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----------------------------------------------------------------------------------------------- -- oUF_Pazrael an oUF layout based on the appearence of p3lim with some major overhauls -- Based on oUF by Haste. ----------------------------------------------------------------------------------------------- -- Functions for changing elements -- local castBar = true -- enable castbar support local focuscast = true -- enable Focus Frame Castbar Support local partyRaid = false -- enable party-style raid local ttt = false -- enable TargetofTargetofTarget frame local ptargets = true -- enable Party targets local experience = true -- enable player and pet experience bars local threat = true -- enable threat bars on most frames -- Stylistic Elements -- local pazcolors = { [0] = { r = .35, g = .35, b = .45, a = 1}, -- Status Bar [1] = { r = 0, g = 0, b = 0, a = 1}, -- Frame BGa [2] = { r = .5, g = .5, b = .5, a = .3}, -- Highlight [3] = { r = .33, g = .59, b = .33, a = 1} -- CastBar Safe } local pazd = { [0] = 28, [1] = 21 , [2] = 24, [3] = 230, [4] = 130, [5] = 50 } -- paz frame dimensions { 0 = Standard Frame Height, 1 = Small Frame Height, 2 = Raid Frame Height, 3 = Standard Frame Width, 4 = Small Frame Width, 5 = Raid Frame Width} -- local pazp = { [0] = -225, [1] = -150, [2] = 150, [3] = 15, [4] = -15, [5] = 15, [6] = -15} -- paz frame positions { 0 = Player and Target Frame Vertical, 1 = Player Frame Horizontal 2 = Target Frame Horizontal, 3 and 4 = Party Horizontal/Vertical, 5 and 6 = Raid Horizontal/Vertical} -- Function declarations -- local classification = { --Level Formatting Array ["worldboss"] = "%s Boss", ["rareelite"] = "%s+ R", ["elite"] = " %s+", ["rare"] = " %s R", ["normal"] = "%s", ["trivial"] = "%s", } local function updateColor(self, element, unit, func) -- unified frame coloring local color, r, g, b local _, class = UnitClass(unit) if(UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit) or not UnitIsConnected(unit)) then color = self.colors.tapped elseif(UnitIsPlayer(unit)) then color = self.colors.class[class] else if(UnitIsFriend(unit, "player") or UnitLevel(unit) < 0) then r, g, b = UnitSelectionColor(unit) element[func](element, r, g, b) return self else color = GetDifficultyColor(UnitLevel(unit)) element[func](element, color.r, color.g, color.b) return self end end if(color) then element[func](element, color[1], color[2], color[3]) end end local menu = function(self) -- Drop down menu for frames if(self.unit:sub(1, -2) == "party" or self.unit:sub(1, -2) == "partypet") then ToggleDropDownMenu(1, nil, _G["PartyMemberFrame"..self.id.."DropDown"], "cursor", 0, 0) elseif(_G[self.unit:gsub("(.)", string.upper, 1).."FrameDropDown"]) then ToggleDropDownMenu(1, nil, _G[self.unit:gsub("(.)", string.upper, 1).."FrameDropDown"], "cursor", 0, 0) elseif(self.unit:match('^raid')) then -- Thanks p3lim. self.name = unit RaidGroupButton_ShowMenu(self) end end local setFontString = function(parent, fontStyle, fontHeight) -- default font settings local fs = parent:CreateFontString(nil, "OVERLAY") fs:SetFontObject(fontStyle) fs:SetShadowColor(0,0,0) fs:SetShadowOffset(0.8, -0.8) fs:SetTextColor(1,1,1) fs:SetJustifyH("LEFT") return fs end local number = function(n) -- number reformating if n >= 1e7 then return ('%.1fm'):format(n / 1e6):gsub('%.?0+([km])$', '%1') elseif n >= 1e6 then return ('%.2fm'):format(n / 1e6):gsub('%.?0+([km])$', '%1') elseif n >= 1e5 then return ('%.0fk'):format(n / 1e3) elseif n >= 1e3 then return ('%.1fk'):format(n / 1e3) else return n end end -- Override Functions local function OverrideUpdateThreat(self, event, unit) --Threat update function local isTanking, state, scaledPercent, rawPercent, threatValue = UnitDetailedThreatSituation("player", unit) if threatValue then self.Threat:SetMinMaxValues(0, 100) r, g, b = self.ColorGradient(scaledPercent/100, .35, .35, .45, 1, 1, 0, 1, 0, 0) self.Threat:SetStatusBarColor(r,g,b) self.Threat:SetValue(scaledPercent) self.Threat:Show() else self.Threat:Hide() end end local function OverrideUpdateName(self, event, unit) --Name Update Function if(self.unit == unit) then local name = UnitName(unit) local lvl = UnitLevel(unit) if lvl < 0 then lvl = "??" end if string.len(name) > 10 then name = name:sub(1,10).."..." end if(unit == 'player' or unit == 'pet') then self.Name:Hide() elseif unit == "target" then updateColor(self, self.Name, unit, 'SetTextColor') self.Name:SetText('|cffFFFFFF' .. name .. '|r' .. ' ' .. format(classification[UnitClassification(unit)], lvl)) else self.Name:Show() if(self:GetParent():GetName():match"oUF_Raid") then if string.len(name) > 4 then name = name:sub(1,4) end if (UnitIsDead(unit) or UnitIsGhost(unit) or not UnitIsConnected(unit)) then self.Name:Hide() end end self.Name:SetText(name) end end end local function PostUpdateHealth(self, event, unit, bar, min, max) --Health Update Thread if(UnitIsDead(unit)) then bar:SetValue(0) bar.value:SetText("Dead") elseif(UnitIsGhost(unit)) then bar:SetValue(0) bar.value:SetText("Ghost") elseif(not UnitIsConnected(unit)) then bar.value:SetText("Offline") else if(unit=="player") then if(min~=max) then bar.value:SetFormattedText("|cffff8080%s|r |cff0090ff/|r %d|cff0090ff%%|r", number(min-max), floor(min/max*100)) else bar.value:SetText(number(max)) end elseif(unit=="pet" or unit=="focus" or unit=="focustarget" or unit=="targettarget") then if(min~=max) then bar.value:SetText(floor(min/max*100).."%") else bar.value:SetFormattedText("|cffAF5050%s|r", number(max)) end elseif(self:GetParent():GetName()=="oUF_Party") then if(min~=max) then bar.value:SetFormattedText("|cffAF5050%s|r", number(min-max), floor(min/max*100)) else bar.value:SetText() end elseif(self:GetParent():GetName():sub(1,8)=="oUF_Raid") then if(min~=max) then bar.value:SetFormattedText("|cffAF5050%s|r", floor(min/max*100)) else bar.value:SetText() end elseif(unit=="target" and not UnitIsFriend(unit, "player")) then if(min~=max) then bar.value:SetFormattedText("%s |cff0090ff/|r %s (%d|cff0090ff%%|r)", number(min), number(max), floor(min/max*100)) else bar.value:SetFormattedText("%s |cff0090ff/|r %s", number(min), number(max)) end else bar.value:SetFormattedText("%s |cff0090ff/|r %s", number(min), number(max)) end end if((UnitIsTapped(unit) and not(UnitIsTappedByPlayer(unit))) or not(UnitIsConnected(unit))) then bar:SetStatusBarColor(0.6, 0.6, 0.6) elseif(self:GetParent():GetName():match"oUF_Raid") then updateColor(self, self.Health, unit, 'SetStatusBarColor') else bar:SetStatusBarColor(pazcolors[0].r, pazcolors[0].g, pazcolors[0].b, pazcolors[0].a) end self.UNIT_NAME_UPDATE(self, event, unit) OverrideUpdateThreat(self, event, unit) end local function PreUpdatePower(self, event, unit) if(self.unit ~= 'player') then return end local _, powertype = UnitPowerType('player') local min = UnitPower('player', SPELL_POWER_MANA) local max = UnitPowerMax('player', SPELL_POWER_MANA) self.DruidMana:SetMinMaxValues(0, max) self.DruidMana:SetValue(min) if(min ~= max) then self.DruidMana.Text:SetFormattedText('%d%%', math.floor(min / max * 100)) else self.DruidMana.Text:SetText() end self.DruidMana:SetAlpha((powertype ~= 'MANA') and 1 or 0) self.DruidMana.Text:SetAlpha((powertype ~= 'MANA') and 1 or 0) end local function PostUpdatePower(self, event, unit, bar, min, max) if(self:GetParent():GetName():match"oUF_Raid") then self.Power.colorPower = true end if(not bar.value) then return end if(not UnitIsPlayer(unit)) then bar.value:SetText() else if(min==0) then bar.value:SetText() elseif(not UnitIsConnected(unit)) then bar.value:SetText() elseif(unit=="player") then color = self.colors.power[UnitPowerType(unit)] if(color) then bar.value:SetTextColor(color[1], color[2], color[3]) end if(min~=max) then bar.value:SetText(number(max-(max-min))) else bar.value:SetText(number(max)) end else if(min~=max) then bar.value:SetFormattedText("%s|cff0090ff - ", number(max-(max-min))) else bar.value:SetFormattedText("%s|cff0090ff - ", number(max)) end end end self.UNIT_NAME_UPDATE(self, event, unit) end local function PostCreateAuraIcon(self, button, icons, index, debuff) icons.showDebuffType = true button.cd:SetReverse() button.icon:SetTexCoord(0.07, 0.93, 0.07, 0.93) button.overlay:SetTexture('Interface\\AddOns\\oUF_Pazrael\\textures\\border') button.overlay:SetTexCoord(0.0, 1.0, 0.0, 1.0) button.overlay.Hide = function(self) self:SetVertexColor(pazcolors[0].r, pazcolors[0].g, pazcolors[0].b, pazcolors[0].a) end end local function styleFunc(self, unit) local _, class = UnitClass('player') self.menu = menu -- enable menus self:SetScript("OnEnter", UnitFrame_OnEnter) self:SetScript("OnLeave", UnitFrame_OnLeave) self:RegisterForClicks("anyup") -- enable mouse click intercept self:SetAttribute("*type2", "menu") self:SetBackdrop({bgFile="Interface\\Tooltips\\UI-Tooltip-Background", insets ={left = -1, right = -1, top = -1, bottom = -1}}) -- backdrop for frame using settings self:SetBackdropColor(pazcolors[1].r, pazcolors[1].g, pazcolors[1].b, pazcolors[1].a) -- backdrop color self.Health = CreateFrame("StatusBar", nil, self) -- Healthbar self.Health:SetHeight(22) self.Health:SetStatusBarTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist") if not(unit) then self.Health:SetFrameLevel(2) else self.Health:SetFrameLevel(1) end self.Health:SetPoint("TOPLEFT") self.Health:SetPoint("TOPRIGHT") self.Health.bg = self.Health:CreateTexture(nil, "BORDER") -- Healthbar Background self.Health.bg:SetAllPoints(self.Health) self.Health.bg:SetTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist") self.Health.bg:SetAlpha(0.05) self.Health.value = setFontString(self.Health, GameFontNormalSmall, 10) -- Healthbar Text self.Health.value:SetPoint("RIGHT", -2, 0) self.Highlight = self:CreateTexture(nil, "HIGHLIGHT") --Mouse-over Highlighting self.Highlight:SetTexture(pazcolors[2].r, pazcolors[2].g, pazcolors[2].b, pazcolors[2].a) self.Highlight:SetBlendMode("ADD") self.Highlight:SetAllPoints(self.Health) self.Power = CreateFrame("StatusBar", nil, self) -- Powerbar self.Power:SetHeight(unit and 5 or 2) self.Power:SetStatusBarTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist") self.Power:SetPoint("LEFT") self.Power:SetPoint("RIGHT") self.Power:SetPoint("TOP", self.Health, "BOTTOM", 0, -1) self.Power.colorTapping = true self.Power.colorDisconnected = true self.Power.colorClass = true self.Power.colorReaction = true self.Power.bg = self.Power:CreateTexture(nil, "BORDER") -- Powerbar Background self.Power.bg:SetAllPoints(self.Power) self.Power.bg:SetTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist") self.Power.bg:SetAlpha(0.3) self.Name = setFontString(self.Health, GameFontNormalSmall, 10) self.Name:SetPoint("LEFT", 2, 0) self.Leader = self.Health:CreateTexture(nil, 'OVERLAY') --Leader Icon self.Leader:SetHeight(16) self.Leader:SetWidth(16) self.Leader:SetPoint('TOPLEFT', self, 0, 8) self.Leader:SetTexture('Interface\\GroupFrame\\UI-Group-LeaderIcon') self.RaidIcon = self.Health:CreateTexture(nil, "OVERLAY") --Raid Icons self.RaidIcon:SetHeight(16) self.RaidIcon:SetWidth(16) self.RaidIcon:SetPoint("TOP", self, 0, 8) self.RaidIcon:SetTexture("Interface\\TargetingFrame\\UI-RaidTargetingIcons") self.PvP = self.Power:CreateTexture(nil, "OVERLAY") self.PvP:SetPoint("CENTER", self.Health, "LEFT", 2, -5) self.PvP:SetHeight(25) self.PvP:SetWidth(25) if(unit=="player" or unit=="target") then self.Power.value = setFontString(self.Power, GameFontNormalSmall, 10) if(unit=="player") then self.Power.value:SetPoint("LEFT", self.Health, "LEFT", 2, 0) self.Spark = self.Power:CreateTexture(nil, "OVERLAY") self.Spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark") self.Spark:SetBlendMode("ADD") self.Spark:SetHeight(self.Power:GetHeight() * 2) self.Spark:SetWidth(self.Power:GetHeight() * 2) self.Spark.manatick = true self.ignoreBanzai = true if(class == 'DRUID') then self.DruidMana = CreateFrame('StatusBar', nil, self) self.DruidMana:SetPoint("BOTTOMRIGHT", self.Power, "TOPRIGHT") self.DruidMana:SetPoint("BOTTOMLEFT", self.Power, "TOPLEFT") self.DruidMana:SetStatusBarTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist") self.DruidMana:SetStatusBarColor(0.3, 0.3, 1) self.DruidMana:SetHeight(1.35) self.DruidMana.Text = setFontString(self.DruidMana, GameFontNormalSmall, 10) self.DruidMana.Text:SetPoint("CENTER", 0, 7) self.PreUpdatePower = PreUpdatePower end self.Combat = self.Power:CreateTexture(nil, 'OVERLAY') self.Combat:SetPoint('CENTER', self, 'BOTTOMRIGHT', -1, -2) self.Combat:SetHeight(14) self.Combat:SetWidth(14) self.Combat:SetTexture('Interface\\CharacterFrame\\UI-StateIcon') self.Combat:SetTexCoord(0.58, 0.90, 0.08, 0.41) if UnitLevel("player") ~= MAX_PLAYER_LEVEL then self.Resting = self.Health:CreateTexture(nil, 'OVERLAY') self.Resting:SetPoint('CENTER', self, 'TOPRIGHT', -1, -2) self.Resting:SetHeight(14) self.Resting:SetWidth(14) self.Resting:SetTexture('Interface\\CharacterFrame\\UI-StateIcon') self.Resting:SetTexCoord(0.09, 0.43, 0.08, 0.42) end if(class == "DEATHKNIGHT") then RuneFrame:SetParent(self) RuneFrame:SetScale(0.75) RuneFrame:SetPoint("TOPLEFT", self, "BOTTOMLEFT",0 , -10) end else self.Power.value:SetPoint("RIGHT", self.Health.value, "LEFT", 2, 0) self.CPoints = setFontString(self, ChatFontSmall, 38) self.CPoints:SetPoint("RIGHT", self, "LEFT", -9, 3) self.CPoints:SetJustifyH("RIGHT") end end if(unit=="target" or unit=="pet") then self.Buffs = CreateFrame("Frame", nil, self) self.Buffs.spacing = 5.3 self.Buffs:SetHeight(self.Health:GetHeight() -3) self.Buffs:SetWidth(230/1.2) self.Buffs.size = math.floor(self.Buffs:GetHeight()) self.Buffs["growth-y"] = "DOWN" self.Debuffs = CreateFrame("Frame", nil, self) self.Debuffs.spacing = 5.3 self.Debuffs:SetHeight(self.Health:GetHeight() -3) self.Debuffs:SetWidth(230) self.Debuffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 1, -5) self.Debuffs.initialAnchor = "TOPLEFT" self.Debuffs["growth-y"] = "DOWN" self.Debuffs.size = math.floor(self.Debuffs:GetHeight()) if(unit=="target") then self.Buffs:SetPoint("TOPLEFT", self, "TOPRIGHT", 2+floor(pazd[0]/5), -1) self.Buffs.initialAnchor = "TOPLEFT" if (ttt) then self.Debuffs.num = 10 else self.Debuffs.num = 20 end elseif(unit=='pet')then if(class == 'HUNTER') then self.Power.colorHappiness = true self:RegisterEvent('UNIT_HAPPINESS') self.UNIT_HAPPINESS = self.UNIT_MANA else self.Power.colorPower = true end self.Buffs:SetPoint("TOPRIGHT", self, "TOPLEFT", -4, -1) self.Buffs["growth-x"] = "LEFT" self.Buffs.initialAnchor = "TOPRIGHT" self.Debuffs.num = 6 end end if(unit=='focus' or unit=='focustarget' or unit=='targettarget' or unit=='targettargettarget') then self.Debuffs = CreateFrame("Frame", nil, self) -- Debuff Layout self.Debuffs.spacing = 5.3 self.Debuffs.size = (pazd[1] - 3) self.Debuffs:SetWidth(self.Debuffs.size * 4) self.Debuffs:SetHeight(self.Debuffs.size) self.Debuffs.num = 3 if(unit=='focus' or unit =='focustarget') then self.Debuffs:SetPoint("LEFT", self, "RIGHT", 3, 0) self.Debuffs.initialAnchor = "TOPLEFT" self.Debuffs["growth-x"] = "RIGHT" else self.Debuffs:SetPoint("RIGHT", self, "LEFT", -3, 0) self.Debuffs["growth-x"] = "LEFT" self.Debuffs.initialAnchor = "TOPRIGHT" end end if(unit == 'pet' or unit == 'player') then if(experience) then self.Experience = CreateFrame('StatusBar', nil, self) self.Experience:SetPoint('TOP', self.Power, 'BOTTOM', 0, -2) self.Experience:SetStatusBarTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist") self.Experience:SetAlpha(.75) self.Experience:SetBackdrop({bgFile="Interface\\Tooltips\\UI-Tooltip-Background", insets ={left = -1, right = -1, top = -1, bottom = -1}}) self.Experience:SetBackdropColor(pazcolors[1].r, pazcolors[1].g, pazcolors[1].b, pazcolors[1].a) self.Experience:SetHeight(2) if(unit=='player') then self.Experience:SetWidth(pazd[3]) else self.Experience:SetWidth(pazd[4]) end self.Experience.Tooltip = true self.Experience.bg = self.Experience:CreateTexture(nil, 'BORDER') self.Experience.bg:SetTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist") self.Experience.bg:SetAllPoints(self.Experience) self.Experience.bg:SetAlpha(0.05) if(not IsAddOnLoaded('oUF_Experience')) then self.Experience:Hide() end end end if(not unit) then self.outsideRangeAlpha = 0.4 self.inRangeAlpha = 1.0 self.Range = true self.ReadyCheck = self.Health:CreateTexture(nil, 'OVERLAY') self.ReadyCheck:SetPoint('TOPRIGHT', self, 0, 8) self.ReadyCheck:SetHeight(16) self.ReadyCheck:SetWidth(16) end if threat then self.Threat = CreateFrame("StatusBar") self.Threat:SetBackdrop({bgFile="Interface\\Tooltips\\UI-Tooltip-Background", insets ={left = -1, right = -1, top = -1, bottom = -1}}) self.Threat:SetStatusBarTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist") self.Threat:SetParent(self) self.Threat:SetOrientation("VERTICAL") if unit == "target" then self.Threat:SetBackdropColor(pazcolors[1].r, pazcolors[1].g, pazcolors[1].b, pazcolors[1].a) self.Threat:SetWidth(floor(pazd[0])/5) self.Threat:SetHeight(pazd[0]) self.Threat:SetPoint("RIGHT", 1+floor(pazd[0]/5), 0) elseif unit == "targettarget" or unit == "targettargettarget" then self.Threat:SetBackdropColor(pazcolors[1].r, pazcolors[1].g, pazcolors[1].b, pazcolors[1].a) self.Threat:SetWidth(floor(pazd[1])/5) self.Threat:SetHeight(pazd[1]) self.Threat:SetPoint("RIGHT", 1+floor(pazd[1]/5), 0) else self.Threat:SetBackdropColor(pazcolors[1].r, pazcolors[1].g, pazcolors[1].b, pazcolors[1].a) self.Threat:SetWidth(floor(pazd[1])/5) self.Threat:SetHeight(pazd[1]) self.Threat:SetPoint("LEFT", -(1+floor(pazd[1]/5)), 0) end self.Threat.bg = self.Threat:CreateTexture(nil, "BORDER") self.Threat.bg:SetAllPoints(self.Threat) self.Threat.bg:SetTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist") self.Threat.bg:SetAlpha(0.05) end if castBar and (unit=="player" or unit=="target" or (focuscast and unit=="focus")) then self.Castbar = CreateFrame("StatusBar") if(unit=="player" or unit=="target") then self.Castbar:SetWidth(pazd[3]) else self.Castbar:SetWidth(pazd[4]) end self.Castbar:SetHeight(10) self.Castbar:SetBackdrop({bgFile="Interface\\Tooltips\\UI-Tooltip-Background", insets ={left = -1, right = -1, top = -1, bottom = -1}}) self.Castbar:SetBackdropColor(pazcolors[1].r, pazcolors[1].g, pazcolors[1].b, pazcolors[1].a) self.Castbar:SetStatusBarTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist") self.Castbar:SetStatusBarColor(pazcolors[0].r, pazcolors[0].g, pazcolors[0].b, pazcolors[0].a) self.Castbar:SetParent(self) self.Castbar:SetPoint("TOP", 0, 11) self.Castbar:SetMinMaxValues(1, 100) self.Castbar:SetValue(1) self.Castbar:Hide() self.Castbar.bg = self.Castbar:CreateTexture(nil, "BORDER") self.Castbar.bg:SetAllPoints(self.Castbar) self.Castbar.bg:SetTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist") self.Castbar.bg:SetAlpha(0.05) self.Castbar.Spark = self.Power:CreateTexture(nil, "OVERLAY") self.Castbar.Spark:SetParent(self.Castbar) self.Castbar.Spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark") self.Castbar.Spark:SetBlendMode("ADD") self.Castbar.Spark:SetHeight(self.Castbar:GetHeight() * 2) self.Castbar.Spark:SetWidth(self.Castbar:GetHeight() * 2) self.Castbar.Time = self.Castbar:CreateFontString(nil, "OVERLAY") self.Castbar.Time:SetPoint("RIGHT", self.Castbar, -2, 0) self.Castbar.Time:SetFontObject(GameFontNormalSmall) self.Castbar.Time:SetTextColor(1, 1, 1) self.Castbar.Time:SetJustifyH("RIGHT") self.Castbar.Text = self.Castbar:CreateFontString(nil, "OVERLAY") self.Castbar.Text:SetPoint("LEFT", self.Castbar, 2, 0) self.Castbar.Text:SetWidth(self.Castbar:GetWidth()*4/5) self.Castbar.Text:SetHeight(10) self.Castbar.Text:SetFontObject(GameFontNormalSmall) self.Castbar.Text:SetTextColor(1, 1, 1) self.Castbar.Text:SetJustifyH"LEFT" self.Castbar.SafeZone = self.Castbar:CreateTexture(nil,"ARTWORK") self.Castbar.SafeZone:SetTexture("Interface\\AddOns\\oUF_Pazrael\\textures\\Minimalist") self.Castbar.SafeZone:SetVertexColor(pazcolors[3].r, pazcolors[3].g, pazcolors[3].b, pazcolors[3].a) self.Castbar.SafeZone:SetPoint("TOPRIGHT") self.Castbar.SafeZone:SetPoint("BOTTOMRIGHT") end self.DebuffHighlightBackdrop = true self.DebuffHighlightFilter = true if(unit == 'player' or unit == 'target') then self.CombatFeedbackText = setFontString(self.Health, GameFontNormalSmall, 18, 'OUTLINE') self.CombatFeedbackText:SetPoint('CENTER', self.Health, 'CENTER', 0, 0) self:SetAttribute('initial-height', pazd[0]) self:SetAttribute('initial-width', pazd[3]) self.Health:SetHeight(floor(pazd[0]*0.875)+1) self.Power:SetHeight(pazd[0]-(1+self.Health:GetHeight())) elseif(unit == "pet") then self:SetAttribute('initial-height', pazd[0]) self:SetAttribute('initial-width', pazd[4]) self.Health:SetHeight(floor(pazd[0]*0.875)+1) self.Power:SetHeight(pazd[0]-(1+self.Health:GetHeight())) elseif(self:GetParent():GetName():match"oUF_Raid") then self:SetAttribute('initial-height', pazd[2]) self:SetAttribute('initial-width', pazd[5]) self.Health:SetHeight(pazd[2]*0.875) self.Power:SetHeight(pazd[2]-(1+self.Health:GetHeight())) else self:SetAttribute('initial-height', pazd[1]) self:SetAttribute('initial-width', pazd[4]) self.Health:SetHeight(pazd[1]*0.875) self.Power:SetHeight(pazd[1]-(1+self.Health:GetHeight())) end self.UNIT_NAME_UPDATE = OverrideUpdateName self.PostCreateAuraIcon = PostCreateAuraIcon self.PostUpdateHealth = PostUpdateHealth self.PostUpdatePower = PostUpdatePower self.OverrideUpdateThreat = OverrideUpdateThreat return self end oUF:RegisterSubTypeMapping('UNIT_LEVEL') oUF:RegisterStyle('Pazrael', styleFunc) oUF:SetActiveStyle('Pazrael') oUF:Spawn('player'):SetPoint('CENTER', UIParent, pazp[1], pazp[0]) oUF:Spawn('pet'):SetPoint('RIGHT', oUF.units.player, 'LEFT', -25, 0) oUF:Spawn('target'):SetPoint('CENTER', UIParent, pazp[2], pazp[0]) oUF:Spawn('targettarget'):SetPoint('BOTTOMRIGHT', oUF.units.target, 'TOPRIGHT', 0, 13) oUF:Spawn('focus'):SetPoint('BOTTOMLEFT', oUF.units.player, 'TOPLEFT', 0, 13) if (ttt) then oUF:Spawn('targettargettarget'):SetPoint('TOPLEFT',oUF.units.targettarget, 'BOTTOMLEFT', 0, -70) end if select(2, UnitClass('player')) == 'DEATHKNIGHT' then oUF:Spawn('focustarget'):SetPoint('TOPLEFT', oUF.units.player, 'BOTTOMLEFT',0, -26) else oUF:Spawn('focustarget'):SetPoint('TOPLEFT', oUF.units.player, 'BOTTOMLEFT',0, -13) end local party = oUF:Spawn("header", "oUF_Party") party:SetPoint("TOPLEFT", pazp[3], pazp[4]) party:SetAttribute("yOffset", -5) party:Show() local partyToggle = CreateFrame("Frame") local partytarget = {} if ptargets then for i = 1, 5 do partytarget[i] = oUF:Spawn("party"..i.."target", "oUF_Party"..i.."Target") if i == 1 then partytarget[i]:SetPoint("TOPLEFT", party, "TOPRIGHT", 8, 0) else partytarget[i]:SetPoint("TOP", partytarget[i-1], "BOTTOM", 0, -5) end end end partyToggle:RegisterEvent("PARTY_MEMBERS_CHANGED") partyToggle:RegisterEvent("PARTY_LEADER_CHANGED") partyToggle:RegisterEvent("RAID_ROSTER_UPDATE") partyToggle:RegisterEvent("PLAYER_LOGIN") if partyRaid then partyToggle:SetScript("OnEvent", function(self) if(InCombatLockdown()) then self:RegisterEvent("PLAYER_REGEN_ENABLED") else self:UnregisterEvent("PLAYER_REGEN_ENABLED") if(GetNumRaidMembers() > 0) then party:SetAttribute("showRaid", true) party:SetAttribute("showParty", false) elseif(GetNumPartyMembers() > 0) then party:SetAttribute("showRaid", false) party:SetAttribute("showParty", true) end end end) else partyToggle:SetScript("OnEvent", function(self) if(InCombatLockdown()) then self:RegisterEvent("PLAYER_REGEN_ENABLED") else self:UnregisterEvent("PLAYER_REGEN_ENABLED") if(GetNumRaidMembers() > 0) then party:Hide() if ptargets then for i,v in ipairs(partytarget) do v:Disable() end end elseif(GetNumPartyMembers() > 0) then party:SetAttribute("showParty", true) party:Show() if ptargets then for i,v in ipairs(partytarget) do v:Enable() end end end end end) local last = {} for i = 1, 8 do local raid = oUF:Spawn("header", "oUF_Raid"..i) raid:SetManyAttributes("groupFilter", tostring(i), "showRaid", true, "yOffSet", -8) table.insert(last, raid) if(i==1) then raid:SetPoint("TOPLEFT", UIParent, "TOPLEFT", pazp[5], pazp[6]) else raid:SetPoint("TOPLEFT", last[i-1], "TOPRIGHT", 8, 0) end raid:Show() end end