
        end
end

local OnUpdate = function(self)
        if(GameTooltip:IsOwned(self)) then
                GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
                GameTooltip:SetLootItem(self:GetID())
                CursorOnUpdate(self)
        end
end

local createSlot = function(id)
        local frame = CreateFrame("Button", 'ButsuSlot'..id, addon)
        frame:SetPoint("LEFT", 8, 0)
        frame:SetPoint("RIGHT", -8, 0)
        frame:SetHeight(iconsize)
        frame:SetID(id)

        frame:SetScript("OnEnter", OnEnter)
        frame:SetScript("OnLeave", OnLeave)
        frame:SetScript("OnClick", OnClick)
        frame:SetScript("OnUpdate", OnUpdate)

        local iconFrame = CreateFrame("Frame", nil, frame)
        iconFrame:SetHeight(iconsize)
        iconFrame:SetWidth(iconsize)
        iconFrame:ClearAllPoints()
        iconFrame:SetPoint("RIGHT", frame)

        local icon = iconFrame:CreateTexture(nil, "ARTWORK")
        icon:SetAlpha(.8)
        icon:SetTexCoord(.07, .93, .07, .93)
        icon:SetAllPoints(iconFrame)
        frame.icon = icon

        local count = iconFrame:CreateFontString(nil, "OVERLAY")
        count:ClearAllPoints()
        count:SetJustifyH"RIGHT"
        count:SetPoint("BOTTOMRIGHT", iconFrame, 2, 2)
        count:SetFontObject(NumberFontNormalSmall)
        count:SetShadowOffset(.8, -.8)
        count:SetShadowColor(0, 0, 0, 1)
        count:SetText(1)
        frame.count = count

        local name = frame:CreateFontString(nil, "OVERLAY")
        name:SetJustifyH"LEFT"
        name:ClearAllPoints()
        name:SetPoint("LEFT", frame)
        name:SetPoint("RIGHT", icon, "LEFT")
        name:SetNonSpaceWrap(true)
        name:SetFontObject(GameFontWhite)
        name:SetShadowOffset(.8, -.8)
        name:SetShadowColor(0, 0, 0, 1)
        frame.name = name

        local drop = frame:CreateTexture(nil, "ARTWORK")
        drop:SetTexture"Interface\\QuestFrame\\UI-QuestLogTitleHighlight"

        drop:SetPoint("LEFT", icon, "RIGHT", 0, 0)
        drop:SetPoint("RIGHT", frame)
        drop:SetAllPoints(frame)
        drop:SetAlpha(.3)
        frame.drop = drop

        frame:SetPoint("TOP", addon, 4, (-8+iconsize)-(id*iconsize))
        addon.slots[id] = frame
        return frame
end

title:SetFontObject(GameTooltipHeaderText)
title:SetPoint("BOTTOMLEFT", addon, "TOPLEFT", 5, 0)

addon:SetScript("OnMouseDown", function(self) if(IsAltKeyDown()) then self:StartMoving() end end)
addon:SetScript("OnMouseUp", function(self) self:StopMovingOrSizing() end)
addon:SetScript("OnHide", function(self)
        StaticPopup_Hide"CONFIRM_LOOT_DISTRIBUTION"
        CloseLoot()
end)
addon:SetMovable(true)
addon:RegisterForClicks"anyup"

addon:SetParent(UIParent)
addon:SetUserPlaced(true)
addon:SetPoint("TOPLEFT", 0, -104)
addon:SetBackdrop{
        bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
        edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 16,
        insets = {left = 4, right = 4, top = 4, bottom = 4},
}
addon:SetWidth(256)
addon:SetHeight(64)
addon:SetBackdropColor(0, 0, 0, 1)

addon:SetClampedToScreen(true)
addon:SetClampRectInsets(0, 0, 14, 0)
addon:SetHitRectInsets(0, 0, -14, 0)
addon:SetFrameStrata"HIGH"
addon:SetToplevel(true)

addon.slots = {}
addon.LOOT_OPENED = function(self, event, autoloot)
        self:Show()

        if(not self:IsShown()) then
                CloseLoot(not autoLoot)
        end

        local items = GetNumLootItems()

        if(IsFishingLoot()) then
                title:SetText(L.fish)
        elseif(not UnitIsFriend("player", "target") and UnitIsDead"target") then
                title:SetText(UnitName"target")
        else
                title:SetText(LOOT)
        end

        -- Blizzard uses strings here
        if(GetCVar("lootUnderMouse") == "1") then
                local x, y = GetCursorPosition()
                x = x / self:GetEffectiveScale()
                y = y / self:GetEffectiveScale()

                self:ClearAllPoints()
                self:SetPoint("TOPLEFT", nil, "BOTTOMLEFT", x-40, y+20)
                self:GetCenter()
                self:Raise()
        end

        local m, w, t = 0, 0, title:GetStringWidth()
        if(items > 0) then
                for i=1, items do
                        local slot = addon.slots[i] or createSlot(i)
                        local texture, item, quantity, quality, locked = GetLootSlotInfo(i)
                        local color = ITEM_QUALITY_COLORS[quality]

                        if(LootSlotIsCoin(i)) then
                                item = item:gsub("\n", ", ")
                        end

                        if(quantity > 1) then
                                slot.count:SetText(quantity)
                                slot.count:Show()
                        else
                                slot.count:Hide()
                        end

                        if(quality > 1) then
                                slot.drop:SetVertexColor(color.r, color.g, color.b)
                                slot.drop:Show()
                        else
                                slot.drop:Hide()
                        end

                        slot.quality = quality
                        slot.name:SetText(item)
                        slot.name:SetTextColor(color.r, color.g, color.b)
                        slot.icon:SetTexture(texture)

                        m = math.max(m, quality)
                        w = math.max(w, slot.name:GetStringWidth())

                        slot:Enable()
                        slot:Show()
                end
        else
                local slot = addon.slots[1] or createSlot(1)
                local color = ITEM_QUALITY_COLORS[0]

                slot.name:SetText(L.empty)
                slot.name:SetTextColor(color.r, color.g, color.b)
                slot.icon:SetTexture[[Interface\Icons\INV_Misc_Herb_AncientLichen]]

                items = 1
                w = math.max(w, slot.name:GetStringWidth())

                slot.count:Hide()
                slot.drop:Hide()
                slot:Disable()
                slot:Show()
        end

        w = w + 60
        t = t + 5

        local color = ITEM_QUALITY_COLORS[m]
        self:SetBackdropBorderColor(color.r, color.g, color.b, .8)
        self:SetHeight(math.max((items*iconsize)+16), 20)
        self:SetWidth(math.max(w, t))
end

addon.LOOT_SLOT_CLEARED = function(self, event, slot)
        if(not self:IsShown()) then return end

        addon.slots[slot]:Hide()
end

addon.LOOT_CLOSED = function(self)
        StaticPopup_Hide"LOOT_BIND"
        self:Hide()

        for _, v in pairs(self.slots) do
                v:Hide()
        end
end

addon.OPEN_MASTER_LOOT_LIST = function(self)
        ToggleDropDownMenu(1, nil, GroupLootDropDown, addon.slots[ss], 0, 0)
end

addon.UPDATE_MASTER_LOOT_LIST = function(self)
        UIDropDownMenu_Refresh(GroupLootDropDown)
end

addon:SetScript("OnEvent", function(self, event, ...)
        self[event](self, event, ...)
end)

addon:RegisterEvent"LOOT_OPENED"
addon:RegisterEvent"LOOT_SLOT_CLEARED"
addon:RegisterEvent"LOOT_CLOSED"
addon:RegisterEvent"OPEN_MASTER_LOOT_LIST"
addon:RegisterEvent"UPDATE_MASTER_LOOT_LIST"
addon:Hide()

-- Fuzz
LootFrame:UnregisterAllEvents()
table.insert(UISpecialFrames, "Butsu")

function _G.GroupLootDropDown_GiveLoot(self)
        if ( sq >= MASTER_LOOT_THREHOLD ) then
                local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[sq].hex..sn..FONT_COLOR_CODE_CLOSE, self:GetText())
                if (dialog) then
                        dialog.data = self.value
                end
        else
                GiveMasterLoot(ss, self.value)
        end
        CloseDropDownMenus()
end

StaticPopupDialogs["CONFIRM_LOOT_DISTRIBUTION"].OnAccept = function(self, data)
        GiveMasterLoot(ss, data)
end

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