WoWInterface SVN fernir_UI

[/] [oUF/] [elements/] [status.lua] - Rev 2

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local parent, ns = ...
local oUF = ns.oUF

do
        local Update = function(self, event)
                if(IsResting()) then
                        self.Resting:Show()
                else
                        self.Resting:Hide()
                end
        end

        local Enable = function(self, unit)
                if(self.Resting and unit == 'player') then
                        self:RegisterEvent("PLAYER_UPDATE_RESTING", Update)

                        if(self.Resting:IsObjectType"Texture" and not self.Resting:GetTexture()) then
                                self.Resting:SetTexture[[Interface\CharacterFrame\UI-StateIcon]]
                                self.Resting:SetTexCoord(0, .5, 0, .421875)
                        end

                        return true
                end
        end

        local Disable = function(self)
                if(self.Resting) then
                        self:UnregisterEvent("PLAYER_UPDATE_RESTING", Update)
                end
        end

        oUF:AddElement('Resting', Update, Enable, Disable)
end

do
        local Update = function(self, event)
                if(UnitAffectingCombat"player") then
                        self.Combat:Show()
                else
                        self.Combat:Hide()
                end
        end

        local Enable = function(self, unit)
                if(self.Combat and unit == 'player') then
                        self:RegisterEvent("PLAYER_REGEN_DISABLED", Update)
                        self:RegisterEvent("PLAYER_REGEN_ENABLED", Update)

                        if(self.Combat:IsObjectType"Texture" and not self.Combat:GetTexture()) then
                                self.Combat:SetTexture[[Interface\CharacterFrame\UI-StateIcon]]
                                self.Combat:SetTexCoord(.5, 1, 0, .5)
                        end

                        return true
                end
        end

        local Disable = function(self)
                if(self.Combat) then
                        self:UnregisterEvent("PLAYER_REGEN_DISABLED", Update)
                        self:UnregisterEvent("PLAYER_REGEN_ENABLED", Update)
                end
        end

        oUF:AddElement('Combat', Update, Enable, Disable)
end

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