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--oUF.colors.power[0] = { r = 0.0, g = 0.8, b = 1.0 } local function menu(self) local unit = self.unit:sub(1, -2) local cunit = self.unit:gsub('(.)', string.upper, 1) if(unit == 'party' or unit == 'partypet') then ToggleDropDownMenu(1, nil, _G['PartyMemberFrame'..self.id..'DropDown'], 'cursor', 0, 0) elseif(_G[cunit..'FrameDropDown']) then ToggleDropDownMenu(1, nil, _G[cunit..'FrameDropDown'], 'cursor', 0, 0) end end local classification = { worldboss = 'B', rareelite = '%s R', elite = '%s+', rare = '%s r', normal = '%s', trivial = '%s', } local function updateColor(self, element, unit, func) local color if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) or not UnitIsConnected(unit)) then color = self.colors.health[1] elseif(unit == 'pet') then color = self.colors.happiness[GetPetHappiness()] elseif(UnitIsPlayer(unit)) then color = RAID_CLASS_COLORS[select(2, UnitClass(unit))] else color = UnitReactionColor[UnitReaction(unit, 'player')] or self.colors.health[1] end if(color) then if(func == 'SetVertexColor') then element[func](element, color.r * 0.3, color.g * 0.3, color.b * 0.3) else element[func](element, color.r, color.g, color.b) end end end local function updateName(self, event, unit) if(self.unit ~= unit) then return end if(unit == 'target') then local level = UnitLevel(unit) < 0 and '??' or UnitLevel(unit) if(UnitIsPlayer(unit)) then self.Name:SetTextColor(1, 1, 1) self.Name:SetFormattedText('%s |cff0090ff%s|r', UnitName(unit), level) else updateColor(self, self.Name, unit, 'SetTextColor') self.Name:SetFormattedText('%s |cff0090ff%s|r', UnitName(unit), format(classification[UnitClassification(unit)], level)) end else self.Name:SetText(UnitName(unit)) end end local function updateHappiness(self, event, unit) if(unit == self.unit) then updateColor(self, self.Power, unit, 'SetStatusBarColor') end end local function updateHealth(self, event, unit, bar, min, max) if(UnitIsDead(unit)) then bar.value:SetText('Dead') elseif(UnitIsGhost(unit)) then bar.value:SetText('Ghost') elseif(not UnitIsConnected(unit)) then bar.value:SetText('Offline') else if(unit == 'target' and UnitClassification('target') == 'worldboss') then bar.value:SetFormattedText("%d (%d|cff0090ff%%|r)", min, floor(min/max*100)) -- show percentages on raid bosses else if(min ~= max) then if(unit == 'player') then bar.value:SetFormattedText('|cffff8080%d|r |cff0090ff/|r %d|cff0090ff%%|r', min-max, floor(min/max*100)) else bar.value:SetFormattedText('%d |cff0090ff/|r %d', min, max) end else bar.value:SetText(max) end end end if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) or not UnitIsConnected(unit)) then self.Power:SetStatusBarColor(0.6, 0.6, 0.6) else self:UNIT_NAME_UPDATE(event, unit) end end local function updatePower(self, event, unit, bar, min, max) updateColor(self, bar, unit, 'SetStatusBarColor') updateColor(self, bar.bg, unit, 'SetVertexColor') if(not bar.value) then return end if(not UnitIsPlayer(unit)) then bar.value:SetText() else if(min == 0) then bar.value:SetText() elseif(UnitIsDead(unit) or UnitIsGhost(unit)) then bar:SetValue(0) elseif(not UnitIsConnected(unit)) then bar.value:SetText() else if(unit ~= 'player') then if(min ~= max) then bar.value:SetFormattedText('%d|cff0090ff - |r', max-(max-min)) else bar.value:SetFormattedText('%d|cff0090ff - |r', min) end else if(min ~= max) then bar.value:SetText(max-(max-min)) else bar.value:SetText(min) end end end end end local function auraIcon(self, button, icons, index, debuff) button.cd:SetReverse() -- button.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93) end local function style(settings, self, unit) self.menu = menu self:RegisterForClicks('AnyUp') self:SetAttribute('*type2', 'menu') self:SetScript('OnEnter', UnitFrame_OnEnter) self:SetScript('OnLeave', UnitFrame_OnLeave) self:SetBackdrop({bgFile = 'Interface\\ChatFrame\\ChatFrameBackground', insets = {top = -1, left = -1, bottom = -1, right = -1}}) self:SetBackdropColor(0, 0, 0, 1) self.Health = CreateFrame('StatusBar', nil, self) self.Health:SetStatusBarTexture('Interface\\AddOns\\oUF_P3lim\\minimalist') self.Health:SetStatusBarColor(0.25, 0.25, 0.35) self.Health:SetHeight(22) self.Health:SetPoint('TOPLEFT') self.Health:SetPoint('TOPRIGHT') self.Health.bg = self.Health:CreateTexture(nil, 'BORDER') self.Health.bg:SetAllPoints(self.Health) self.Health.bg:SetTexture(0.25 * 1.2, 0.25 * 1.2, 0.35 * 0.8) self.Health.value = self.Health:CreateFontString(nil, 'OVERLAY') self.Health.value:SetFontObject(GameFontNormalSmall) self.Health.value:SetPoint('RIGHT', -2, -1) self.Health.value:SetTextColor(1, 1, 1) self.Health.value:SetJustifyH('RIGHT') self.Power = CreateFrame('StatusBar', nil, self) self.Power:SetStatusBarTexture('Interface\\AddOns\\oUF_P3lim\\minimalist') self.Power:SetHeight(4) self.Power:SetPoint('TOPLEFT', self.Health, 'BOTTOMLEFT', 0, -1) self.Power:SetPoint('TOPRIGHT', self.Health, 'BOTTOMRIGHT', 0, -1) self.Power.bg = self.Power:CreateTexture(nil, 'BACKGROUND') self.Power.bg:SetAllPoints(self.Power) self.Power.bg:SetTexture('Interface\\ChatFrame\\ChatFrameBackground') self.Power.value = self.Health:CreateFontString(nil, 'OVERLAY') self.Power.value:SetFontObject(GameFontNormalSmall) self.Power.value:SetPoint('LEFT', 2, -1) self.Power.value:SetTextColor(1, 1, 1) self.Leader = self.Health:CreateTexture(nil, 'OVERLAY') self.Leader:SetHeight(16) self.Leader:SetWidth(16) self.Leader:SetPoint('TOPLEFT', self, 0, 8) self.Leader:SetTexture('Interface\\GroupFrame\\UI-Group-LeaderIcon') self.RaidIcon = self.Health:CreateTexture(nil, 'OVERLAY') self.RaidIcon:SetHeight(16) self.RaidIcon:SetWidth(16) self.RaidIcon:SetPoint('TOP', self, 0, 8) self.RaidIcon:SetTexture('Interface\\TargetingFrame\\UI-RaidTargetingIcons') self.Name = self.Health:CreateFontString(nil, 'OVERLAY') self.Name:SetFontObject(GameFontNormalSmall) self.Name:SetPoint('LEFT', 2, -1) self.Name:SetTextColor(1, 1, 1) if(unit == 'player') then self.Name:Hide() end if(unit == 'target') then if(select(2, UnitClass('player')) == 'ROGUE' or select(2, UnitClass('player')) == 'DRUID') then self.CPoints = self:CreateFontString(nil, 'OVERLAY') self.CPoints:SetPoint('RIGHT', self, 'LEFT', -9, 0) self.CPoints:SetFontObject(SubZoneTextFont) self.CPoints:SetTextColor(1, 1, 1) self.CPoints:SetJustifyH('RIGHT') end self.Power.value:Hide() self.Buffs = CreateFrame('Frame', nil, self) self.Buffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 0) self.Buffs:SetHeight(22 * 2) self.Buffs:SetWidth(230) self.Buffs.size = 22 self.Buffs.spacing = 2 self.Buffs.initialAnchor = 'TOPLEFT' self.Buffs['growth-y'] = 'DOWN' self.Debuffs = CreateFrame('Frame', nil, self) self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -2) self.Debuffs:SetHeight(22) self.Debuffs:SetWidth(230) self.Debuffs.size = 22 self.Debuffs.spacing = 2 self.Debuffs.initialAnchor = 'TOPLEFT' self.Debuffs.showDebuffType = true self.Debuffs['growth-y'] = 'DOWN' end if(unit == 'pet') then self.UNIT_HAPPINESS = updateHappiness end if(settings.units == 'fotot') then self.Health:SetHeight(20) self.Health.value:SetPoint('RIGHT', -2, -1) self.Power.value:Hide() self.Power:Hide() self.Debuffs = CreateFrame('Frame', nil, self) self.Debuffs:SetHeight(20) self.Debuffs:SetWidth(180) self.Debuffs.size = 22 self.Debuffs.spacing = 2 self.Debuffs.showDebuffType = true self.Debuffs.num = 2 if(unit == 'focus') then self.Debuffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 0) self.Debuffs.initialAnchor = 'TOPLEFT' elseif(unit == 'targettarget') then self.Debuffs:SetPoint('TOPRIGHT', self, 'TOPLEFT', -2, 0) self.Debuffs.initialAnchor = 'TOPRIGHT' self.Debuffs['growth-x'] = 'LEFT' end end if(settings.units == 'party') then self.Power.value:Hide() self.Health:SetHeight(16) self.outsideRangeAlpha = 0.4 self.inRangeAlpha = 1.0 self.Range = true end self.UNIT_NAME_UPDATE = updateName self.PostCreateAuraIcon = auraIcon self.OverrideUpdatePower = updatePower self.OverrideUpdateHealth = updateHealth return self end oUF:RegisterSubTypeMapping('UNIT_LEVEL') oUF:RegisterStyle('P3lim', setmetatable({ ['initial-width'] = 230, ['initial-height'] = 27, }, {__call = style })) oUF:RegisterStyle('P3limPet', setmetatable({ ['initial-width'] = 130, ['initial-height'] = 27, }, {__call = style })) oUF:RegisterStyle('P3limFoToT', setmetatable({ ['initial-width'] = 180, ['initial-height'] = 21, ['units'] = 'fotot', }, {__call = style })) oUF:RegisterStyle('P3limParty', setmetatable({ ['initial-width'] = 180, ['initial-height'] = 21, ['units'] = 'party', }, {__call = style })) oUF:SetActiveStyle('P3lim') oUF:Spawn('player'):SetPoint('CENTER', UIParent, -220, -250) oUF:Spawn('target'):SetPoint('CENTER', UIParent, 220, -250) oUF:SetActiveStyle('P3limPet') oUF:Spawn('pet'):SetPoint('RIGHT', oUF.units.player, 'LEFT', -25, 0) oUF:SetActiveStyle('P3limFoToT') oUF:Spawn('targettarget'):SetPoint('BOTTOMRIGHT', oUF.units.target, 'TOPRIGHT', 0, 5) oUF:Spawn('focus'):SetPoint('BOTTOMLEFT', oUF.units.player, 'TOPLEFT', 0, 5) oUF:SetActiveStyle('P3limParty') local party = oUF:Spawn('header', 'oUF_Party') party:SetPoint('TOPLEFT', UIParent, 15, -15) party:SetManyAttributes('yOffset', -5, 'showParty', true, 'showPlayer', true) local partyToggle = CreateFrame('Frame') partyToggle:RegisterEvent('PLAYER_LOGIN') partyToggle:RegisterEvent('RAID_ROSTER_UPDATE') partyToggle:RegisterEvent('PARTY_LEADER_CHANGED') partyToggle:RegisterEvent('PARTY_MEMBER_CHANGED') partyToggle:SetScript('OnEvent', function(self) if(InCombatLockdown()) then self:RegisterEvent('PLAYER_REGEN_ENABLED') else self:UnregisterEvent('PLAYER_REGEN_DISABLED') if(HIDE_PARTY_INTERFACE == "1" and GetNumRaidMembers() > 0) then party:Hide() else party:Show() end end end)