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oUF_Smee_Settings = { profile = { enabledDebugMessages = false, enabled = true, hideBlizzard = { TemporaryEnchantFrame = true, BuffFrame = true, }, colors = { class = { ["DEATHKNIGHT"] = { 0.77, 0.12, 0.23 }, ["DRUID"] = { 1.0 , 0.49, 0.04 }, ["HUNTER"] = { 0.67, 0.83, 0.45 }, ["MAGE"] = { 0.41, 0.8 , 0.94 }, ["PALADIN"] = { 0.96, 0.55, 0.73 }, ["PRIEST"] = { 1.0 , 1.0 , 1.0 }, ["ROGUE"] = { 1.0 , 0.96, 0.41 }, ["SHAMAN"] = { 0,0.86,0.73 }, ["WARLOCK"] = { 0.58, 0.51, 0.7 }, ["WARRIOR"] = { 0.78, 0.61, 0.43 }, }, backdropColors = {0,0,0}, castbars = { bgColor = {1,1,1,.3}, StatusBarColor = {0,0,0,0.6}, BackdropColor = {0,0,0,1}, Backdrop = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = {left = -1.5, right = -1.5, top = -1.5, bottom = -1.5}, }, safezoneColor = {1, .2, .2, .5} }, runes={ [1] = {0.77, 0.12, 0.23}, [2] = {0.3, 0.8, 0.1}, [3] = {0, 0.4, 0.7}, [4] = {0.2, 0.2, 0.2}, }, }, classification = { worldboss = '%s |cffD7BEA5Boss|r', rareelite = '%s |cff%02x%02x%02x%s|r|cffD7BEA5+ R|r', elite = '%s |cff%02x%02x%02x%s|r|cffD7BEA5+|r', rare = '%s |cff%02x%02x%02x%s|r |cffD7BEA5R|r', normal = '%s |cff%02x%02x%02x%s|r', trivial = '%s |cff%02x%02x%02x%s|r', }, textures = { backgrounds = { default = { bgFile = "Interface\\BUTTONS\\WHITE8x8", tile = true, tileSize = 16, insets = {left = -1.5, right = -1.5, top = -1.5, bottom = -1.5}, }, }, statusbars = { default = "Interface\\Addons\\oUF_Smee2\\media\\statusbars\\default", gloss = "Interface\\Addons\\oUF_Smee2\\media\\statusbars\\gloss", slimDa = "Interface\\Addons\\oUF_Smee2\\media\\statusbars\\slim-dA", slimDm = "Interface\\Addons\\oUF_Smee2\\media\\statusbars\\slim-dM", slimDo = "Interface\\Addons\\oUF_Smee2\\media\\statusbars\\slim-dO", slimDp = "Interface\\Addons\\oUF_Smee2\\media\\statusbars\\slim-dP", slimDq = "Interface\\Addons\\oUF_Smee2\\media\\statusbars\\slim-dQ", slimDr = "Interface\\Addons\\oUF_Smee2\\media\\statusbars\\slim-dR", slimDu = "Interface\\Addons\\oUF_Smee2\\media\\statusbars\\slim-dU", }, borders = { default = "Interface\\Addons\\oUF_Smee2\\media\\borders\\default", slimbuff = "Interface\\Addons\\oUF_Smee2\\media\\borders\\slim-buff", slimunit = "Interface\\Addons\\oUF_Smee2\\media\\borders\\slim-unit", }, }, fonts = { default ="Interface\\Addons\\oUF_Smee2\\media\\fonts\\visitor.ttf" }, auras = { playerScale = 1.4, otherScale = 1, timers = { enabled = true, UsingMMSS = false, useEnlargedFonts = true, values = { DAY = 86400, HOUR = 3600, MINUTE = 60, SHORT = 5 }, cooldownTimerStyle = { short = {r = 1, g = 0, b = 0, s = .98}, -- <= 5 seconds secs = {r = 1, g = 1, b = 0.4, s = 1}, -- < 1 minute mins = {r = 0.8, g = 0.8, b = 0.9, s = 1}, -- >= 1 minute hrs = {r = 0.8, g = 0.8, b = 0.9, s = 1}, -- >= 1 hr days = {r = 0.8, g = 0.8, b = 0.9, s = 1}, -- >= 1 day }, }, font = { size = 8.5, name = 'default', outline = 'outline', } }, frames = { locked = true, scale = 1, font = { size = 8.5, name = 'default', outline = 'outline', }, units = { player = { anchorFromPoint = "BOTTOM", anchorTo = "UIParent", anchorToPoint = "BOTTOM", anchorX = 0, anchorY = 200, width = 230, height = 22, scale = 1, barFading = false, range = { enabled = false, inside = 1, outside = .5, }, portraitFrame = { enabled = false, modelScale = 4.5, }, FontObjects={ NameText ={ enabled = true, anchorToPoint = "BOTTOM", anchorTo = "Health", anchorFromPoint = "TOP", anchorX = 4, anchorY = -4, justifyH = "CENTER", justifyV = "TOP", tag = "[status] [name]", desc = "Name", font = { size = 8.5, name = 'default', outline = '', } }, HealthText ={ enabled = true, anchorToPoint = "RIGHT", anchorTo = "Health", anchorFromPoint = "RIGHT", anchorX = -4, anchorY = 0, justifyH = "RIGHT", justifyV = "MIDDLE", tag = "[curhp]", desc = "Health", font = { size = 8.5, name = 'default', outline = '', } }, PowerText ={ enabled = true, anchorToPoint = "LEFT", anchorTo = "Health", anchorFromPoint = "LEFT", anchorX = 4, anchorY = 0, justifyH = "LEFT", justifyV = "MIDDLE", tag = "[curpp]", desc = "Power", font = { size = 8.5, name = 'default', outline = '', } }, ThreatText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "[threat]", desc = "Threat Levels", font = { size = 8.5, name = 'default', outline = '', } }, CombatFeedbackText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "", desc = "Combat Feedback Text", font = { size = 8.5, name = 'default', outline = '', } }, }, bars = { Health = { enabled = true, dependantOnFrameSize = true, classFilter = false, reverse = false, width = 100, height = 80, colorDisconnected = true, colorClass = false, colorTapping = true, colorReaction = false, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Power = { enabled = true, classFilter = false, dependantOnFrameSize = true, reverse = false, width = 100, height = 20, colorDisconnected = false, colorClass = true, colorTapping = false, colorReaction = false, bgColor = {1,1,1,.3}, StatusBarColor = {0,0,0,0.6}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, RuneBar = { enabled = true, classFilter = "DEATHKNIGHT", reverse = false, dependantOnFrameSize = false, width = 100, height = 50, anchorFromPoint = "TOP", anchorTo = 'parent', anchorToPoint = "BOTTOM", orientation = "VERTICAL", anchorX = 0, anchorY = -5, padding=2, runes = { [1] = { anchorToPoint="LEFT", anchorFromPoint="LEFT", anchorTo="runeBar", x = 1, y = 0, width=16.5, height=100, font = { size = 8.5, name = 'default', outline = '', } }, [2] = { anchorToPoint="RIGHT", anchorFromPoint="LEFT", anchorTo=1, x = 1, y = 0, width=16.5, height=100, font = { size = 8.5, name = 'default', outline = '', } }, [3] = { anchorToPoint="RIGHT", anchorFromPoint="LEFT", anchorTo=2, x = 1, y = 0, width=16.5, height=100, font = { size = 8.5, name = 'default', outline = '', } }, [4] = { anchorToPoint="RIGHT", anchorFromPoint="LEFT", anchorTo=3, x = 1, y = 0, width=16.5, height=100, font = { size = 8.5, name = 'default', outline = '', } }, [5] = { anchorToPoint="RIGHT", anchorFromPoint="LEFT", anchorTo=4, x = 1, y = 0, width=16.5, height=100, font = { size = 8.5, name = 'default', outline = '', } }, [6] = { anchorToPoint="RIGHT", anchorFromPoint="LEFT", anchorTo=5, width=16.5, height=100, x = 1, y = 0, font = { size = 8.5, name = 'default', outline = '', } }, }, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, TotemBar = { enabled = true, classFilter = "SHAMAN", reverse = false, dependantOnFrameSize = false, anchorFromPoint = "TOP", anchorTo = 'parent', anchorToPoint = "BOTTOM", orientation = "HORIZONTAL", anchorX = 0, anchorY =10, height = 30, width = 230, scale = 1, Timer = { justifyH = "CENTER", justifyV = "MIDDLE", anchorFromPoint = "BOTTOM", anchorToPoint = "TOP", anchorTo = "totem.icon", anchorX = -2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Castbar = { enabled = true, classFilter = false, reverse = false, anchorFromPoint = "BOTTOM", anchorTo = 'parent', anchorToPoint = "TOP", anchorX = 0, anchorY = -36, height = 14, width = 230, bgColor = {1,1,1,.3}, StatusBarColor = {0,0,0,0.6}, BackdropColor = {0,0,0,1}, Backdrop = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = { left = -1.5, right = -1.5, top = -1.5, bottom = -1.5 }, }, SafeZone={ enabled = true, colour = {1, .2, .2, 1}, }, Text = { justifyH = "LEFT", justifyV = "MIDDLE", anchorFromPoint = "LEFT", anchorToPoint = "LEFT", anchorTo = "Castbar", anchorX = 2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, Time = { justifyH = "RIGHT", justifyV = "MIDDLE", anchorFromPoint = "RIGHT", anchorToPoint = "RIGHT", anchorTo = "Castbar", anchorX = -2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, }, CoolLine = { enabled = true, classFilter = false, reverse = false, dependantOnFrameSize = false, anchorFromPoint = "BOTTOM", anchorTo = 'parent', anchorToPoint = "TOP", orientation = "HORIZONTAL", anchorX = 0, anchorY = 5, height = 10, width = 230, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", } }, DebuffHighlightBackdrop = true, disallowVehicleSwap = true, Buffs = { setup = false, anchorFromPoint = "RIGHT", anchorTo = 'parent', anchorToPoint = "LEFT", anchorX = -4, anchorY = -2, ["growth-x"] = "LEFT", ["growth-y"] = "UP", Colomns = 16, rows = 3, count = 22, size = 20, playerSize = 1.5, spacing = 2, filter = nil, showOnlyPlayer = nil, }, Debuffs = { setup = false, anchorFromPoint = "LEFT", anchorTo = 'parent', anchorToPoint = "RIGHT", anchorX = 4, anchorY = -2, ["growth-x"] = "RIGHT", ["growth-y"] = "UP", Colomns = 16, rows = 3, count = 22, size = 20, playerSize = 1.5, spacing = 1, filter = nil, showOnlyPlayer = nil, }, textures = { background = 'default', statusbar = 'gloss', border = 'default', }, }, target = { anchorFromPoint = "BOTTOMLEFT", anchorTo = "player", anchorToPoint = "TOP", anchorX = 140, anchorY = 45, width = 230, height = 20, scale = 1, range = { enabled = true, inside = 1, outside = .5, }, portraitFrame = { enabled = false, modelScale = 4.5, }, barFading = false, FontObjects={ NameText ={ enabled = true, anchorToPoint = "RIGHT", anchorTo = "Power", anchorFromPoint = "RIGHT", anchorX = -2, anchorY = -1, justifyH = "RIGHT", justifyV = "MIDDLE", tag = "[difficulty][shortclassification][level] [name] [dead]", desc = "Name", font = { size = 8.5, name = 'default', outline = '', } }, HealthText ={ enabled = true, anchorToPoint = "LEFT", anchorTo = "Health", anchorFromPoint = "LEFT", anchorX = 2, anchorY = 1, justifyH = "LEFT", justifyV = "MIDDLE", tag = "[perhp]%", desc = "Health", font = { size = 8.5, name = 'default', outline = '', } }, PowerText ={ enabled = true, anchorToPoint = "RIGHT", anchorTo = "Health", anchorFromPoint = "RIGHT", anchorX = -4, anchorY = 1, justifyH = "RIGHT", justifyV = "MIDDLE", tag = "[curpp]", desc = "Power", font = { size = 8.5, name = 'default', outline = '', } }, ThreatText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "[threat]", desc = "Threat Level", font = { size = 8.5, name = 'default', outline = '', } }, CombatFeedbackText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "", desc = "Combat Feedback Text", font = { size = 8.5, name = 'default', outline = '', } }, }, bars = { Health = { enabled = true, classFilter = false, dependantOnFrameSize = true, reverse = false, width = 100, height = 80, colorDisconnected = true, colorClass = false, colorTapping = true, colorReaction = false, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Power = { enabled = true, classFilter = false, dependantOnFrameSize = true, reverse = false, width = 100, height = 20, colorDisconnected = false, colorClass = true, colorTapping = false, colorReaction = true, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Castbar = { enabled = true, classFilter = false, anchorFromPoint = "BOTTOM", anchorTo = 'parent', anchorToPoint = "TOP", anchorX = 0, anchorY = -36, height = 14, width = 230, bgColor = {1,1,1,.3}, StatusBarColor = {0,0,0,0.6}, BackdropColor = {0,0,0,1}, Backdrop = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = { left = -1.5, right = -1.5, top = -1.5, bottom = -1.5 }, }, SafeZone={ enabled = true, colour = {1, .2, .2, .5}, }, Text = { justifyH = "LEFT", justifyV = "MIDDLE", anchorFromPoint = "LEFT", anchorToPoint = "LEFT", anchorX = 2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, Time = { justifyH = "RIGHT", justifyV = "MIDDLE", anchorFromPoint = "RIGHT", anchorToPoint = "RIGHT", anchorX = -2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, }, }, DebuffHighlightBackdrop = true, disallowVehicleSwap = true, Buffs = { setup = false, anchorFromPoint = "LEFT", anchorTo = 'parent', anchorToPoint = "RIGHT", anchorX = 4, anchorY = -2, ["growth-x"] = "RIGHT", ["growth-y"] = "UP", Colomns = 16, rows = 3, count = 22, size = 20, playerSize = 1.5, spacing = 1, filter = nil, showOnlyPlayer = nil, }, Debuffs = { setup = false, anchorFromPoint = "LEFT", anchorTo = 'parent', anchorToPoint = "RIGHT", anchorX = 4, anchorY = -36, ["growth-x"] = "RIGHT", ["growth-y"] = "DOWN", Colomns = 16, rows = 3, count = 22, size = 20, playerSize = 1.5, spacing = 1, filter = nil, showOnlyPlayer = nil, }, textures = { background = 'default', statusbar = 'default', border = 'default', }, }, targettarget = { anchorFromPoint = "BOTTOMLEFT", anchorTo = "target", anchorToPoint = "TOPLEFT", anchorX = 0, anchorY = 15, width =165, height = 15, scale = 1, range = { enabled = true, inside = 1, outside = .5, }, portraitFrame = { enabled = false, modelScale = 4.5, }, barFading = false, FontObjects={ NameText ={ enabled = true, anchorToPoint = "RIGHT", anchorTo = "Power", anchorFromPoint = "RIGHT", anchorX = -2, anchorY = -4, justifyH = "RIGHT", justifyV = "MIDDLE", tag = "[difficulty][shortclassification][level] [name] [dead]", desc = "Name", font = { size = 8.5, name = 'default', outline = '', } }, HealthText ={ enabled = true, anchorToPoint = "LEFT", anchorTo = "Health", anchorFromPoint = "LEFT", anchorX = 2, anchorY = 0, justifyH = "LEFT", justifyV = "MIDDLE", tag = "[perhp]%", desc = "Health", font = { size = 8.5, name = 'default', outline = '', } }, PowerText = { enabled = false, anchorToPoint = "RIGHT", anchorTo = "Health", anchorFromPoint = "RIGHT", anchorX = -4, anchorY = 1, justifyH = "RIGHT", justifyV = "MIDDLE", tag = "[curpp]", desc = "Power", font = { size = 8.5, name = 'default', outline = '', } }, ThreatText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "[threat]", desc = "Threat Level", font = { size = 8.5, name = 'default', outline = '', } }, CombatFeedbackText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "", desc = "Combat Feedback Text", font = { size = 8.5, name = 'default', outline = '', } }, }, bars = { Health = { enabled = true, classFilter = false, reverse = false, dependantOnFrameSize = true, width = 100, height = 80, colorDisconnected = true, colorClass = false, colorTapping = true, colorReaction = false, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Power = { enabled = true, classFilter = false, reverse = false, dependantOnFrameSize = true, width = 100, height = 20, colorDisconnected = false, colorClass = true, colorTapping = false, colorReaction = true, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Castbar = { enabled = true, reverse = false, classFilter = false, anchorFromPoint = "BOTTOM", anchorTo = 'parent', anchorToPoint = "TOP", anchorX = 0, anchorY = 4, height = 14, width = 165, bgColor = {1,1,1,.3}, StatusBarColor = {0,0,0,0.6}, BackdropColor = {0,0,0,1}, Backdrop = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = { left = -1.5, right = -1.5, top = -1.5, bottom = -1.5 }, }, SafeZone={ enabled = true, colour = {1, .2, .2, .5}, }, Text = { justifyH = "LEFT", justifyV = "MIDDLE", anchorFromPoint = "LEFT", anchorToPoint = "LEFT", anchorX = 2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, Time = { justifyH = "RIGHT", justifyV = "MIDDLE", anchorFromPoint = "RIGHT", anchorToPoint = "RIGHT", anchorX = -2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, }, }, DebuffHighlightBackdrop = true, disallowVehicleSwap = true, Buffs = { setup = false, anchorFromPoint = "RIGHT", anchorTo = 'parent', anchorToPoint = "LEFT", anchorX = 0, anchorY = -2, ["growth-x"] = "LEFT", ["growth-y"] = "UP", Colomns = 16, rows = 3, count = 22, size = 20, playerSize = 1.5, spacing = 1, filter = nil, showOnlyPlayer = nil, }, Debuffs = { setup = false, anchorFromPoint = "LEFT", anchorTo = 'parent', anchorToPoint = "RIGHT", anchorX = 0, anchorY = -2, ["growth-x"] = "RIGHT", ["growth-y"] = "DOWN", Colomns = 16, rows = 3, count = 22, size = 20, playerSize = 1.5, spacing = 1, filter = nil, showOnlyPlayer = nil, }, textures = { background = 'default', statusbar = 'default', border = 'default', }, }, focus = { anchorFromPoint = "BOTTOMRIGHT", anchorTo = "player", anchorToPoint = "TOP", anchorX = -140, anchorY = 45, width = 230, height = 20, scale = 1, barFading = false, range = { enabled = true, inside = 1, outside = .5, }, portraitFrame = { enabled = false, modelScale = 4.5, }, FontObjects={ NameText ={ enabled = true, anchorToPoint = "LEFT", anchorTo = "Power", anchorFromPoint = "LEFT", anchorX = 4, anchorY = -1, justifyH = "LEFT", justifyV = "MIDDLE", tag = "[difficulty][shortclassification][level] [name] [dead]", desc = "Name", font = { size = 8.5, name = 'default', outline = '', } }, HealthText ={ enabled = true, anchorToPoint = "RIGHT", anchorTo = "Health", anchorFromPoint = "RIGHT", anchorX = -2, anchorY = 1, justifyH = "RIGHT", justifyV = "MIDDLE", tag = "[missinghp][perhp]%", desc = "Health", font = { size = 8.5, name = 'default', outline = '', } }, PowerText ={ enabled = true, anchorToPoint = "LEFT", anchorTo = "Health", anchorFromPoint = "LEFT", anchorX = 4, anchorY = 1, justifyH = "LEFT", justifyV = "MIDDLE", tag = "[perpp]%", desc = "Power", font = { size = 8.5, name = 'default', outline = '', } }, ThreatText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "[threat]", desc = "Threat Level", font = { size = 8.5, name = 'default', outline = '', } }, CombatFeedbackText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "", desc = "Combat Feedback Text", font = { size = 8.5, name = 'default', outline = '', } }, }, bars = { Health = { enabled = true, classFilter = false, reverse = false, dependantOnFrameSize = true, width = 100, height = 80, colorDisconnected = true, colorClass = false, colorTapping = true, colorReaction = false, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Power = { enabled = true, classFilter = false, reverse = false, dependantOnFrameSize = true, width = 100, height = 20, colorDisconnected = false, colorClass = true, colorTapping = false, colorReaction = true, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Castbar = { enabled = true, classFilter = false, reverse = false, anchorFromPoint = "BOTTOM", anchorTo = 'parent', anchorToPoint = "TOP", anchorX = 0, anchorY = -36, height = 14, width = 230, bgColor = {1,1,1,.3}, StatusBarColor = {0,0,0,0.6}, BackdropColor = {0,0,0,1}, Backdrop = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = { left = -1.5, right = -1.5, top = -1.5, bottom = -1.5 }, }, SafeZone={ enabled = true, colour = {1, .2, .2, .5}, }, Text = { justifyH = "LEFT", justifyV = "MIDDLE", anchorFromPoint = "LEFT", anchorToPoint = "LEFT", anchorX = 2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, Time = { justifyH = "RIGHT", justifyV = "MIDDLE", anchorFromPoint = "RIGHT", anchorToPoint = "RIGHT", anchorX = -2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, }, }, DebuffHighlightBackdrop = true, disallowVehicleSwap = true, Buffs = { setup = false, anchorFromPoint = "RIGHT", anchorTo = 'parent', anchorToPoint = "LEFT", anchorX = -4, anchorY = -2, ["growth-x"] = "LEFT", ["growth-y"] = "UP", Colomns = 16, rows = 3, count = 22, size = 20, playerSize = 1.5, spacing = 1, filter = nil, showOnlyPlayer = nil, }, Debuffs = { setup = false, anchorFromPoint = "RIGHT", anchorTo = 'parent', anchorToPoint = "LEFT", anchorX =-4, anchorY = -36, ["growth-x"] = "LEFT", ["growth-y"] = "DOWN", Colomns = 16, rows = 3, count = 22, size = 20, playerSize = 1.5, spacing = 1, filter = nil, showOnlyPlayer = nil, }, textures = { background = 'default', statusbar = 'default', border = 'default', }, }, focustarget = { anchorFromPoint = "BOTTOMRIGHT", anchorTo = "focus", anchorToPoint = "TOPRIGHT", anchorX = 0, anchorY = 15, width = 165, height = 15, scale = 1, range = { enabled = true, inside = 1, outside = .5, }, portraitFrame = { enabled = false, modelScale = 4.5, }, barFading = false, FontObjects={ NameText ={ enabled = true, anchorToPoint = "LEFT", anchorTo = "Power", anchorFromPoint = "LEFT", anchorX = 4, anchorY = -4, justifyH = "LEFT", justifyV = "MIDDLE", tag = "[difficulty][shortclassification][level] [name] [dead]", desc = "Name", font = { size = 8.5, name = 'default', outline = '', } }, HealthText ={ enabled = true, anchorToPoint = "RIGHT", anchorTo = "Health", anchorFromPoint = "RIGHT", anchorX = -4, anchorY = 0, justifyH = "RIGHT", justifyV = "MIDDLE", tag = "[perhp]%", desc = "Health", font = { size = 8.5, name = 'default', outline = '', } }, PowerText ={ enabled = true, anchorToPoint = "LEFT", anchorTo = "Health", anchorFromPoint = "LEFT", anchorX = 4, anchorY = 1, justifyH = "LEFT", justifyV = "MIDDLE", tag = "[curpp]", desc = "Power", font = { size = 8.5, name = 'default', outline = '', } }, ThreatText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "[threat]", desc = "Threat Level", font = { size = 8.5, name = 'default', outline = '', } }, CombatFeedbackText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "", desc = "Combat Feedback Text", font = { size = 8.5, name = 'default', outline = '', } }, }, bars = { Health = { enabled = true, classFilter = false, reverse = false, dependantOnFrameSize = true, width = 100, height = 80, colorDisconnected = true, colorClass = false, colorTapping = true, colorReaction = false, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Power = { enabled = true, classFilter = false, reverse = false, dependantOnFrameSize = true, width = 100, height = 20, colorDisconnected = false, colorClass = true, colorTapping = false, colorReaction = true, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Castbar = { enabled = true, classFilter = false, reverse = false, anchorFromPoint = "BOTTOM", anchorTo = 'parent', anchorToPoint = "TOP", anchorX = 0, anchorY = 4, height = 14, width = 165, bgColor = {1,1,1,.3}, StatusBarColor = {0,0,0,0.6}, BackdropColor = {0,0,0,1}, Backdrop = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = { left = -1.5, right = -1.5, top = -1.5, bottom = -1.5 }, }, SafeZone={ enabled = true, colour = {1, .2, .2, .5}, }, Text = { justifyH = "LEFT", justifyV = "MIDDLE", anchorFromPoint = "LEFT", anchorToPoint = "LEFT", anchorX = 2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, Time = { justifyH = "RIGHT", justifyV = "MIDDLE", anchorFromPoint = "RIGHT", anchorToPoint = "RIGHT", anchorX = -2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, }, }, DebuffHighlightBackdrop = true, disallowVehicleSwap = true, Buffs = { setup = false, anchorFromPoint = "RIGHT", anchorTo = 'parent', anchorToPoint = "LEFT", anchorX = 0, anchorY = -2, ["growth-x"] = "LEFT", ["growth-y"] = "UP", Colomns = 16, rows = 3, count = 22, size = 20, playerSize = 1.5, spacing = 1, filter = nil, showOnlyPlayer = nil, }, Debuffs = { setup = false, anchorFromPoint = "LEFT", anchorTo = 'parent', anchorToPoint = "RIGHT", anchorX = 0, anchorY = -2, ["growth-x"] = "RIGHT", ["growth-y"] = "DOWN", Colomns = 16, rows = 3, count = 22, size = 20, playerSize = 1.5, spacing = 1, filter = nil, showOnlyPlayer = nil, }, textures = { background = 'default', statusbar = 'default', border = 'default', }, }, pet = { anchorFromPoint = "TOPRIGHT", anchorTo = "player", anchorToPoint = "BOTTOMLEFT", anchorX = 0, anchorY = -14, width = 145, height = 18, scale = 1, range = { enabled = true, inside = 1, outside = .5, }, portraitFrame = { enabled = true, modelScale = 4.5, }, FontObjects={ NameText ={ enabled = true, anchorToPoint = "BOTTOMRIGHT", anchorTo = "Health", anchorFromPoint = "TOPRIGHT", anchorX = 0, anchorY = -5, justifyH = "RIGHT", justifyV = "MIDDLE", tag = "[level] [name] [dead]", desc = "Name", font = { size = 8.5, name = 'default', outline = '', } }, HealthText ={ enabled = true, anchorToPoint = "RIGHT", anchorTo = "Health", anchorFromPoint = "RIGHT", anchorX = -4, anchorY = 1, justifyH = "RIGHT", justifyV = "MIDDLE", tag = "[perhp]%", desc = "Health", font = { size = 8.5, name = 'default', outline = '', } }, PowerText ={ enabled = true, anchorToPoint = "LEFT", anchorTo = "Health", anchorFromPoint = "LEFT", anchorX = 4, anchorY = 1, justifyH = "LEFT", justifyV = "MIDDLE", tag = "[perpp]%", desc = "Power", font = { size = 8.5, name = 'default', outline = '', } }, ThreatText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "[threat]", desc = "Threat Level", font = { size = 8.5, name = 'default', outline = '', } }, CombatFeedbackText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "", desc = "Combat Feedback Text", font = { size = 8.5, name = 'default', outline = '', } }, }, barFading = false, bars = { Health = { enabled = true, classFilter = false, reverse = false, dependantOnFrameSize = true, width = 100, height = 80, colorDisconnected = true, colorClass = false, colorTapping = true, colorReaction = false, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Power = { enabled = true, classFilter = false, reverse = false, dependantOnFrameSize = true, width = 100, height = 20, colorDisconnected = false, colorClass = true, colorTapping = false, colorReaction = true, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Castbar = { enabled = true, classFilter = false, reverse = false, anchorFromPoint = "BOTTOM", anchorTo = 'parent', anchorToPoint = "TOP", anchorX = 0, anchorY = -36, height = 8, width = 115, bgColor = {1,1,1,.3}, StatusBarColor = {0,0,0,0.6}, BackdropColor = {0,0,0,1}, Backdrop = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = { left = -1.5, right = -1.5, top = -1.5, bottom = -1.5 }, }, SafeZone={ enabled = true, colour = {1, .2, .2, .5}, }, Text = { justifyH = "LEFT", justifyV = "MIDDLE", anchorFromPoint = "LEFT", anchorToPoint = "LEFT", anchorX = 2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, Time = { justifyH = "RIGHT", justifyV = "MIDDLE", anchorFromPoint = "RIGHT", anchorToPoint = "RIGHT", anchorX = -2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, }, }, DebuffHighlightBackdrop = true, disallowVehicleSwap = true, Buffs = { setup = false, anchorFromPoint = "RIGHT", anchorTo = 'parent', anchorToPoint = "LEFT", anchorX = -4, anchorY = 0, ["growth-x"] = "LEFT", ["growth-y"] = "UP", Colomns = 16, rows = 3, count = 22, size = 16, playerSize = 1.2, spacing = 1, filter = nil, showOnlyPlayer = nil, }, Debuffs = { setup = false, anchorFromPoint = "LEFT", anchorTo = 'parent', anchorToPoint = "RIGHT", anchorX = 0, anchorY = -2, ["growth-x"] = "RIGHT", ["growth-y"] = "DOWN", Colomns = 16, rows = 3, count = 22, size = 20, playerSize = 1.5, spacing = 1, filter = nil, showOnlyPlayer = nil, }, textures = { background = 'default', statusbar = 'default', border = 'default', }, }, pettarget = { anchorFromPoint = "TOPLEFT", anchorTo = "player", anchorToPoint = "BOTTOMRIGHT", anchorX = 0, anchorY = -14, width = 145, height = 18, scale = 1, range = { enabled = true, inside = 1, outside = .5, }, portraitFrame = { enabled = false, modelScale = 4.5, }, FontObjects={ NameText ={ enabled = true, anchorToPoint = "BOTTOMLEFT", anchorTo = "Health", anchorFromPoint = "TOPLEFT", anchorX = 0, anchorY = -5, justifyH = "LEFT", justifyV = "MIDDLE", tag = "[difficulty][shortclassification][level] [name] [dead]", desc = "Name", font = { size = 8.5, name = 'default', outline = '', } }, HealthText ={ enabled = true, anchorToPoint = "RIGHT", anchorTo = "Health", anchorFromPoint = "RIGHT", anchorX = -4, anchorY = 1, justifyH = "RIGHT", justifyV = "MIDDLE", tag = "[perhp]%", desc = "Health", font = { size = 8.5, name = 'default', outline = '', } }, PowerText ={ enabled = true, anchorToPoint = "LEFT", anchorTo = "Health", anchorFromPoint = "LEFT", anchorX = 4, anchorY = 1, justifyH = "LEFT", justifyV = "MIDDLE", tag = "[perpp]%", desc = "Power", font = { size = 8.5, name = 'default', outline = '', } }, ThreatText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "[threat]", desc = "Threat Level", font = { size = 8.5, name = 'default', outline = '', } }, CombatFeedbackText = { enabled = true, anchorToPoint = "CENTER", anchorTo = "Health", anchorFromPoint = "CENTER", anchorX = 4, anchorY = 1, justifyH = "CENTER", justifyV = "MIDDLE", tag = "", desc = "Combat Feedback Text", font = { size = 8.5, name = 'default', outline = '', } }, }, barFading = false, bars = { Health = { enabled = true, classFilter = false, reverse = false, dependantOnFrameSize = true, width = 100, height = 80, colorDisconnected = true, colorClass = false, colorTapping = true, colorReaction = false, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Power = { enabled = true, classFilter = false, reverse = false, dependantOnFrameSize = true, width = 100, height = 20, colorDisconnected = false, colorClass = true, colorTapping = false, colorReaction = true, bgColor = {1,1,1,.3}, StatusBarColor = {0.25,0.25,0.25,1}, BackdropColor = {0,0,0,1}, Backdrop = "default", }, Castbar = { enabled = true, classFilter = false, reverse = false, anchorFromPoint = "BOTTOM", anchorTo = 'parent', anchorToPoint = "TOP", anchorX = 0, anchorY = -36, height = 14, width =115, bgColor = {1,1,1,.3}, StatusBarColor = {0,0,0,0.6}, BackdropColor = {0,0,0,1}, Backdrop = { bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16, insets = { left = -1.5, right = -1.5, top = -1.5, bottom = -1.5 }, }, SafeZone={ enabled = true, colour = {1, .2, .2, .5}, }, Text = { justifyH = "LEFT", justifyV = "MIDDLE", anchorFromPoint = "LEFT", anchorToPoint = "LEFT", anchorX = 2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, Time = { justifyH = "RIGHT", justifyV = "MIDDLE", anchorFromPoint = "RIGHT", anchorToPoint = "RIGHT", anchorX = -2, anchorY = 0, font = { size = 8.5, name = 'default', outline = '', } }, }, }, DebuffHighlightBackdrop = true, disallowVehicleSwap = true, Buffs = { setup = false, anchorFromPoint = "RIGHT", anchorTo = 'parent', anchorToPoint = "LEFT", anchorX = 0, anchorY = -2, ["growth-x"] = "LEFT", ["growth-y"] = "UP", Colomns = 16, rows = 3, count = 22, size = 20, playerSize = 1.5, spacing = 1, filter = nil, showOnlyPlayer = nil, }, Debuffs = { setup = false, anchorFromPoint = "LEFT", anchorTo = 'parent', anchorToPoint = "RIGHT", anchorX = 0, anchorY = -2, ["growth-x"] = "RIGHT", ["growth-y"] = "DOWN", Colomns = 16, rows = 3, count = 22, size = 20, playerSize = 1.5, spacing = 1, filter = nil, showOnlyPlayer = nil, }, textures = { background = 'default', statusbar = 'default', border = 'default', }, } } } } } setmetatable(oUF_Smee_Settings.profile.colors.class, { __index = function(self, key) return { 0.78, 0.61, 0.43 } end })