Compare with Previous | Blame | View Log
2DO - General - Hook(func, func, type [pre, post, replace]) - Observe taint log - local func = _G.func where it is really necessary (alot of OnUpdates e.g.) - Pretty animations: http://www.youtube.com/watch?v=6kskjJNWrWE - Elements - Actionbars - Desaturate action button textures / SetVertexColor(SignatureColor) - Redo button size: Pixel perfect action buttons (blurred currently) - Instead of finalWidth = width * scale, finalWidth = finalWidth * 1.0 - Same for WatchFrame - Recompile ab textures (\ab_gloss etc.) - Minimap - Hover animation *plop* - Minimap blips (also affects WatchFrame) - Nameplates - Apply FixedSize() - Bug: Reaction update => No castbar fill update - Override SetVertexColor (?) - Chat - Minimized window - Tab title: Alert color - Bug: arrow texture cropped (Tab3+ on GeneralDockManager) - Bug: (Chat copy) Invisible chat lines - Chat bubbles - Sender update not working correctly (update before Hide()) - Tooltip - Needs solid visual improvements over Tinytip - Loot window - Objectives - Rework item border (see actionbars) - Blizzard PowerAuras config / skin - Onebag, bank, gbank - Search - I like the Zune search box - Sort - Categories - Buffs - I need to rewrite that, the performance is not tolerable. - Media - Skinner - Decrease inset by 1px - Fonts - Dig through all the ingame fonts - Clear conventions. When Din1451? When Tahoma Bold? - Texture overrides - Solve loading order (Skinner) - Reskin? - Aqua buttons might fit better? Reassess! - Better mipmaps, multi imaged mipmaps - I.e. an option for new bitmaps for every mipmap - Border wouldn't look so f'ed up for several variations in size, see maximized map. - Update Blpc... God, I want to smack myself in the face for saying that - While we're at it: - Solve NeuQuant algorithm problem for images with a surface area < maxprime = 503 - Instead: dimensions < maxprime => width x height = ceil(log(2)503) = 512 / 2 = 256 - I.e. 256 pixels = maximum of 256 unique colors => Fill color table directly - Don't check for duplicates. Speeds up the process - O(N/2 * N) = O(N²) vs. O(N) - Adopt existing color tables for indexed images. - That's right... quantize in Photoshop, convert in Blpc ;> - Some of them are obsolete - e.g. Chat buttons, I hid them anyway