* Added a verbose description to the profile dialog. Maybe someone will read it and be enlightened
* Some amount of localization friendliness. Still much more to be done.
* Put the public/private buttons back on the profile panel and hooked them up
* Rebuilding the profile list tries to keep the same profile selected even as it changes names
* Changing how profiles appear in the list box was leaving garbage behind in the "list box name to real profile" mapping, causing the list to get confused
* Changed the profile list box title to reflect which spec is active
* The profile dialog determines if a profile is global by looking in the global hash
* Using a new profile name to duplicate or rename now clears the field
* New profiles now default to being per-character profiles instead of per-account profiles
* Removed the compression/decompression debugging code