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local aName, aObj = ... if not aObj:isAddonEnabled("Auc-Advanced") then return end function aObj:AucAdvanced() if not self.db.profile.AuctionUI then return end -- check version, if not a specified release or beta then default the version to 9 local vTab = { ["5.8"] = 1, ["5.9"] = 2, ["5.10"] = 3, } local aVer = GetAddOnMetadata("Auc-Advanced", "Version") local ver = vTab[aVer:match("(%d.%d+).%d+")] or 9 -- progress bars local lib = ver == 1 and AucAdvanced.Scan or AucAdvanced.API self:SecureHook(lib , "ProgressBars", function(sbObj, ...) if ver > 1 then i = 1 while lib["GenericProgressBar"..i] do local gpb = lib["GenericProgressBar"..i] if gpb and not self.sbGlazed[gpb] then gpb:SetBackdrop(nil) self:glazeStatusBar(gpb, 0) end i = i + 1 end elseif ver == 1 then for i = 1, #lib.availableBars do local gpb = lib["GenericProgressBar"..i] if gpb and not self.sbGlazed[gpb] then gpb:SetBackdrop(nil) self:glazeStatusBar(gpb, 0) end end elseif ver < 1 then if not self.sbGlazed[sbObj] then sbObj:SetBackdrop(nil) self:glazeStatusBar(sbObj, 0) end end end) -- Simple Auction (tab labelled Post) local mod = AucAdvanced.Modules.Util.SimpleAuction if mod then self:SecureHook(mod.Private, "CreateFrames", function() local frame = mod.Private.frame frame.slot:SetTexture(self.esTex) self:skinMoneyFrame{obj=frame.minprice, noWidth=true, moveSEB=true} self:skinMoneyFrame{obj=frame.buyout, noWidth=true, moveSEB=true} self:skinEditBox{obj=frame.stacks.num, regs={9}} self:skinEditBox{obj=frame.stacks.size, regs={9}} self:skinButton{obj=frame.create} self:skinButton{obj=frame.clear} self:skinButton{obj=frame.config} self:skinButton{obj=frame.scanbutton} -- on Browse Frame self:skinButton{obj=frame.refresh} self:skinButton{obj=frame.bid} self:skinButton{obj=frame.buy} self:Unhook(mod.Private, "CreateFrames") end) end -- SearchUI local mod = AucAdvanced.Modules.Util.SearchUI if mod then self:SecureHook(mod, "CreateAuctionFrames", function() local frame = mod.Private.gui.AuctionFrame if frame then frame.money:SetAlpha(0) self:addSkinFrame{obj=frame.backing} end self:Unhook(mod, "CreateAuctionFrames") end) self:SecureHook(mod, "MakeGuiConfig", function() local gui = mod.Private.gui gui.frame.progressbar:SetBackdrop(nil) self:glazeStatusBar(gui.frame.progressbar, 0) self:skinEditBox{obj=gui.saves.name, regs={9}} self:skinMoneyFrame{obj=gui.frame.bidbox, noWidth=true, moveSEB=true} self:skinButton{obj=gui.saves.load} self:skinButton{obj=gui.saves.save} self:skinButton{obj=gui.saves.delete} self:skinButton{obj=gui.saves.reset} self:skinButton{obj=gui.Search} self:skinButton{obj=gui.frame.purchase} self:skinButton{obj=gui.frame.notnow} self:skinButton{obj=gui.frame.ignore} self:skinButton{obj=gui.frame.ignoreperm} self:skinButton{obj=gui.frame.snatch} self:skinButton{obj=gui.frame.clear} self:skinButton{obj=gui.frame.cancel, x1=-2, y1=1, x2=2} self:skinButton{obj=gui.frame.buyout} self:skinButton{obj=gui.frame.bid} self:skinButton{obj=gui.frame.progressbar.cancel} -- scan the gui tabs for known objects for i = 1, #gui.tabs do local frame = gui.tabs[i].content if frame.money and frame.money.isMoneyFrame then aObj:skinMoneyFrame{obj=frame.money, noWidth=true, moveSEB=true} end end self:Unhook(mod, "MakeGuiConfig") end) -- control button for the RealTimeSearch local lib = mod.Searchers["RealTime"] if lib then self:SecureHook(lib, "HookAH", function() local frame = self:getChild(AuctionFrameBrowse, AuctionFrameBrowse:GetNumChildren()) -- get last child self:skinButton{obj=frame.control, x1=-2, y1=1, x2=2} self:Unhook(lib, "HookAH") end) end -- controls for the SnatchSearcher local lib = mod.Searchers["Snatch"] if lib then local function skinSnatch() lib.Private.frame.slot:SetTexture(aObj.esTex) aObj:skinEditBox{obj=lib.Private.frame.pctBox, regs={9}} aObj:skinButton{obj=lib.Private.frame.additem, as=true} -- just skin it otherwise text is hidden aObj:skinButton{obj=lib.Private.frame.removeitem, as=true} -- just skin it otherwise text is hidden aObj:skinButton{obj=lib.Private.frame.resetList, as=true} -- just skin it otherwise text is hidden end if lib.MakeGuiConfig then self:SecureHook(lib, "MakeGuiConfig", function(this, gui) skinSnatch() self:Unhook(lib, "MakeGuiConfig") end) elseif lib.Private.frame then skinSnatch() end end -- skin the remove button for the ItemPriceFilter local lib = mod.Filters["ItemPrice"] if lib then self:SecureHook(lib, "MakeGuiConfig", function(this, gui) local exists, id = gui:GetTabByName(lib.tabname, "Filters") if exists then local btn = self:getChild(gui.tabs[id][3], gui.tabs[id][3]:GetNumChildren()) -- last child self:skinButton{obj=btn, as=true} -- just skin it otherwise text is hidden} end self:Unhook(lib, "MakeGuiConfig") end) end end -- Appraiser local mod = AucAdvanced.Modules.Util.Appraiser if mod then local function skinFrames() local frame = mod.Private.frame aObj:skinButton{obj=frame.toggleManifest} aObj:skinButton{obj=frame.config} aObj:moveObject{obj=frame.itembox.showAuctions, x=-10} aObj:addSkinFrame{obj=frame.itembox} aObj:skinSlider(frame.scroller) aObj:skinButton{obj=frame.switchToStack, y1=1} aObj:skinButton{obj=frame.switchToStack2, y1=1} aObj:addSkinFrame{obj=frame.salebox} frame.salebox.slot:SetTexture(aObj.esTex) aObj:skinEditBox{obj=frame.salebox.stackentry, regs={9}, noWidth=true} aObj:adjWidth{obj=frame.salebox.stackentry, adj=14} aObj:skinEditBox{obj=frame.salebox.numberentry, regs={9}, noWidth=true} aObj:adjWidth{obj=frame.salebox.numberentry, adj=14} aObj:skinDropDown{obj=frame.salebox.model} aObj:skinMoneyFrame{obj=frame.salebox.bid, noWidth=true, moveSEB=true, moveGEB=true} aObj:skinMoneyFrame{obj=frame.salebox.buy, noWidth=true, moveSEB=true, moveGEB=true} aObj:skinMoneyFrame{obj=frame.salebox.bid.stack, noWidth=true, moveSEB=true, moveGEB=true} aObj:skinMoneyFrame{obj=frame.salebox.buy.stack, noWidth=true, moveSEB=true, moveGEB=true} aObj:skinButton{obj=frame.manifest.close, cb=true, x1=3, y1=-3, x2=-3, y2=3} aObj:addSkinFrame{obj=frame.manifest, bg=true} -- a.k.a. Sidebar, put behind AH frame aObj:skinButton{obj=frame.imageview.purchase.buy, x1=-1} aObj:skinButton{obj=frame.imageview.purchase.bid, x1=-1} frame.imageview.purchase:SetBackdrop(nil) frame.imageview.purchase:SetBackdropColor(0, 0, 0, 0) aObj:skinButton{obj=frame.go} aObj:skinButton{obj=frame.gobatch} aObj:skinButton{obj=frame.refresh} aObj:skinButton{obj=frame.cancel, x1=-2, y1=1, x2=2} end if mod.Private.CreateFrames then self:SecureHook(mod.Private, "CreateFrames", function() skinFrames() self:Unhook(mod.Private,"CreateFrames") end) else skinFrames() end end -- ScanButtons local mod = AucAdvanced.Modules.Util.ScanButton if mod then self:SecureHook(mod.Private, "HookAH", function(this) local obj = mod.Private self:skinButton{obj=obj.buttons.stop, x1=-2, y1=1, x2=2} self:skinButton{obj=obj.buttons.play, x1=-2, y1=1, x2=2} self:skinButton{obj=obj.buttons.pause, x1=-2, y1=1, x2=2} self:skinButton{obj=obj.buttons.getall, x1=-2, y1=1, x2=2} self:skinButton{obj=obj.message.Done} self:addSkinFrame{obj=obj.message, kfs=true} self:Unhook(mod.Private, "HookAH") end) end -- AutoSell if autosellframe then self:skinButton{obj=autosellframe.closeButton} self:skinButton{obj=autosellframe.additem} self:skinButton{obj=autosellframe.removeitem} self:skinUsingBD{obj=autosellframe.resultlist.sheet.panel.hScroll} self:skinUsingBD{obj=autosellframe.resultlist.sheet.panel.vScroll} self:applySkin{obj=autosellframe.resultlist} self:skinUsingBD{obj=autosellframe.baglist.sheet.panel.hScroll} self:skinUsingBD{obj=autosellframe.baglist.sheet.panel.vScroll} self:applySkin{obj=autosellframe.baglist} self:skinButton{obj=autosellframe.bagList} self:addSkinFrame{obj=autosellframe, kfs=true} self:getRegion(autosellframe, 2):SetAlpha(1) -- make slot texture visible end -- Glypher local mod = AucAdvanced.Modules.Util.Glypher if mod then self:SecureHook(mod.Private, "SetupConfigGui", function(this, gui) local frame = mod.Private.frame self:skinButton{obj=frame.refreshButton, as=true} -- just skin it otherwise text is hidden self:skinButton{obj=frame.searchButton, as=true} -- just skin it otherwise text is hidden self:skinButton{obj=frame.skilletButton, as=true} -- just skin it otherwise text is hidden self:Unhook(mod.Private, "SetupConfigGui") end) end -- GlypherPost local mod = AucAdvanced.Modules.Util.GlypherPost if mod then self:SecureHook(mod.Private, "SetupConfigGui", function(this, gui) local frame = mod.Private.frame self:skinButton{obj=frame.refreshButton, as=true} -- just skin it otherwise text is hidden self:Unhook(mod.Private, "SetupConfigGui") end) end -- CompactUI module -- configure button on AH frame local mod = AucAdvanced.Modules.Util.CompactUI if mod then self:skinButton{obj=mod.Private.switchUI, y1=2, y2=-3} end -- Settings frames(s) ?? -- Buy prompt if AucAdvanced.Buy then self:skinEditBox{obj=AucAdvanced.Buy.Private.Prompt.Reason, regs={9}} self:skinButton{obj=AucAdvanced.Buy.Private.Prompt.Yes} self:skinButton{obj=AucAdvanced.Buy.Private.Prompt.No} self:addSkinFrame{obj=AucAdvanced.Buy.Private.Prompt.Frame, nb=true} end -- Post prompt if AucAdvanced.Post then self:skinButton{obj=AucAdvanced.Post.Private.Prompt.Yes} self:skinButton{obj=AucAdvanced.Post.Private.Prompt.No} self:addSkinFrame{obj=AucAdvanced.Post.Private.Prompt.Frame, nb=true} end end