WoWInterface SVN oUF_P3lim

[/] [branches/] [oUF_P3lim/] [oUF_P3lim.lua] - Rev 4

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--oUF.colors.power[0] = { r = 0.0, g = 0.8, b = 1.0 }
local function menu(self)
        local unit = self.unit:sub(1, -2)
        local cunit = self.unit:gsub('(.)', string.upper, 1)

        if(unit == 'party' or unit == 'partypet') then
                ToggleDropDownMenu(1, nil, _G['PartyMemberFrame'..self.id..'DropDown'], 'cursor', 0, 0)
        elseif(_G[cunit..'FrameDropDown']) then
                ToggleDropDownMenu(1, nil, _G[cunit..'FrameDropDown'], 'cursor', 0, 0)
        end
end

local classification = {
        worldboss = 'B',
        rareelite = '%s R',
        elite = '%s+',
        rare = '%s r',
        normal = '%s',
        trivial = '%s',
}

local function updateColor(self, element, unit, func)
        local color
        if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) or not UnitIsConnected(unit)) then
                color = self.colors.health[1]
        elseif(unit == 'pet') then
                color = self.colors.happiness[GetPetHappiness()]
        elseif(UnitIsPlayer(unit)) then
                color = RAID_CLASS_COLORS[select(2, UnitClass(unit))]
        else
                color = UnitReactionColor[UnitReaction(unit, 'player')] or self.colors.health[1]
        end

        if(color) then
                if(func == 'SetVertexColor') then
                        element[func](element, color.r * 0.3, color.g * 0.3, color.b * 0.3)
                else
                        element[func](element, color.r, color.g, color.b)
                end
        end
end

local function updateName(self, event, unit)
        if(self.unit ~= unit) then return end
        if(unit == 'target') then
                local level = UnitLevel(unit) < 0 and '??' or UnitLevel(unit)

                if(UnitIsPlayer(unit)) then
                        self.Name:SetTextColor(1, 1, 1)
                        self.Name:SetFormattedText('%s |cff0090ff%s|r', UnitName(unit), level)
                else
                        updateColor(self, self.Name, unit, 'SetTextColor')
                        self.Name:SetFormattedText('%s |cff0090ff%s|r', UnitName(unit), format(classification[UnitClassification(unit)], level))
                end
        else
                self.Name:SetText(UnitName(unit))
        end
end

local function updateHappiness(self, event, unit)
        if(unit == self.unit) then
                updateColor(self, self.Power, unit, 'SetStatusBarColor')
        end
end

local function updateHealth(self, event, unit, bar, min, max)
        if(UnitIsDead(unit)) then
                bar.value:SetText('Dead')
        elseif(UnitIsGhost(unit)) then
                bar.value:SetText('Ghost')
        elseif(not UnitIsConnected(unit)) then
                bar.value:SetText('Offline')
        else
                if(unit == 'target' and UnitClassification('target') == 'worldboss') then
                        bar.value:SetFormattedText("%d (%d|cff0090ff%%|r)", min, floor(min/max*100)) -- show percentages on raid bosses
                else
                        if(min ~= max) then
                                if(unit == 'player') then
                                        bar.value:SetFormattedText('|cffff8080%d|r |cff0090ff/|r %d|cff0090ff%%|r', min-max, floor(min/max*100))
                                else
                                        bar.value:SetFormattedText('%d |cff0090ff/|r %d', min, max)
                                end
                        else
                                bar.value:SetText(max)
                        end
                end
        end

        if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) or not UnitIsConnected(unit)) then
                self.Power:SetStatusBarColor(0.6, 0.6, 0.6)
        else
                self:UNIT_NAME_UPDATE(event, unit)
        end
end

local function updatePower(self, event, unit, bar, min, max)
        updateColor(self, bar, unit, 'SetStatusBarColor')
        updateColor(self, bar.bg, unit, 'SetVertexColor')

        if(not bar.value) then return end
        if(not UnitIsPlayer(unit)) then
                bar.value:SetText()
        else
                if(min == 0) then
                        bar.value:SetText()
                elseif(UnitIsDead(unit) or UnitIsGhost(unit)) then
                        bar:SetValue(0)
                elseif(not UnitIsConnected(unit)) then
                        bar.value:SetText()
                else
                        if(unit ~= 'player') then
                                if(min ~= max) then
                                        bar.value:SetFormattedText('%d|cff0090ff - |r', max-(max-min))
                                else
                                        bar.value:SetFormattedText('%d|cff0090ff - |r', min)
                                end
                        else
                                if(min ~= max) then
                                        bar.value:SetText(max-(max-min))
                                else
                                        bar.value:SetText(min)
                                end
                        end
                end
        end
end

local function auraIcon(self, button, icons, index, debuff)
        button.cd:SetReverse()
--      button.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93)
end

local function style(settings, self, unit)
        self.menu = menu
        self:RegisterForClicks('AnyUp')
        self:SetAttribute('*type2', 'menu')
        self:SetScript('OnEnter', UnitFrame_OnEnter)
        self:SetScript('OnLeave', UnitFrame_OnLeave)

        self:SetBackdrop({bgFile = 'Interface\\ChatFrame\\ChatFrameBackground', insets = {top = -1, left = -1, bottom = -1, right = -1}})
        self:SetBackdropColor(0, 0, 0, 1)

        self.Health = CreateFrame('StatusBar', nil, self)
        self.Health:SetStatusBarTexture('Interface\\AddOns\\oUF_P3lim\\minimalist')
        self.Health:SetStatusBarColor(0.25, 0.25, 0.35)
        self.Health:SetHeight(22)
        self.Health:SetPoint('TOPLEFT')
        self.Health:SetPoint('TOPRIGHT')

        self.Health.bg = self.Health:CreateTexture(nil, 'BORDER')
        self.Health.bg:SetAllPoints(self.Health)
        self.Health.bg:SetTexture(0.25 * 1.2, 0.25 * 1.2, 0.35 * 0.8)

        self.Health.value = self.Health:CreateFontString(nil, 'OVERLAY')
        self.Health.value:SetFontObject(GameFontNormalSmall)
        self.Health.value:SetPoint('RIGHT', -2, -1)
        self.Health.value:SetTextColor(1, 1, 1)
        self.Health.value:SetJustifyH('RIGHT')

        self.Power = CreateFrame('StatusBar', nil, self)
        self.Power:SetStatusBarTexture('Interface\\AddOns\\oUF_P3lim\\minimalist')
        self.Power:SetHeight(4)
        self.Power:SetPoint('TOPLEFT', self.Health, 'BOTTOMLEFT', 0, -1)
        self.Power:SetPoint('TOPRIGHT', self.Health, 'BOTTOMRIGHT', 0, -1)

        self.Power.bg = self.Power:CreateTexture(nil, 'BACKGROUND')
        self.Power.bg:SetAllPoints(self.Power)
        self.Power.bg:SetTexture('Interface\\ChatFrame\\ChatFrameBackground')

        self.Power.value = self.Health:CreateFontString(nil, 'OVERLAY')
        self.Power.value:SetFontObject(GameFontNormalSmall)
        self.Power.value:SetPoint('LEFT', 2, -1)
        self.Power.value:SetTextColor(1, 1, 1)

        self.Leader = self.Health:CreateTexture(nil, 'OVERLAY')
        self.Leader:SetHeight(16)
        self.Leader:SetWidth(16)
        self.Leader:SetPoint('TOPLEFT', self, 0, 8)
        self.Leader:SetTexture('Interface\\GroupFrame\\UI-Group-LeaderIcon')

        self.RaidIcon = self.Health:CreateTexture(nil, 'OVERLAY')
        self.RaidIcon:SetHeight(16)
        self.RaidIcon:SetWidth(16)
        self.RaidIcon:SetPoint('TOP', self, 0, 8)
        self.RaidIcon:SetTexture('Interface\\TargetingFrame\\UI-RaidTargetingIcons')

        self.Name = self.Health:CreateFontString(nil, 'OVERLAY')
        self.Name:SetFontObject(GameFontNormalSmall)
        self.Name:SetPoint('LEFT', 2, -1)
        self.Name:SetTextColor(1, 1, 1)

        if(unit == 'player') then
                self.Name:Hide()
        end

        if(unit == 'target') then
                if(select(2, UnitClass('player')) == 'ROGUE' or select(2, UnitClass('player')) == 'DRUID') then
                        self.CPoints = self:CreateFontString(nil, 'OVERLAY')
                        self.CPoints:SetPoint('RIGHT', self, 'LEFT', -9, 0)
                        self.CPoints:SetFontObject(SubZoneTextFont)
                        self.CPoints:SetTextColor(1, 1, 1)
                        self.CPoints:SetJustifyH('RIGHT')
                end

                self.Power.value:Hide()

                self.Buffs = CreateFrame('Frame', nil, self)
                self.Buffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 0)
                self.Buffs:SetHeight(22 * 2)
                self.Buffs:SetWidth(230)
                self.Buffs.size = 22
                self.Buffs.spacing = 2
                self.Buffs.initialAnchor = 'TOPLEFT'
                self.Buffs['growth-y'] = 'DOWN'

                self.Debuffs = CreateFrame('Frame', nil, self)
                self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', 0, -2)
                self.Debuffs:SetHeight(22)
                self.Debuffs:SetWidth(230)
                self.Debuffs.size = 22
                self.Debuffs.spacing = 2
                self.Debuffs.initialAnchor = 'TOPLEFT'
                self.Debuffs.showDebuffType = true
                self.Debuffs['growth-y'] = 'DOWN'
        end

        if(unit == 'pet') then
                self.UNIT_HAPPINESS = updateHappiness
        end

        if(settings.units == 'fotot') then
                self.Health:SetHeight(20)
                self.Health.value:SetPoint('RIGHT', -2, -1)
                self.Power.value:Hide()
                self.Power:Hide()

                self.Debuffs = CreateFrame('Frame', nil, self)
                self.Debuffs:SetHeight(20)
                self.Debuffs:SetWidth(180)
                self.Debuffs.size = 22
                self.Debuffs.spacing = 2
                self.Debuffs.showDebuffType = true
                self.Debuffs.num = 2

                if(unit == 'focus') then
                        self.Debuffs:SetPoint('TOPLEFT', self, 'TOPRIGHT', 2, 0)
                        self.Debuffs.initialAnchor = 'TOPLEFT'
                elseif(unit == 'targettarget') then
                        self.Debuffs:SetPoint('TOPRIGHT', self, 'TOPLEFT', -2, 0)
                        self.Debuffs.initialAnchor = 'TOPRIGHT'
                        self.Debuffs['growth-x'] = 'LEFT'
                end
        end

        if(settings.units == 'party') then
                self.Power.value:Hide()
                self.Health:SetHeight(16)
                self.outsideRangeAlpha = 0.4
                self.inRangeAlpha = 1.0
                self.Range = true
        end

        self.UNIT_NAME_UPDATE = updateName
        self.PostCreateAuraIcon = auraIcon
        self.OverrideUpdatePower = updatePower
        self.OverrideUpdateHealth = updateHealth

        return self
end

oUF:RegisterSubTypeMapping('UNIT_LEVEL')
oUF:RegisterStyle('P3lim', setmetatable({
        ['initial-width'] = 230,
        ['initial-height'] = 27,
}, {__call = style }))
oUF:RegisterStyle('P3limPet', setmetatable({
        ['initial-width'] = 130,
        ['initial-height'] = 27,
}, {__call = style }))
oUF:RegisterStyle('P3limFoToT', setmetatable({
        ['initial-width'] = 180,
        ['initial-height'] = 21,
        ['units'] = 'fotot',
}, {__call = style }))
oUF:RegisterStyle('P3limParty', setmetatable({
        ['initial-width'] = 180,
        ['initial-height'] = 21,
        ['units'] = 'party',
}, {__call = style }))

oUF:SetActiveStyle('P3lim')
oUF:Spawn('player'):SetPoint('CENTER', UIParent, -220, -250)
oUF:Spawn('target'):SetPoint('CENTER', UIParent, 220, -250)

oUF:SetActiveStyle('P3limPet')
oUF:Spawn('pet'):SetPoint('RIGHT', oUF.units.player, 'LEFT', -25, 0)

oUF:SetActiveStyle('P3limFoToT')
oUF:Spawn('targettarget'):SetPoint('BOTTOMRIGHT', oUF.units.target, 'TOPRIGHT', 0, 5)
oUF:Spawn('focus'):SetPoint('BOTTOMLEFT', oUF.units.player, 'TOPLEFT', 0, 5)

oUF:SetActiveStyle('P3limParty')
local party = oUF:Spawn('header', 'oUF_Party')
party:SetPoint('TOPLEFT', UIParent, 15, -15)
party:SetManyAttributes('yOffset', -5, 'showParty', true, 'showPlayer', true)

local partyToggle = CreateFrame('Frame')
partyToggle:RegisterEvent('PLAYER_LOGIN')
partyToggle:RegisterEvent('RAID_ROSTER_UPDATE')
partyToggle:RegisterEvent('PARTY_LEADER_CHANGED')
partyToggle:RegisterEvent('PARTY_MEMBER_CHANGED')
partyToggle:SetScript('OnEvent', function(self)
        if(InCombatLockdown()) then
                self:RegisterEvent('PLAYER_REGEN_ENABLED')
        else
                self:UnregisterEvent('PLAYER_REGEN_DISABLED')
                if(HIDE_PARTY_INTERFACE == "1" and GetNumRaidMembers() > 0) then
                        party:Hide()
                else
                        party:Show()
                end
        end
end)

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